|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1835
|
Posted - 2014.04.02 08:10:00 -
[1] - Quote
While I typically prefer the idea of linking racial weapons/equipment to that's race's suit, I also completely understand your frustration with a seemingly asymmetrical approach between suit types. I think this is largely a failure of how skill tags are applied and it has been a major issue of mine for a very long time.
How would you feel is the race of the suit modified each weapon in a way unique to that race? For example Gallente Assaults would reduce recoil for all Light/Sidearm weapons? It would open up options buts remain true to the theme of the race.
Or would you prefer the suits modify passive bonuses such as sprint speed, stamina recharge, ect?
Just throwing ideas out there, I'd like to hear your input.
Pokey Dravon for CPM1
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1942
|
Posted - 2014.04.11 08:38:00 -
[2] - Quote
I think the relationship between Commandos and Assaults should in some ways be two sides of the same coin. I feel that both roles should be DPS, but the Assault should be a more balanced and flexible approach, bolstering average speed, defense, and utility with a strong emphasis on DPS. The Commando is a more specialized role focusing somewhat on defense due to high base HP and less on speed and utility, but with very focused DPS.
Now which role these sets of bonuses go to is up for debate so I won't dive much into that right now, but here are some proposed ideas.
Role 1: General Bonus: +5%/lvl to Light/Sidearm Reload Speed Minmatar: +2%/lvl to Kinetic and Explosive damage Gallente: +2%/lvl to Thermal Damage Caldari: +2%/lvl to Hybrid-Rail Damage Amarr: +2%/lvl to Laser Damage
Role 2: General Bonus: +1% to All Light/Sidearm Weapon Damage Minmatar: +3%/lvl Shield Recharger/Energizer Gallente: +3%/lvl Armor Repairers Caldari: +3%/lvl Shield Extenders Amarr: +3%/lvl Armor Plates
Role 1 is primarily focused with keeping overall DPS extremely high with quick reloads and a +10% at level 5 to a specific race's weapon type. Role 2 gives less of a DPS bonus but allows for flexibility is what weapons you can use due to a flat +5% bonus to all weapons, it also offers additional defenses making the suit a little more survivable.
In short: Role 1 = Total DPS Focus Role 2 = Balance of DPS and defenses.
I would probably keep the Commando as Role 1 and make the Assault Role 2, but I'd like to hear your thoughts on the matter.
Like my ideas?
Pokey Dravon for CPM1
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1944
|
Posted - 2014.04.11 21:34:00 -
[3] - Quote
Jaysyn Larrisen wrote:Good discussion to all.
I think that having the Assault suit bonues suite mix DPS / Defensive related perks is the way to go. That one point I would offer that diverges from Pokey's concept is that I would prefer to adjust base values of the suit rather than targeting perks to specific modules. I undestand the logic, it's simiilar to how the approach with weapons based bonuses are addressed.
Additionally, I think we might want to look at going away from "tech tags" and more to "racial tags". Example - CalAssault would get bonuses applied to rail rifle / MagSec AND the swarm launcher.
Yes the tag system is completely borked right now and should be redone. It's very difficult to come up with bonuses that work well and encompass all of the race's weapons/gear. Then we can get pirate faction gear that uses two skills for bonuses
As for the bonuses to the suit itself instead of the modules, i would actually agree. The reason I proposed the bonus to modules is because CCP has stated that they wanted to move away from flat suit bonuses and apply them to modules instead in order to shift emphasis on fitting, rather the suit itself. Whether or not we should stick with this design direction is obviously up for debate.
Like my ideas?
Pokey Dravon for CPM1
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2001
|
Posted - 2014.04.12 20:40:00 -
[4] - Quote
It was an older quote, I'll have to dig it out. And with the new EP their stance on the matter may have changed. I'm not saying I agree with the old philosophy, just trying to not rewrite the entire book for a conceptual design. I would actually prefer more universal bonuses like the Scouts and Sentinels have.
Like my ideas?
Pokey Dravon for CPM1
|
|
|
|