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Funkmaster Whale
0uter.Heaven
1656
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Posted - 2014.03.30 22:31:00 -
[1] - Quote
Let's face it, Assault suits are now overshadowed in just about every way compared to a Scout suit. You lose out on a marginal amount of HP but get about a dozen modules worth of bonuses in other departments (scan profile/precision/range, shield regen, shield regen delays, movement speed, stamina, hack speed, extra equipment, more CPU/PG). Everyone's been hung up on how amazing the new cloaks / light frames / heavy frames are that Assaults kinda just got left in the dirt.
Are there any talks to buff Assaults to give them more definitive roles? The current suit stats and bonuses are so lackluster that there's hardly any incentive to spec into Assaults.
Take for example the suit bonuses. There's a distinct discrepancy in the way CCP decided to choose Assault bonuses versus Scouts and Heavies. Scouts and Heavies have racial bonuses that do not require them to make use of any weapon/module/equipment to take advantage of the bonus (barring the Cloak which effectively defines the Scout role anywho). Assaults / Logis on the other hand are pinholed into using their racial weaponry if they want to take advantage of their already meager bonuses. What happened to suit customization? I like shield tanking as a Caldari but I also don't really like the Rail Rifle. My bonus is thus useless and serves no purpose.
This isn't fair. EIther give Scouts and Heavies similar module/weapon specific bonuses or vice versa. I'm sure Scouts wouldn't appreciate if their bonuses were changed to, for example, "+5% efficacy to profile dampeners and range enhancers per level" on a Gallente Scout or "+5% efficacy to cardiac regulators" on the Amarr Scout. Doesn't sound very fun, does it? It forces the Scouts to use certain modules that they may not want to use. Why are Assaults / Logis then given this treatment?
Please. Will someone either from the CPM or CCP please give us some hope?
Let me play you the song of my people!
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Funkmaster Whale
Ancient Exiles.
1701
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Posted - 2014.04.03 09:29:00 -
[2] - Quote
Arkena Wyrnspire wrote:Fox Gaden wrote:3% flat for any assault suit, not 3% per level 3% is a laughable difference that wouldn't come anywhere close to encouraging me to switch out of my assault scout. You know honestly, now that I've been playing around with a speedy cloaked Scout (pseudo Assault) I wouldn't even bother switching to Assault even if they gave some bogus stat bonuses like damage % or better shield recharge. There would really have to be something that would make the Assault suit shine over a Scout.
The speed, stamina, scan skills, and cloak are so extremely useful and there's not really any disadvantage over my Assault. I lose like a meager amount of HP but gain so much more. At this rate, nothing in 1.8 (hotfixes included) is really going to fix Assault suits, so there's no reason to even bother speccing them until they give them a meaningful fix in 1.9. There would have to be a complete revision of suit slots, CPU/PG, suit bonuses, and possibly introducing some sort of Assault-only equipment like they did with the Scout.
I don't care what people say, the cloak is just too damn good right now to pass up for some extra shield/armor or whatever crap bonuses the Assault has. 25% dispersion or 25% more ammo in the CR clip isn't gonna save you when I sneak up behind you and kill you before you have time to even react. That's what the game has come down to now.
Let me play you the song of my people!
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Funkmaster Whale
Ancient Exiles.
1811
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Posted - 2014.04.12 07:50:00 -
[3] - Quote
Pokey Dravon wrote:Jaysyn Larrisen wrote:Good discussion to all.
I think that having the Assault suit bonues suite mix DPS / Defensive related perks is the way to go. That one point I would offer that diverges from Pokey's concept is that I would prefer to adjust base values of the suit rather than targeting perks to specific modules. I undestand the logic, it's simiilar to how the approach with weapons based bonuses are addressed.
Additionally, I think we might want to look at going away from "tech tags" and more to "racial tags". Example - CalAssault would get bonuses applied to rail rifle / MagSec AND the swarm launcher.
Yes the tag system is completely borked right now and should be redone. It's very difficult to come up with bonuses that work well and encompass all of the race's weapons/gear. Then we can get pirate faction gear that uses two skills for bonuses As for the bonuses to the suit itself instead of the modules, i would actually agree. The reason I proposed the bonus to modules is because CCP has stated that they wanted to move away from flat suit bonuses and apply them to modules instead in order to shift emphasis on fitting, rather the suit itself. Whether or not we should stick with this design direction is obviously up for debate. Where exactly did they say "they wanted to move away from flat suit bonuses and apply them to modules instead in order to shift emphasis on fitting"?
Because to me the current iterations of the Scout and Sentinel bonuses do not speak to such. The only current classes that have module-specific bonuses are Assaults, Logis, and Commandos. The design philosophy for the suits doesn't make any sense with this kind of imbalance, and I've pointed this out before. I can understand "role-specific" bonuses such as Caldari Scout being an EWAR suit designed to increase scan precision, but these bonuses are still applied and very effective no matter how you fit your suit.
The same is certainly not true for any Assault suit. If you decide to use a Combat Rifle on a Caldari Assault, your suit and ~2.5m SP spent gives you no bonus. You almost wouldn't be any worse off just sticking with the Basic Frame if you wanted to run a different weapon from the Rail Rifle while still heavy shield tanking. That ~2.5m SP to get the respective Assault suit would just allow you to save a handful of CPU/PG and a shinier looking suit. Worth it?
IMO the way CCP went about balancing Assault and Logi suits seems to have been an afterthought. For example, Logis shouldn't have gotten a fitting bonus but instead something along the lines of "5% increase to efficacy of equipment (nanites, repair rate, scanner duration/precision, etc.) per level" as their base bonus with respective defensive/survival bonuses to the individual suits, then have Assaults in a similar fashion with something along the lines of "2% to light weapon/sidearm damage per level", or even the "2% to RoF to light weapons" like they had before the Amarr starting crying.
Let me play you the song of my people!
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