True Adamance wrote:Canari Elphus wrote:CCP needs to introduce capacitors to Dust once and for all....
For those not familiar with them, they are basically the powerplant of ships in EVE. All of your modules have a certain drain on your capacitor. Things such as guns, reps, hardners and propulsion modules use up an amount of cap per cycle. Part of your fitting is taking into account how fast the mods will deplete your capacitor before you have to turn them off and recharge.
This eliminates a lot of the issue of balancing cooldown or amount of armor repped per second and instead gives the 'window of opportunity' that CCP talked about with the release of 1.7
Sure, a tank could run 3 hardners or 3 reps all at once but it would probably drain the cap within 20 seconds and then they would have to run back and hide for another 30 while they wait for it to recharge.
Not only does it give a window but it also means that vehicle pilots need to be a little more cunning about what mods they have and when they activate them. It would give infantry a little more of a chance without making AV too powerful but would also make vehicle vs. vehicle more interesting.
But what most people don't realise is that a good pilot would take this system and make it an incredible buff to his playstyle.
You will still have tankers who will go 30/0
and Infantry will still moan about it.
There is always a tradeoff. I dont want tanks to be nerfed and completely agreed with the thought that they should have windows of effectiveness and then be vulnerable.
There are some fits that can be cap-stable but they arent as effective as those that can only last for a short period. It would also allow for more diversity in fits for vehicles as tradeoffs can be made for what benefit some mods have versus how much cap they drain.
Lets face it, tanks are supposed to be f'ing tanks but they shouldnt be insta-**** machines for an entire match. CCP has tried to find balance between vehicles and AV for a year now and it always skews one way or another. What a capacitor does is makes it so that a tank that doesnt pay attention or gets stuck in the open too long completely vulnerable to AV damage. God forbid he runs his mods too long and then he becomes a sitting duck.
Making vehicles more complex to manage does add some balance to them. Not only does the pilot need to watch the battlefield and aim at targets but has to constantly watch his mod usage to stay alive. I think that deserves some ability to dominate should the pilot be very good at his job.