Cat Merc wrote:Assault Bonus:
-10% to CPU/PG requirements of weaponry per level
Gallente Assault:
+10% to armor repairers efficiency per level
+3% to ferroscale plates efficiency per level
+6% to hip fire accuracy and recoil reduction on hybrid blaster weaponry per level
Caldari Assault:
+7.5% to shield extender efficiency per level
+3% to recharger efficiency per level
+3% to hybrid rail weaponry range per level
Amarr Assault:
+7.5% to armor plate efficiency per level
+5% to armor repairers efficiency per level
+5% heat reduction on laser weaponry per level
Minmatar Assault:
+7.5% to Energizer efficency per level
+3% to regulator efficiency per level
+5% to magazine size of projectile weaponry
As you can see, you are pushed into using your racial affinity, in both tank and gank.
I have also increased the Assault CPU/PG bonus because at most it takes away a tiny tiny amount of CPU/PG.
At 25% it's not nearly as good as the scout bonus, or sentinel bonus, or the commando bonus.
Some bonuses are higher than others (Armor repairer bonus for example) because the net effect is too tiny.
Now apply this method to the other suits (can't be bothered to make up bonuses to those too), and hooray, **** actually works!
You just made the GAL a super trooper . 10 percent to ( Fifty percent ..??.. that's dam near un-killable ) armor rep per level ???? Come on , that's just TOO much and including the fact that they already get a rep as a basic ... sssshhhhheeeesssee . Even 5 percent is too much for the race that has the largest base armor in the game along with the basic rep that are a given for them . 24 percent to spray and pray accuracy ??? You are rewarding players for being bad shots . Why would anyone wear anything else ??? People cry FOTM at anything but this would give some justification to that .
I as a Caldari use energizers not rechargers so that should apply to both . I know you have given that to the MIMI but the two could share . That 3 percent per-level would turn the RR into a sharpshooter to sniper rifle . Suggestion : How about apply that to accuracy like you gave to the GAL's ???
7.5 percent to armor efficacy and 5 to armor repairer ??? WOW , let me take a toke of what you were smoking on when these numbers sounded anywhere near balanced in your mind . I would prob be high for the whole day . Must have been some good $h!t .
Just bring those 10's and 7's down to even up with the rest and it sounds alright .
Kill the 5's too because that's just too much . Now you know that the numbers get multiplied so bring them down to 2's and 3's .