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Funkmaster Whale
0uter.Heaven
1635
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Posted - 2014.03.30 18:37:00 -
[1] - Quote
So I've been kind of pissed at myself for going the inferior Assault for many reasons that I've pointed out in other threads. I did a thread comparing the Scout ck.0 vs Assault ck.0 bonuses and was appalled at how much better Scouts were in almost every regard.
To summarize, I converted the bonuses into modules that the other suit would have to fit in order to match its base stats. Keep in mind this is for the Caldari Scout vs Assault. Here's what I found:
Assault 1x Complex Shield Extender 1x Basic Armor Plate
Scout +1 Complex Shield Energizer +2 Complex Shield Regulator +1 Complex Profile Dampener +1 Complex Precision Enhancer +2 Complex Range Amplifier +1 Basic Cardiac Regulator +1 Enhanced Kinetic Catalyzer +1 Basic Codebreaker
In essence, an Assault would have to fit the all the above modules (not possible) in order to match the base stats of a Scout. On the other hand, the Scout would need to fit 1x Complex Shield Extender and 1x Basic Armor plate and he'd have effectively the same stats the Assault get. Fair? Hardly.
Now I took a look at the CPU/PG allocated to both the suits. Now, my Assault ck.0 has always had a problem of never being able to make an adequate fit without a CPU Enhancer.
The CPU/PG of the Assault ck.0 sits at 394/79. The Scout ck.0 is 457/87. The Assault has a slot layout of 4 H / 3 L / 1 Eq, while the Scout is 4 H / 2 L / 2 Eq. Having to almost always fit a basic CPU enhancer to bring my CPU up enough to fit what I want, my Assault's CPU is 457/79. Think about that.
...
...
...
So having wasted a low slot and now sitting at 4 H / 2 L / 1 Eq with 457 CPU / 79 PG, the Assault has LESS fitting potential than the 4 H / 2 L / 2 Eq Scout with 457 CPU / 87 PG.
How in the **** does this make sense?
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1635
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Posted - 2014.03.30 18:45:00 -
[2] - Quote
Scheneighnay McBob wrote:Because cloaks take a fuckton of CPU/PG That you get 75% reduction to...
Then you may say, "Well Mr. Funkmaster, you nifty Assaults get fitting bonus to light weapons and sidearms!"
At best, fitting something at costly as the Kaalakiota Rail Rifle (one of the highest fitting reqs.) saves you about 21 CPU / 4 PG, and an Ishukone Assault SMG saves is 17 CPU / 3 PG. A total of 38 CPU / 7 PG saved from the fitting bonus. These are both PROTOTYPE weapons. Even with the bonus, I still can't fit what I want (using a Toxin SMG and not an Ishukone Assault SMG mind you).
A Scout? 75% reduction to a BASIC CLOAK saves 120 CPU / 26 PG. Not only that, you still have another equipment slot to play with.
Hardly an excuse.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1635
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Posted - 2014.03.30 18:50:00 -
[3] - Quote
Fizzer94 wrote:I think the intention is so that you don't need to have scout V to have a decent fit with a cloak. Then what's the intention behind the Assault?
There's literally nothing that an Assault is useful for that the now superior Scouts can't do better. Trading ~100 +/- 50 EHP for literally a dozen other bonuses is not a trade that makes the Assault stand out.
Nothing. You look at the Scouts and go "Wow I can fit cloaks and still run around dropping uplinks or REs and be useful to my team! I'm sneaky and fast and versatile with the added equipment and fitting!"
You look at Assaults and go "Uhhh... i can.... reload... faster? Uhhh, less dispersion? More bullets in my clip...? Yeah, I'll pass."
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1635
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Posted - 2014.03.30 19:11:00 -
[4] - Quote
Cat Merc wrote:How about a 75% reduction to the CPU/PG of weaponry? That'd be a start, but I'd honestly just prefer a base increase in CPU / PG.
The regen delays between Scout and Assault need to be switched. There's no reason a Scout needs 3s / 4s / 50 delays/regen while the Assault gets 5s / 6s / 30 when the Scout has the speed, scan profile, and cloak to dodge and get away from trouble. Assaults don't have that luxury. We have to sit behind cover to wait and recover between battles while almost everyone can see us.
The Assaults should have the best regen / regen delays / repair rate of all the suits. It makes no sense that Scouts have all the Scout-oriented bonus compounded with all the Assault-oriented bonuses while Assaults just get a little bit more EHP and LESS fitting potential.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1636
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Posted - 2014.03.30 19:19:00 -
[5] - Quote
Cyrius Li-Moody wrote:High regen is needed for low buffer. High buffer high regen is bad (see madrugars with 3 reppers). Then tell me why we see Gallente Scouts with 500-600 armor while being invisible to scans / have cloak / better armor rep / are faster than Gallente Assaults?
Why is it that a Caldari Scout can fit all extenders and have only 100 less shield than my Assault and is faster / better regen delay / better regen / go invisible / is way faster than my Assault?
What is it an Assault is supposed to do then if you seem to think high buffer / high regen is a bad idea?
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1640
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Posted - 2014.03.30 19:43:00 -
[6] - Quote
Cyrius Li-Moody wrote:Because those are terrible scout fits. Yes you can accomplish those things but you remove their place in the food chain. A scout with half their HP will kick their ass and see them from a mile away.
I agree assaults need a buff but scouts are hit and run suits. Low buffer. High regen.
Rather than nerfing scouts how about we just buff assaults and rebalance plates? I never said anything about nerfing Scouts. I think how they rebalanced them is perfectly fine.
The problem is now that Scouts overshadow Assaults in almost every way. Like I said, there's nothing an Assault offers that a Scout can't do better now. Medium frames in general need a buff and need to be given unique Assault-oriented bonus. Faster reload and dispersion aren't Assault bonuses.
IMO, there's 3 broad classes of survivability that should be viable. Speed, health, and regen. High speed allows you to get away or get in a better position quickly which is what Scouts have, high health allows you to sustain fire in combat and remain alive which is what Heavies have, and high regen allows you to duck in and out of combat and be ready to fight quickly after each engagement... which is what Scouts have.
Of course, you have to strike a balance between these three as it's not an all-or-nothing type balance. As it stands, Assaults are not able to do their job nearly as effectively as a Scout in the same role would because they have pretty much similar EHPs while the Scout can take damage and be ready to fight twice as fast as an Assault can.
Let me play you the song of my people!
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