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Lynn Beck
Wake N' Bake Inc Top Men.
970
|
Posted - 2014.03.30 18:01:00 -
[1] - Quote
As we all know by now, there's nothing making the amarr scout better than the gallente. Wanna stack armor? You'll be 80 or so short of gallente as their innate reps allow plate stacking, while you can't. This is not a matter of galscout being OP, more the fact that the amarr scout has different than the gallente, aside from 30 HP base traded in for: loss in speed, and a loss o innate reps.
Therefore i make a proposal- Switch a high slot on the amarr scout for a low, at all tiers.
Standard galscout is supposed to be 2/2 correct? Therefore 1/3 for amarr. Advanced has 2/3 layout, so amarr gets 1/4 Prototype gets 2/4, so amarr gets 1/5.
This allows you to stack 4 plates, followed by a rep, giving amarr full capability to reach higher HP AND reps than gallente. Alternatively, you could put 5 kincats, allowing you to hit higher Speeds(?)
As anither alternative- 2 damps, 1 range amp, a rep, and a plate/cardiac/kincat.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Fire of Prometheus
Alpha Response Command
4111
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Posted - 2014.03.30 18:03:00 -
[2] - Quote
I thought the amarr scout was what people were Q_Q ing about....(brick tanked scouts)
Fare well my commando's fist of god o7
Patron saint of commandos
Ck.0-scout, commando // ak.0- logi (commando soonTM)
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Lynn Beck
Wake N' Bake Inc Top Men.
970
|
Posted - 2014.03.30 18:07:00 -
[3] - Quote
Gallente scout is currently better.
Max achievable HP is 750, which is possible due to innate reps.
Amarr can't do that, requiring a repper and losing 148 potential armor.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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DozersMouse XIII
Ultramarine Corp
310
|
Posted - 2014.03.30 18:07:00 -
[4] - Quote
Lynn Beck wrote:As we all know by now, there's nothing making the amarr scout better than the gallente. Wanna stack armor? You'll be 80 or so short of gallente as their innate reps allow plate stacking, while you can't. This is not a matter of galscout being OP, more the fact that the amarr scout has different than the gallente, aside from 30 HP base traded in for: loss in speed, and a loss o innate reps.
Therefore i make a proposal- Switch a high slot on the amarr scout for a low, at all tiers.
Standard galscout is supposed to be 2/2 correct? Therefore 1/3 for amarr. Advanced has 2/3 layout, so amarr gets 1/4 Prototype gets 2/4, so amarr gets 1/5.
This allows you to stack 4 plates, followed by a rep, giving amarr full capability to reach higher HP AND reps than gallente. Alternatively, you could put 5 kincats, allowing you to hit higher Speeds(?)
As anither alternative- 2 damps, 1 range amp, a rep, and a plate/cardiac/kincat. gal and amarr have the same slot layouts from std - proto
1/5 layout is cool if you want to give up precision (bad move)
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
311
|
Posted - 2014.03.30 18:13:00 -
[5] - Quote
Lynn Beck wrote:Gallente scout is currently better.
Max achievable HP is 750, which is possible due to innate reps.
Amarr can't do that, requiring a repper and losing 148 potential armor. complex reactive
Armor 212.5 [724] HP No icon eHP 287.5 [799] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [4.46] m/s Strafe Speed 4.73 [4.01] m/s Sprint Speed 7.72 [6.55] m/s
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Lynn Beck
Wake N' Bake Inc Top Men.
971
|
Posted - 2014.03.30 18:17:00 -
[6] - Quote
DozersMouse XIII wrote:Lynn Beck wrote:Gallente scout is currently better.
Max achievable HP is 750, which is possible due to innate reps.
Amarr can't do that, requiring a repper and losing 148 potential armor. complex reactive Armor 212.5 [724] HP No icon eHP 287.5 [799] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [4.46] m/s Strafe Speed 4.73 [4.01] m/s Sprint Speed 7.72 [6.55] m/s Gallente is still better. 750 armor with 3 reps.
Stop arguing about how amarr is fine- they're a 'good suit' in comparison to assaults/in a vacuum where each race has their own army. This is new eden, and you use the best tool for the job.
Amarr scout is not the best tool for ANY job, except being a logis ***** with like 780 armor and no rep.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
DozersMouse XIII
Ultramarine Corp
311
|
Posted - 2014.03.30 18:18:00 -
[7] - Quote
Lynn Beck wrote:DozersMouse XIII wrote:Lynn Beck wrote:Gallente scout is currently better.
Max achievable HP is 750, which is possible due to innate reps.
Amarr can't do that, requiring a repper and losing 148 potential armor. complex reactive Armor 212.5 [724] HP No icon eHP 287.5 [799] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [4.46] m/s Strafe Speed 4.73 [4.01] m/s Sprint Speed 7.72 [6.55] m/s Gallente is still better. 750 armor with 3 reps. Stop arguing about how amarr is fine- they're a 'good suit' in comparison to assaults/in a vacuum where each race has their own army. This is new eden, and you use the best tool for the job. Amarr scout is not the best tool for ANY job, except being a logis ***** with like 780 armor and no rep. so 49 hp is not a good trade for 1hp regen?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
311
|
Posted - 2014.03.30 18:19:00 -
[8] - Quote
DozersMouse XIII wrote:Lynn Beck wrote:DozersMouse XIII wrote:Lynn Beck wrote:Gallente scout is currently better.
Max achievable HP is 750, which is possible due to innate reps.
Amarr can't do that, requiring a repper and losing 148 potential armor. complex reactive Armor 212.5 [724] HP No icon eHP 287.5 [799] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [4.46] m/s Strafe Speed 4.73 [4.01] m/s Sprint Speed 7.72 [6.55] m/s Gallente is still better. 750 armor with 3 reps. Stop arguing about how amarr is fine- they're a 'good suit' in comparison to assaults/in a vacuum where each race has their own army. This is new eden, and you use the best tool for the job. Amarr scout is not the best tool for ANY job, except being a logis ***** with like 780 armor and no rep. so 49 hp is not a good trade for 1hp regen? and a ton more stamina/regen while bricked
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Lynn Beck
Wake N' Bake Inc Top Men.
971
|
Posted - 2014.03.30 18:19:00 -
[9] - Quote
DozersMouse XIII wrote:Lynn Beck wrote:DozersMouse XIII wrote:Lynn Beck wrote:Gallente scout is currently better.
Max achievable HP is 750, which is possible due to innate reps.
Amarr can't do that, requiring a repper and losing 148 potential armor. complex reactive Armor 212.5 [724] HP No icon eHP 287.5 [799] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [4.46] m/s Strafe Speed 4.73 [4.01] m/s Sprint Speed 7.72 [6.55] m/s Gallente is still better. 750 armor with 3 reps. Stop arguing about how amarr is fine- they're a 'good suit' in comparison to assaults/in a vacuum where each race has their own army. This is new eden, and you use the best tool for the job. Amarr scout is not the best tool for ANY job, except being a logis ***** with like 780 armor and no rep. so 49 hp is not a good trade for 1hp regen?
no.
Edit: i respect you dozer, as you're a pretty good scout. A 'galscout'. Amarr scout might -look- usable and preferable to outsiders, but there' nothing useful the amarr have.
In terms of sprint- the amarr gets ahead of the gallente scout for about 3 meters in a 500m run. Then the gallente is ahead of the amarr for the remainder of the race.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Nocturnal Soul
Immortal Retribution
2599
|
Posted - 2014.03.30 18:21:00 -
[10] - Quote
Eeeh I'd rather not. A simple buff to are stamina regain to make it 70/s with a .1 speed increase and add a 2% per a level to ScP RoF would do wonders.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Patrick57
6425
|
Posted - 2014.03.30 18:24:00 -
[11] - Quote
DozersMouse XIII wrote:so 49 hp is not a good trade for 1hp regen? Count up how much Armor that suit has with the 1 HP regen.
That's how many seconds it would take to repair.
Not viable at all. My Proto Amarr Scout has a 12.5 Armor regen rate, and 419 Armor. I can take a lot of damage and be back to full health in less than a minute. |
DozersMouse XIII
Ultramarine Corp
311
|
Posted - 2014.03.30 18:27:00 -
[12] - Quote
Lynn Beck wrote:DozersMouse XIII wrote:Lynn Beck wrote:DozersMouse XIII wrote:Lynn Beck wrote:Gallente scout is currently better.
Max achievable HP is 750, which is possible due to innate reps.
Amarr can't do that, requiring a repper and losing 148 potential armor. complex reactive Armor 212.5 [724] HP No icon eHP 287.5 [799] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [4.46] m/s Strafe Speed 4.73 [4.01] m/s Sprint Speed 7.72 [6.55] m/s Gallente is still better. 750 armor with 3 reps. Stop arguing about how amarr is fine- they're a 'good suit' in comparison to assaults/in a vacuum where each race has their own army. This is new eden, and you use the best tool for the job. Amarr scout is not the best tool for ANY job, except being a logis ***** with like 780 armor and no rep. so 49 hp is not a good trade for 1hp regen? no. Edit: i respect you dozer, as you're a pretty good scout. A 'galscout'. Amarr scout might -look- usable and preferable to outsiders, but there' nothing useful the amarr have. In terms of sprint- the amarr gets ahead of the gallente scout for about 3 meters in a 500m run. Then the gallente is ahead of the amarr for the remainder of the race. more base hp and more base stamina
those are two major things I put on my scout "gal scout" when modding
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
178
|
Posted - 2014.03.30 18:37:00 -
[13] - Quote
Lynn Beck wrote:Edit: this is a question to the people who run amarr scouts, as their functionality is 100% overshadowed by the galscout.
Edit edit: STOP telling me fits where the amarr has 'respectable stats' as the gallente STILL stomps its golden shiny ti-ts into the dirt.
A loss in precision/shield/dmg mods is a bad reason not to do this, as amarr is supposed to be the combat scout/runner. Not an EWAR/shotgun scout.
As we all know by now, there's nothing making the amarr scout better than the gallente. Wanna stack armor? You'll be 80 or so short of gallente as their innate reps allow plate stacking, while you can't. This is not a matter of galscout being OP, more the fact that the amarr scout has different than the gallente, aside from 30 HP base traded in for: loss in speed, and a loss o innate reps.
Therefore i make a proposal- Switch a high slot on the amarr scout for a low, at all tiers.
Standard galscout is supposed to be 2/2 correct? Therefore 1/3 for amarr. Advanced has 2/3 layout, so amarr gets 1/4 Prototype gets 2/4, so amarr gets 1/5.
This allows you to stack 4 plates, followed by a rep, giving amarr full capability to reach higher HP AND reps than gallente. Alternatively, you could put 5 kincats, allowing you to hit higher Speeds(?)
As anither alternative- 2 damps, 1 range amp, a rep, and a plate/cardiac/kincat.
1. You're an idiot. You're ideas are stupid, your class comparison is wrong, and to your suggestion is just another attempt by the ridiculous Amarr community to give them the best suit. - the Gal scout is superior to the Amarr, it can play any game the Amarr suit can play because the Amarr suit not having its bonus equal to the complex cardiac reg. This should be your argument to boost your class and make it on par with the Gal. The Amarr would have more eHP, better shield regen at the cost of armor passive reps if the Cardiac was equal. This would balance your Amarr scout with the Gal suit. If you wanted to add a very very small and reasonable bonus (Ike seeing equipment at further ranges more effectively, or getting increased WP for hacking objectives controlled by enemy) to fits the saboteur role.
2. Showing that a class is very close to another is showing balanced. Just because you want your suit to be the golden goose, doesn't mean you can throw out objectivity. Suggesting that your Amarr suit should be 1-4 and 1-5 layouts is again ridiculous. The 2-4 load out is great for flexibility, adaptation and overall racial strength (when you see Cal and Min being pinholed and restricted to 2 lows and 3 lows). They can't play the speed or stealth games that the Amarr and Gal can play, but you don't seem to want balance but instead the best suit.
3. Arguing that the Amarr suit is the worst scout suit is also wrong. The Min suits are the worst. This particularly stands out at the advanced tier due to its low PG, restrictions to weapons, 2 low slots on a movement (speed/stealth) role, and the fact its weapon doesn't match its race (nor does it have a PG reduction skill).
Get off your high horse, you have a viable class which simply lacks a complex version of its racial bonus. And stop comparing classes based on ridiculous builds, oh i can fit 4 kin cats and the cal and fit two so i am better. That **** is invalid and childish. Build the chars how they are being used, build them to be similar, build them to excel at their niches and then compare them. The Amarr is just missing a complex version and be on par. |
Lynn Beck
Wake N' Bake Inc Top Men.
971
|
Posted - 2014.03.30 18:41:00 -
[14] - Quote
Cotsy8 wrote:Lynn Beck wrote:Edit: this is a question to the people who run amarr scouts, as their functionality is 100% overshadowed by the galscout.
Edit edit: STOP telling me fits where the amarr has 'respectable stats' as the gallente STILL stomps its golden shiny ti-ts into the dirt.
A loss in precision/shield/dmg mods is a bad reason not to do this, as amarr is supposed to be the combat scout/runner. Not an EWAR/shotgun scout.
As we all know by now, there's nothing making the amarr scout better than the gallente. Wanna stack armor? You'll be 80 or so short of gallente as their innate reps allow plate stacking, while you can't. This is not a matter of galscout being OP, more the fact that the amarr scout has different than the gallente, aside from 30 HP base traded in for: loss in speed, and a loss o innate reps.
Therefore i make a proposal- Switch a high slot on the amarr scout for a low, at all tiers.
Standard galscout is supposed to be 2/2 correct? Therefore 1/3 for amarr. Advanced has 2/3 layout, so amarr gets 1/4 Prototype gets 2/4, so amarr gets 1/5.
This allows you to stack 4 plates, followed by a rep, giving amarr full capability to reach higher HP AND reps than gallente. Alternatively, you could put 5 kincats, allowing you to hit higher Speeds(?)
As anither alternative- 2 damps, 1 range amp, a rep, and a plate/cardiac/kincat. 1. You're an idiot. You're ideas are stupid, your class comparison is wrong, and to your suggestion is just another attempt by the ridiculous Amarr community to give them the best suit. - the Gal scout is superior to the Amarr, it can play any game the Amarr suit can play because the Amarr suit not having its bonus equal to the complex cardiac reg. This should be your argument to boost your class and make it on par with the Gal. The Amarr would have more eHP, better shield regen at the cost of armor passive reps if the Cardiac was equal. This would balance your Amarr scout with the Gal suit. If you wanted to add a very very small and reasonable bonus (Ike seeing equipment at further ranges more effectively, or getting increased WP for hacking objectives controlled by enemy) to fits the saboteur role. 2. Showing that a class is very close to another is showing balanced. Just because you want your suit to be the golden goose, doesn't mean you can throw out objectivity. Suggesting that your Amarr suit should be 1-4 and 1-5 layouts is again ridiculous. The 2-4 load out is great for flexibility, adaptation and overall racial strength (when you see Cal and Min being pinholed and restricted to 2 lows and 3 lows). They can't play the speed or stealth games that the Amarr and Gal can play, but you don't seem to want balance but instead the best suit. 3. Arguing that the Amarr suit is the worst scout suit is also wrong. The Min suits are the worst. This particularly stands out at the advanced tier due to its low PG, restrictions to weapons, 2 low slots on a movement (speed/stealth) role, and the fact its weapon doesn't match its race (nor does it have a PG reduction skill). Get off your high horse, you have a viable class which simply lacks a complex version of its racial bonus. And stop comparing classes based on ridiculous builds, oh i can fit 4 kin cats and the cal and fit two so i am better. That **** is invalid and childish. Build the chars how they are being used, build them to be similar, build them to excel at their niches and then compare them. The Amarr is just missing a complex version and be on par.
***** please.
I'm a minmatar.
I've run the numbers- amarr has NOTHING better than Gallente.
30base HP is null when you need ti lose a plate for a repper, while still being slower than gallente. No ewar bonuses = ewar mods are practically useless.
My minmatar scout has better hacking/nova knife usage.
My galscout has built in regen, along with better PG for my mass driver+cloak builds.
Caldari is the walking radar dish.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Joel II X
Dah Gods O Bacon
2088
|
Posted - 2014.03.30 18:43:00 -
[15] - Quote
If you're using normal plates on a scout, you're doing it wrong either way. |
Lynn Beck
Wake N' Bake Inc Top Men.
971
|
Posted - 2014.03.30 18:47:00 -
[16] - Quote
Joel II X wrote:If you're using normal plates on a scout, you're doing it wrong either way. -facepalm- how dense can 90% of this playerbase be?
The ONLY thing amarr has is stamina- which someone already went over(it's good for about 3m of a 500m sprint, ten gallente gains the lead again, only to never be caught) and 30hp.
I'm going briefly over the 30hp, and making a proposal to the community to make the amaar scout better at something OTHER than being the neverending loser.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
The Eristic
Sad Panda Solutions
327
|
Posted - 2014.03.30 19:01:00 -
[17] - Quote
The HP trade is the same mistake they've made with every single Amarr suit. Roughly a single AR round while everyone else is faster and has more usable slots, either literal or effective. The HP bonus needs to be bumped up 20-25% on pretty much all of them if they're meant to be the king brick tankers, and the scout could stand the Stamina bonuses being doubled. |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4279
|
Posted - 2014.03.30 19:11:00 -
[18] - Quote
Cotsy8 wrote:Lynn Beck wrote:Edit: this is a question to the people who run amarr scouts, as their functionality is 100% overshadowed by the galscout.
Edit edit: STOP telling me fits where the amarr has 'respectable stats' as the gallente STILL stomps its golden shiny ti-ts into the dirt.
A loss in precision/shield/dmg mods is a bad reason not to do this, as amarr is supposed to be the combat scout/runner. Not an EWAR/shotgun scout.
As we all know by now, there's nothing making the amarr scout better than the gallente. Wanna stack armor? You'll be 80 or so short of gallente as their innate reps allow plate stacking, while you can't. This is not a matter of galscout being OP, more the fact that the amarr scout has different than the gallente, aside from 30 HP base traded in for: loss in speed, and a loss o innate reps.
Therefore i make a proposal- Switch a high slot on the amarr scout for a low, at all tiers.
Standard galscout is supposed to be 2/2 correct? Therefore 1/3 for amarr. Advanced has 2/3 layout, so amarr gets 1/4 Prototype gets 2/4, so amarr gets 1/5.
This allows you to stack 4 plates, followed by a rep, giving amarr full capability to reach higher HP AND reps than gallente. Alternatively, you could put 5 kincats, allowing you to hit higher Speeds(?)
As anither alternative- 2 damps, 1 range amp, a rep, and a plate/cardiac/kincat. 1. You're an idiot. You're ideas are stupid, your class comparison is wrong, and to your suggestion is just another attempt by the ridiculous Amarr community to give them the best suit. - the Gal scout is superior to the Amarr, it can play any game the Amarr suit can play because the Amarr suit not having its bonus equal to the complex cardiac reg. This should be your argument to boost your class and make it on par with the Gal. The Amarr would have more eHP, better shield regen at the cost of armor passive reps if the Cardiac was equal. This would balance your Amarr scout with the Gal suit. If you wanted to add a very very small and reasonable bonus (Ike seeing equipment at further ranges more effectively, or getting increased WP for hacking objectives controlled by enemy) to fits the saboteur role. 2. Showing that a class is very close to another is showing balanced. Just because you want your suit to be the golden goose, doesn't mean you can throw out objectivity. Suggesting that your Amarr suit should be 1-4 and 1-5 layouts is again ridiculous. The 2-4 load out is great for flexibility, adaptation and overall racial strength (when you see Cal and Min being pinholed and restricted to 2 lows and 3 lows). They can't play the speed or stealth games that the Amarr and Gal can play, but you don't seem to want balance but instead the best suit. 3. Arguing that the Amarr suit is the worst scout suit is also wrong. The Min suits are the worst. This particularly stands out at the advanced tier due to its low PG, restrictions to weapons, 2 low slots on a movement (speed/stealth) role, and the fact its weapon doesn't match its race (nor does it have a PG reduction skill). Get off your high horse, you have a viable class which simply lacks a complex version of its racial bonus. And stop comparing classes based on ridiculous builds, oh i can fit 4 kin cats and the cal and fit two so i am better. That **** is invalid and childish. Build the chars how they are being used, build them to be similar, build them to excel at their niches and then compare them. The Amarr is just missing a complex version and be on par.
Someone's a little salty.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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