Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
186
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Posted - 2014.03.31 06:06:00 -
[1] - Quote
Cardio Therapy wrote:Cloak is a must and should not be removed. It need to be repaired, not Nerf.
What is cloak for? What is scout for? Scout is to sneak behind enemy lines and to: drop uplinks, scan the enemies, hack objectives fast.
Cloak need charge up time to start and at least 2 sec delay before changing to weapon, means cloke down and stuck for two sec before using the weapon. Means no cloaked scouts shoot unseen. Cloak must be used with other equipment without drop down the cloak field. Like that cloaked scouts will drop uplinks, will hack objectives, will drop proxies and so on unseen and behind enemies lines. But will not be able to shoot. They to be stuck for 2 sec uncooked after switch to weapon from cloaked. This will stop invisible killers and will bring scouts to their role.
Also need some
So your argument for keeping cloaks is making them useless? Yet, you seem to be in favor of keeping them. How are you arguing it should be repaired and not nerf'd... You proposal is a nerf, and a 2 second delay is significant. One Mississippi, two Mississippi, fire. Yea good idea, welcome to Mensa.
Let me answer your 2 questions. 1. What is a cloak for? A cloak is a crutch provided by CCP to help scouts who lack skillful play. Cloaks excel in two ways (offensive and defensive) first is defensive by providing players with a very low risk that their gameplay will be punished. No reason to have map awareness when you can cloak and hack objective, or cloak and climb ladders, or even cloak and run across open spaces. These are serious mistakes, yet cloaks lower the risk for such poor decisions. Cloaks also provide an offensive advantage by compensating poor play. Cloaks rewards scouts with the advantages for poor flanking, poor movement, and finally providing the "getting the drop" for just using it. It rewards poor gameplay offensively because there it lower the skill, strategy, and angles of attacks that scout should be using. Its a crutch, its easy mode, it's not necessary and not required for a scout to excel.
2. What is a scout for? A scout is a fragile, fast moving character which uses strategy, speed, and awareness to excel. It is not a slayer, it is about hacking objectives and killing based on being selective (picking off lower to medium eHP characters who are outliers). A scout should be rewarded for skillful movement and pathing but punished for mistakes and poor decisions. It is high risk, high reward class, with its drawback being its low eHP and its strength its ability to sneak up on people. This is not to say a cloak is necessary, scout could do this prior to 1.8 and even this patch provided scouts with a significant upgrade in an additional equipment slot, more class variety, increased number of slots (hi/low) and improved stealth. The increase in TTK also help scouts, but helps all classes.
There is no way you can make an argument for cloaks, when it clearly rewards poor gameplay above anything else. More importantly it is a crutch and that's why scouts are defending it so adamantly, its a significant UP to a class which doesn't need it to be successful. Scouts could prior to 1.8 and cloaks sneak up on their prey with good movement and thoughtful decisions and overall skillful play. What you are saying is you and most scouts lack the skill or patience or strategy to play like you should and therefore require a crutch that is the compensation for your fragile suit.
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