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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4968
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Posted - 2014.03.30 07:38:00 -
[1] - Quote
I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 11:32:00 -
[2] - Quote
I can get with lowering hp of armor plates. We have too much health as it is.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Mordecai Sanguine
What The French Red Whines.
540
|
Posted - 2014.03.30 11:52:00 -
[3] - Quote
Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones.
And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%)
It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.)
THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente.
Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.)
Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3.
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Cyzad4
Blackfish Corp.
228
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Posted - 2014.03.30 12:46:00 -
[4] - Quote
I'm not disagreeing that rep rates are terrible and reactive plates are just this side of useless but wouldn't this end up dropping ttk again?... not really now that I think about it, just encourage real tactical play and make actual logi more useful on the field.
Welcome to you're "DOOM"
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deepfried salad gilliam
Sanguine Knights
586
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Posted - 2014.03.30 14:07:00 -
[5] - Quote
i started making a post a few days ago essentially you get a multiplier (between .5 and 1.5) that would make your suit more efficient at what its supposed to do. so a caldari would get like half effectiveness out of a plate and gallente vice versa
click on the link in my sig
It'll help define roles, i promise:)
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Cyzad4
Blackfish Corp.
231
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Posted - 2014.03.30 15:26:00 -
[6] - Quote
deepfried salad gilliam wrote:i started making a post a few days ago essentially you get a multiplier (between .5 and 1.5) that would make your suit more efficient at what its supposed to do. so a caldari would get like half effectiveness out of a plate and gallente vice versa
click on the link in my sig
+1's that's a really good idea, makes a lot of sense as far as differentiating the races as well
Welcome to you're "DOOM"
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Kitt 514
True North.
147
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Posted - 2014.03.30 16:24:00 -
[7] - Quote
See, the funny thing is that a nerf to plates is actually a buff to amarr.
I play amarr assault. Nerfing plates means that my SCR has to chew through a lot less armour hp, so I'm all for it. |
Mordecai Sanguine
What The French Red Whines.
541
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Posted - 2014.03.30 16:47:00 -
[8] - Quote
Cyzad4 wrote:I'm not disagreeing that rep rates are terrible and reactive plates are just this side of useless but wouldn't this end up dropping ttk again?... not really now that I think about it, just encourage real tactical play and make actual logi more useful on the field.
Reactives would be great if they had same PG / cpu cost than basic. |
KryptixX
Imperfects Negative-Feedback
453
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Posted - 2014.03.30 17:19:00 -
[9] - Quote
I agree with the 1/4 nerd to plates. Doubling reps seems a bit much tho. I would agree with a 50% increase. That would put the complex reps at basically 10hp/s with the skill bonus. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7900
|
Posted - 2014.03.30 20:59:00 -
[10] - Quote
Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3. HAHAHAHAHAHAHA @ reactives being the main choice for Gallente. I will stack ferroscale and armor reps, get much better results.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7900
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Posted - 2014.03.30 21:00:00 -
[11] - Quote
Mordecai Sanguine wrote:Cyzad4 wrote:I'm not disagreeing that rep rates are terrible and reactive plates are just this side of useless but wouldn't this end up dropping ttk again?... not really now that I think about it, just encourage real tactical play and make actual logi more useful on the field.
Reactives would be great if they had same PG / cpu cost than basic. That's not true at all.
Put a few plates on, put a few reps on, and you get MUCH better results than using reactives.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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General12912
Gallente Marine Corps
154
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Posted - 2014.03.30 21:05:00 -
[12] - Quote
Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3.
30 base HP IS a vaild argument with the armor upgrade skill. and you cannot forget the sentinel, who has 75 more armor hp than us gallente.
yup, you're a solid armor tanker.
Every suit Gk.0 <3
Gallente Federation Patriot
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1067
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Posted - 2014.03.30 21:40:00 -
[13] - Quote
Mordecai Sanguine wrote:
Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.)
Sorry, small issue, but unless you're suggesting a change to the repair skill bonus, shouldn't that 8.25 be 8.75?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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GVGMODE
WorstPlayersEver
176
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Posted - 2014.03.31 00:33:00 -
[14] - Quote
It mainly hurts Amarr dropsuits since they are mainly brick tankers, where Gallente dropsuits are meant to have armor regeneration.
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9067
|
Posted - 2014.03.31 00:48:00 -
[15] - Quote
Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones.
Kill Amarr tanking style...buff Gallente tanking style......
sounds.....****.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Nocturnal Soul
Immortal Retribution
2604
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Posted - 2014.03.31 02:01:00 -
[16] - Quote
And do you expect us Amarr to idlely sit by and let this happen...
Its alright everyone, no need to worry it's just an Amarr scout :(
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
23
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Posted - 2014.03.31 04:20:00 -
[17] - Quote
-1 speed penalty is working pretty good. (no speed defense: cover fast,strafing) armor = holding ground shields = breaching,flanking choose your game style and then if you go shields or armor. |
Dunce Masterson
Savage Bullet
68
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Posted - 2014.03.31 05:44:00 -
[18] - Quote
I would be fine if they removed the movement penalty for standard, had a -1% for advanced and -2% for protoytpe
While we are on the topic of plates 1/3 of the PG requirement for reactive plates needs to be reduced on all tiers.
I don't even know why I bother.
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Meisterjager Jagermeister
46
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Posted - 2014.03.31 05:58:00 -
[19] - Quote
No, don't do that. I need those plates just the way they are! I'm newb, you will kill me faster if you nerf them. Don't screw up my game because someone else is doinking their build. |
Mordecai Sanguine
What The French Red Whines.
543
|
Posted - 2014.03.31 06:42:00 -
[20] - Quote
General12912 wrote:Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3. 30 base HP IS a vaild argument with the armor upgrade skill. and you cannot forget the sentinel, who has 75 more armor hp than us gallente. yup, you're a solid armor tanker.
Gallente have onem ore Low slot than Us ;) (Meaning potentially 150hp more.) We are talking about fitted suits, not unfitted, NOBODY play with an Empty dropsuit.
Atually Gallente have more ehp (potential) AND regen armor. WTF ? |
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Mordecai Sanguine
What The French Red Whines.
544
|
Posted - 2014.03.31 06:44:00 -
[21] - Quote
Cat Merc wrote:Mordecai Sanguine wrote:Cyzad4 wrote:I'm not disagreeing that rep rates are terrible and reactive plates are just this side of useless but wouldn't this end up dropping ttk again?... not really now that I think about it, just encourage real tactical play and make actual logi more useful on the field.
Reactives would be great if they had same PG / cpu cost than basic. That's not true at all. Put a few plates on, put a few reps on, and you get MUCH better results than using reactives.
Hmmm right.
IF you bring Reactives to the same pG/CPU cost than Basic plates. AND with a rep of 3 for complex.
Complex Reactive x3 : Approx 150hp (with skills) + 9hp/s
Complex Plate x2 : 300ehp Complex repair : 6.25hp/s
Reactive purpose is not MOAR HP, but more regen. Plates is for Amarr (huge hp, no regen.)
This is the main actual problem, Gallente is supposed to be regen with less life, in the end they have morel ife than Amarr WITH a regen, because of the 4 slots for gallente and only 3 for amarr. 40hp for amarr is NOT a slot. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
25
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Posted - 2014.03.31 07:54:00 -
[22] - Quote
Mordecai Sanguine wrote:General12912 wrote:Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3. 30 base HP IS a vaild argument with the armor upgrade skill. and you cannot forget the sentinel, who has 75 more armor hp than us gallente. yup, you're a solid armor tanker. Gallente have onem ore Low slot than Us ;) (Meaning potentially 150hp more.) We are talking about fitted suits, not unfitted, NOBODY play with an Empty dropsuit. Atually Gallente have more ehp (potential) AND regen armor. WTF ?
speed penalty !!! not all gallente are using only armor plates on the low slots and if they do they are really slow. Really slow= die faster. |
Mordecai Sanguine
What The French Red Whines.
544
|
Posted - 2014.03.31 16:00:00 -
[23] - Quote
Odigos Ellinas wrote:Mordecai Sanguine wrote:General12912 wrote:Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3. 30 base HP IS a vaild argument with the armor upgrade skill. and you cannot forget the sentinel, who has 75 more armor hp than us gallente. yup, you're a solid armor tanker. Gallente have onem ore Low slot than Us ;) (Meaning potentially 150hp more.) We are talking about fitted suits, not unfitted, NOBODY play with an Empty dropsuit. Atually Gallente have more ehp (potential) AND regen armor. WTF ? speed penalty !!! not all gallente are using only armor plates on the low slots and if they do they are really slow. Really slow= die faster.
Amarr have an Speed penality, BASE. |
Sarus Rambo
Direct Action Resources
101
|
Posted - 2014.03.31 18:50:00 -
[24] - Quote
Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3.
Id like to see the HP values of plates go down as well as the speed bonus. Something like 75/95/115, and then see speed at around 3%/6%/9% respectively. Reactive plates id like to see at around 40/50/60 and a regain rate of around 1/2/3 and have something like 2%/4%/6% speed penalties. These are linear increases in effectiveness vs penalties.
This sums up 75% of the forum posts.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4910
|
Posted - 2014.03.31 22:18:00 -
[25] - Quote
True Adamance wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. Kill Amarr tanking style...buff Gallente tanking style...... sounds.....****. Exactly, people tend to forget that the Amarr also Amor tank.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Jonny D Buelle
Mors Effera
7
|
Posted - 2014.03.31 23:13:00 -
[26] - Quote
Odigos Ellinas wrote:Mordecai Sanguine wrote:General12912 wrote:Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3. 30 base HP IS a vaild argument with the armor upgrade skill. and you cannot forget the sentinel, who has 75 more armor hp than us gallente. yup, you're a solid armor tanker. Gallente have onem ore Low slot than Us ;) (Meaning potentially 150hp more.) We are talking about fitted suits, not unfitted, NOBODY play with an Empty dropsuit. Atually Gallente have more ehp (potential) AND regen armor. WTF ? speed penalty !!! not all gallente are using only armor plates on the low slots and if they do they are really slow. Really slow= die faster.
Slow does not necessarily mean die faster. I stack armour plates on my gallente sentinel and have found that yes I am slower but I can actually survive alot longer. Survival while being that slow comes down being smart. If you are slow and dumb enough to try and cross an open field without any cover you will die quickly (which I am beginning to see alot of these days). In other suits, slow may equal death, but again it comes down to playing smart.
Sentinels are tanky and need to remain tanky, a reduction to armour plates would be nice to see if they also reduced the speed penalty, but if you take it down too low then sentinels are just slow moving easy kills with big guns.
As for reactive plates, I found that on my Advance and above I can place them and it will help my suit. However when I'm running a basic suit for the sake of cheapness, reactive plates hinder me as I do not get enough armour to sustain incoming damage. I do not see reactive plates as a viable stacking option for gallente heavies as we are armour tankers and have been since EVE.
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SgtMajSquish MLBJ
Consolidated Dust
40
|
Posted - 2014.04.01 00:07:00 -
[27] - Quote
Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3. I can agree with this as I am finding myself needing more armor rep now that the passive logi rep is gone
Favoring High Latency Is Sh*t
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BL4CKST4R
WarRavens League of Infamy
2347
|
Posted - 2014.04.01 01:23:00 -
[28] - Quote
Sarus Rambo wrote:Mordecai Sanguine wrote:Mobius Wyvern wrote:I'll make this really simple.
Cut armor plate HP by 1/4, and double repair amounts for armor repairers.
This would help combat the rash of brick-tanking and make repair modules a far more viable option.
I should also point out that I'm a shield tanker, so this isn't some kind of plug for armor.
In addition, this would make Ferroscale and Reactive plates more viable alternatives to standard ones. And for Amarr which are supposed to be Brick Tanking what we do ? (The 30 base more ehp is not an argument.) I don't think we should nerf Armor plates by their ehp value, but by their speed Penality. Instead of the actual 2/4/5% penality, what about the old 3/5/10% speed penality ? (Or maybe, 3/7/10, which would be more logic.) Stack complex ? Be a turret. (3 complex => 30%.) Stack enhanced ? be a turtle. (3 enhanced => 21%) It would make Brick tanks really more ehp, BUT easy target since they have REALLY low mobility (Amarr as it supposed to.) => Use Basic plate, at cost of speed (they don't have anyway.) THEN bring other plates (Ferroscales/Reactives) at the SAME cost (PG/CPU) than the basic plates. Ferroscales would become the first choice for Caldari/Minmatarr and scouts. Reactives for Gallente. Armor reps needs a small buff, instead of actual 2/3/5(6.25 with skills). 3/5/7(8.25 with skills.) Reactives needs a small buff to the armor rep/s. instead of actual 1/1/2, should be 1/2/3. Id like to see the HP values of plates go down as well as the speed bonus. Something like 75/95/115, and then see speed at around 3%/6%/9% respectively. Reactive plates id like to see at around 40/50/60 and a regain rate of around 1/2/3 and have something like 2%/4%/6% speed penalties. These are linear increases in effectiveness vs penalties.
Lol. I am 200% sure you have never armor tanked. Nor understand how it works.
For the Federation!
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