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poison Diego
NECROM0NGERS Caps and Mercs
370
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Posted - 2014.03.30 03:00:00 -
[1] - Quote
This fit can only resist certain kind of attacks. Swarms will not kill it, AV nades will not kill it and blasters will not kill it. Basic missle luncher will chew through it in 1,5seconds, a railgun(militia) will take it in 3-4 shots and 2 forge gunners will eat it alive. swarms could to but you would need 2 or three of them.
btw it is not possible to stack 3 complex repairs AND an Ion cannon. It is not even possible with basic blaster, not even with nothing else on it...(i think)
I think the most was 1complex, 1 enchanced and 1 basic..
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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poison Diego
NECROM0NGERS Caps and Mercs
370
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Posted - 2014.03.30 03:03:00 -
[2] - Quote
But thanks for reminding me of this fit though, me who thought armour tanks were completely useless now, is very happy
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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poison Diego
NECROM0NGERS Caps and Mercs
370
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Posted - 2014.03.30 03:15:00 -
[3] - Quote
Sir Snugglz wrote:Those are the easiest to pop... nurfing them reps will only make them pop faster
I have to disagree with you on that one. I f you miss one shot or some how loose sight on the tank for a sec he is back up to full.
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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poison Diego
NECROM0NGERS Caps and Mercs
370
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Posted - 2014.03.30 03:17:00 -
[4] - Quote
Sir Snugglz wrote:Those are the easiest to pop... nurfing them reps will only make them pop faster
nowdays he is probably the hardest one to pop if you are talking about from the air.
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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poison Diego
NECROM0NGERS Caps and Mercs
371
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Posted - 2014.03.30 03:39:00 -
[5] - Quote
Patrick57 wrote:I've destroyed this fit with my own Madrugar with two Hardeners, one repper, and a Militia 80GJ Blaster.
It is nowhere near as good as a triple hardened Gunnlogi.
Patrick you will never ever take out that tank with a blaster unless you have damage mods and Ion cannon.
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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poison Diego
NECROM0NGERS Caps and Mercs
371
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Posted - 2014.03.30 03:44:00 -
[6] - Quote
Chunky Munkey wrote:No armour tanker gave a damn about the hardener buff. They all run stacked reps.
It really is absurd that tank modules can rep a tank faster than the equivalent modules rep suits.
Can you imagine if stacked armour reps on a Gallente Sentinel rendered it immune to automatic weapons? But do the same for a tank and apparently that makes sense in CCP land.
what a load of BS. Least of armour tankers used 3 reps. most used 2 enchanced hardners and 1 complex or enchanced repair. Few still used the 2 reps and 1 hardner and almost nobody used the plate anymore. Repping tanks were never able to compete with the railgun, not even the militia and they still can't compete.
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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poison Diego
NECROM0NGERS Caps and Mercs
374
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Posted - 2014.03.31 12:21:00 -
[7] - Quote
Reign Omega wrote:It doesn't exist, with max fittings you can fit 2 complex, 1 enhanced, a basic blaster and a basic injector With an Ion cannon and basic injector wasn-Št it 1 complex and 2 enhanced? or maybe 1 basic instead of one of those enhanced?
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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