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Scout Registry
Nos Nothi
1795
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Posted - 2014.03.29 16:16:00 -
[1] - Quote
* Stick w/ Squad
Finally played my first few rounds of 1.8. Scout / Cloak related QQ does not compute.
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Joel II X
Dah Gods O Bacon
2065
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Posted - 2014.03.29 16:17:00 -
[2] - Quote
-Use eyes
-point and shoot
Seems to work for me especially in my STD Gallente Scout (skills at 5) |
BARDAS
Shining Flame Amarr Empire
952
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Posted - 2014.03.29 16:19:00 -
[3] - Quote
Joel II X wrote:-Use eyes
-point and shoot
Seems to work for me especially in my STD Gallente Scout (skills at 5)
They fix the slot layout for Standard Gal yet?
Also, I agree. Upgrade your "Eyes" and "Situational Awareness" to Level 5 and you will do fine. I been killed a TON of times using Cloak by people who were actually paying attention. I have also ruthlessly slaughtered countless people who were oblivious to everything around them. |
Adell Shinzumakami
60 Revolutions
39
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Posted - 2014.03.29 16:20:00 -
[4] - Quote
Joel II X wrote:-Use eyes
-point and shoot
Seems to work for me especially in my STD Gallente Scout (skills at 5) Hard to focus attention towards phantoms when you're in the middle of a firefighte
I GÖÑ RoadKill
Closed BETA vet
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5512
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Posted - 2014.03.29 16:21:00 -
[5] - Quote
Adell Shinzumakami wrote:Joel II X wrote:-Use eyes
-point and shoot
Seems to work for me especially in my STD Gallente Scout (skills at 5) Hard to focus attention towards phantoms when you're in the middle of a firefighte in that case wouldn't you have been flanked anyway?
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Canari Elphus
Dirt Nap Squad.
1294
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Posted - 2014.03.29 16:21:00 -
[6] - Quote
Scout Registry wrote:* Stick w/ Squad
Finally played my first few rounds of 1.8. Scout / Cloak related QQ does not compute.
Agreed... I (and those others I know of) tend to first go for the stray sheep or stationary groups who are focused on a particular area (REs). Groups on the move are more likely to survive against a single cloaked scout. A coordinated scout squad may be a different matter though.
Canari Elphus for CPM1
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Knight Soiaire
Fatal Absolution Negative-Feedback
5271
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Posted - 2014.03.29 16:22:00 -
[7] - Quote
I was able to run through a group of at least 10 enemies, mostly Heavies, while cloaked with ~100HP left.
Eyes are underpowered, plz buff.
fuckign casuls
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Joel II X
Dah Gods O Bacon
2067
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Posted - 2014.03.29 16:23:00 -
[8] - Quote
BARDAS wrote:Joel II X wrote:-Use eyes
-point and shoot
Seems to work for me especially in my STD Gallente Scout (skills at 5) They fix the slot layout for Standard Gal yet? Also, I agree. Upgrade your "Eyes" and "Situational Awareness" to Level 5 and you will do fine. I been killed a TON of times using Cloak by people who were actually paying attention. I have also ruthlessly slaughtered countless people who were oblivious to everything around them. No. The slots are the same, but we DID get the CPU and PG boosts. |
Cyrius Li-Moody
0uter.Heaven
4246
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Posted - 2014.03.29 16:26:00 -
[9] - Quote
Canari Elphus wrote:Scout Registry wrote:* Stick w/ Squad
Finally played my first few rounds of 1.8. Scout / Cloak related QQ does not compute.
Agreed... I (and those others I know of) tend to first go for the stray sheep or stationary groups who are focused on a particular area (REs). Groups on the move are more likely to survive against a single cloaked scout. A coordinated scout squad may be a different matter though.
A coordinated scout squad has always beaten normal squads.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2535
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Posted - 2014.03.29 16:39:00 -
[10] - Quote
Coordinated scout squads were always tough, but with the cloaks its just downright BRUTAL. 4 people just suddenly show up out of nowhere and drop you with magsecs or ACRs?
Activate paranoia module... now.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Canari Elphus
Dirt Nap Squad.
1295
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Posted - 2014.03.29 16:41:00 -
[11] - Quote
Cyrius Li-Moody wrote:Canari Elphus wrote:Scout Registry wrote:* Stick w/ Squad
Finally played my first few rounds of 1.8. Scout / Cloak related QQ does not compute.
Agreed... I (and those others I know of) tend to first go for the stray sheep or stationary groups who are focused on a particular area (REs). Groups on the move are more likely to survive against a single cloaked scout. A coordinated scout squad may be a different matter though. A coordinated scout squad has always beaten normal squads.
Well, that is true because you are talking about a highly mobile group that can keep up with each other and re-position themselves according to enemy movements. I loved the shotty scout back in beta but was not impressed with the changes that came later. I went to the min assault for Uprising because it seemed a good mix of speed and combat ability but its gimped fitting and the advent of scanners put a lid on that.
Canari Elphus for CPM1
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VALCORE72
NECROM0NGERS Caps and Mercs
91
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Posted - 2014.03.29 16:42:00 -
[12] - Quote
map glitch works fine lol . you can see even cloaked scouts on the map . and never you mind on how to do it lol |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
521
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Posted - 2014.03.29 16:42:00 -
[13] - Quote
Scout Registry wrote:* Stick w/ Squad
Finally played my first few rounds of 1.8. Scout / Cloak related QQ does not compute.
I can just see a squad beating a scout with a stick...
We want cake and tea.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1567
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Posted - 2014.03.29 16:47:00 -
[14] - Quote
Gallente Logisitic with Active Scanners... Are Amazing? only 4 seconds they spend dark... If you got two? even better
Recruit Scouts into your squad... Or run with a Scout... Nothing better for seeing another scout like another scout..
Precision Enhancement Skill lvl 5 and Complex Precision Enhancers are very cheap fitting... And very effective.. Specially when a Cloaked individuals think they can't be seen, they have no weapon out... they have to switch, and you now have the element of surprise on YOUR side.
Scanning is still king... And very viable... It's just changed.. And has always been the #1 disadvantage to any scout.
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Funkmaster Whale
0uter.Heaven
1599
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Posted - 2014.03.29 16:50:00 -
[15] - Quote
How to beat a Scout?
Be a Scout. There's no reason not to unless you're a Heavy. Medium suits are pointless unless your goal is to rep/spam hives or uplinks.
Let me play you the song of my people!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2421
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Posted - 2014.03.29 16:51:00 -
[16] - Quote
While I think Cloaks might be borderline OP, some people are downright oblivious sometimes.
I can routinely run through huge groups of enemies without them noticing a damn thing. Sometimes I just run the same course over and over, passing through the same group of enemies 2-3 times before they catch on. On the other hand, there are some people that I can't walk 20m behind them without them noticing me.
Because of this, I get the feeling that it isn't so much of a problem of cloaks being too good, but more of a problem of people just not being aware enough. I can see any cloaked people unless they are standing still and at least 15m away or in the dark. They aren't invisible, they just have good camouflage.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1568
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Posted - 2014.03.29 16:52:00 -
[17] - Quote
Canari Elphus wrote:Cyrius Li-Moody wrote:Canari Elphus wrote:Scout Registry wrote:* Stick w/ Squad
Finally played my first few rounds of 1.8. Scout / Cloak related QQ does not compute.
Agreed... I (and those others I know of) tend to first go for the stray sheep or stationary groups who are focused on a particular area (REs). Groups on the move are more likely to survive against a single cloaked scout. A coordinated scout squad may be a different matter though. A coordinated scout squad has always beaten normal squads. Well, that is true because you are talking about a highly mobile group that can keep up with each other and re-position themselves according to enemy movements. I loved the shotty scout back in beta but was not impressed with the changes that came later. I went to the min assault for Uprising because it seemed a good mix of speed and combat ability but its gimped fitting and the advent of scanners put a lid on that.
Dat Sentinel + comando + logistic squad doe.... Literally can shut down a PC. |
Dj grammer
Red Star. EoN.
167
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Posted - 2014.03.29 16:56:00 -
[18] - Quote
- Stick with squad - They hate explosives. Mass drivers, grenades and such will slow them down - They cannot take on more than 3 people hence stick with your squad - Outsmarting them is a great counter to their ploy
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Garrett Blacknova
Codex Troopers
4668
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Posted - 2014.03.29 17:09:00 -
[19] - Quote
Scout + cloak = blue glowy Scout.
I like the cool semi-transparent-ish skin, but it's not really INVISIBLE, is it?
Still have yet to have any difficulty fighting a cloaked Scout that actually stems from said Scout being cloaked. I've had a couple of deaths to cloaking RE Scouts when they've mined objectives in a manner which exploits a glitch and makes the REs not appear where they were placed. I've had a few deaths where I've gotten into a straight Shotgun duel with a Scout who was cloaked until they realised I knew where they were and also had a Shotgun. I've had a few deaths where I've seen a cloaked Scout, been moving in, but been seen on my approach and caught with a longer-ranged weapon than my own. I've had a few deaths when Scouts (not sure if cloaked or not) have managed to legitimately sneak up behind me, and if they did use the cloak, it certainly didn't hide them from my eyes, because I was looking the wrong way until too late.
I haven't experienced any situation where a cloaked Scout has done something while in my field of view which they couldn't have done just as well without the cloak. |
Zaaeed Massani
RisingSuns
67
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Posted - 2014.03.29 17:24:00 -
[20] - Quote
Sneeze on them. |
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4538
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Posted - 2014.03.29 17:48:00 -
[21] - Quote
BARDAS wrote:Joel II X wrote:-Use eyes
-point and shoot
Seems to work for me especially in my STD Gallente Scout (skills at 5) They fix the slot layout for Standard Gal yet? Also, I agree. Upgrade your "Eyes" and "Situational Awareness" to Level 5 and you will do fine. I been killed a TON of times using Cloak by people who were actually paying attention. I have also ruthlessly slaughtered countless people who were oblivious to everything around them. I believe I've had an "oh ****!" battle with another scout.
In other words: we fought by hiding and not firing a single shot for the longest time. Nobody won or lost.
I am your scan error.
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Alena Ventrallis
The Neutral Zone
1064
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Posted - 2014.03.29 17:51:00 -
[22] - Quote
Adell Shinzumakami wrote:Joel II X wrote:-Use eyes
-point and shoot
Seems to work for me especially in my STD Gallente Scout (skills at 5) Hard to focus attention towards phantoms when you're in the middle of a firefighte Which is the point. The scout waited til you were distracted to strike. Tactics.
Best PVE idea I've seen.
Fixed link.
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Athena Sentinel
SOE Knights Templar
183
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Posted - 2014.03.29 18:09:00 -
[23] - Quote
+1 this post.
They are QQing about nerfing the scout because there old style of solo running around is not working verse players with characters build for that.
Stick with squad and every scout will QQ (and they will mostly fight each other |
HiddenBrother
148
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Posted - 2014.03.29 18:21:00 -
[24] - Quote
Scout Registry wrote:* Stick w/ Squad
So I need teamwork to ensure that I am not insta killed by scout shotty?
Caldari.
Fear, and admiration.
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VALCORE72
NECROM0NGERS Caps and Mercs
91
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Posted - 2014.03.29 18:22:00 -
[25] - Quote
yes . i think of scout as hearding dogs in this build lol |
Zahle Undt
Bullet Cluster
1178
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Posted - 2014.03.29 18:22:00 -
[26] - Quote
Scout Registry wrote:* Stick w/ Squad
Finally played my first few rounds of 1.8. Scout / Cloak related QQ does not compute.
If you are going against a whole other squad of cloaked scouts just kiss your clones good bye
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Aria Gomes
R 0 N 1 N
347
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Posted - 2014.03.29 18:25:00 -
[27] - Quote
Look at the shimmer of the cloak or listen to footprints. |
Athena Sentinel
SOE Knights Templar
183
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Posted - 2014.03.29 18:25:00 -
[28] - Quote
HiddenBrother wrote:Scout Registry wrote:* Stick w/ Squad So I need teamwork to ensure that I am not insta killed by scout shotty?
I think that is the game play they are trying to promote. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1894
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Posted - 2014.03.29 18:27:00 -
[29] - Quote
Garrett Blacknova wrote:Scout + cloak = blue glowy Scout.
I like the cool semi-transparent-ish skin, but it's not really INVISIBLE, is it?
Still have yet to have any difficulty fighting a cloaked Scout that actually stems from said Scout being cloaked. I've had a couple of deaths to cloaking RE Scouts when they've mined objectives in a manner which exploits a glitch and makes the REs not appear where they were placed. I've had a few deaths where I've gotten into a straight Shotgun duel with a Scout who was cloaked until they realised I knew where they were and also had a Shotgun. I've had a few deaths where I've seen a cloaked Scout, been moving in, but been seen on my approach and caught with a longer-ranged weapon than my own. I've had a few deaths when Scouts (not sure if cloaked or not) have managed to legitimately sneak up behind me, and if they did use the cloak, it certainly didn't hide them from my eyes, because I was looking the wrong way until too late.
I haven't experienced any situation where a cloaked Scout has done something while in my field of view which they couldn't have done just as well without the cloak. Agreed. Personally i love the clacked scouts - the declacking sound is enough warning to make it a fair fight - it's dem ol'time scouts dat scare the bejezus outta this ol' merc.
I support SP rollover.
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