Cat Merc wrote:Bethhy wrote: True shield tank takes both High and low slots.
True armor tank only takes low slots.
This would have to change. first.
Armor takes less CPU and PG to fit.....
Shield suits have wayyyy to little CPU to fit proper shield tanks, with good weapon combinations.
Armor needs to be Heavily Power Grid Intensive. Meaning it needs to take a Crap ton of PG to fit. And armor based suits need the extra PG On their suits to cater to that.
Shields are already catered to CPU, some modules not even taking any PG to fit.
All items would need a More balanced CPU and PG Suit requirement need As to be balanced going on either a Shield or Armor based suit.
A true shield tank can work just fine without low slots.
You can just push it that much further.
Armor has no choice if it wants to push itself forward or get some utility modules.
This is true in EVE too, shields have both low and medium slots, while armor only has low.
With the way extenders are now? and Raw eHP > Regeneration yes. Specially with Extenders penalty Canceling out some of the regulator use... Making it even less effective for the fitting cost..
Other Dust Builds, Where Shields was the main choice of tank... Instead of both armor and shield.. In order to have a competitive shield tank it took low slots for Regulators as you know...
Shield suits have limited low slots... So it was a choice of utility or a competitive shield tank... No different...
Armor suits only loose their utility in the lows... for a full armor tank.. but have the entire high slot load out for utility to work with un-hindered.. Damage mods, Precision Enhancers... More eHP(Shield) To buffer the armor..
Yes EVE has what you say... But Most of EVE's utility for ships is completely based on what DUST would know as "High Slots"
So shield tankers can give up Their Shield tank for some Utility and gain benefits from the Low slots to help out the shield tank... Or loose all utility and go full out shield tank..
The balances between shield and armor in EVE is a completely different concept in how they setup all the Utility in DUST.
And all the Utility items, From Damage mods, To Scanning.. To PG and CPU... could be as much of the problem as anything.