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Nothing Certain
Bioshock Rejects
382
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Posted - 2014.03.31 18:53:00 -
[1] - Quote
Rynoceros wrote:Quit splitting the pool of "ISK Destroyed" among the whole team. Add more rewards for WP earned. Players with <100 WP only get paid for time in the match.
Doesn't that just punish new players more? I gave up my advanced suits because I couldn't afford them. I'd rather have 5 basic suits.
Because, that's why.
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Nothing Certain
Bioshock Rejects
382
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Posted - 2014.03.31 18:57:00 -
[2] - Quote
Rynoceros wrote:Cyzad4 wrote:Rynoceros wrote:Quit splitting the pool of "ISK Destroyed" among the whole team. Add more rewards for WP earned. Players with <100 WP only get paid for time in the match. So making NPE worse is your answer? Players with <100 WP are most likely, and should be, only using MLT and Starter Fits. They need to learn efficiency and pay-for-performance at an early stage. NPE is going to suck until they get PvE. Period.
Yeah, we all know the best way to teach someone a new skill is to beat them with a stick repeatedly.
Because, that's why.
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Nothing Certain
Bioshock Rejects
382
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Posted - 2014.03.31 19:06:00 -
[3] - Quote
Spartykins wrote:People end up dying a lot because of protostompers, right? People protostomp because they want to pad their KDR, right?
So, before we start swinging the nerf/buff bat around, wouldn't an easier solution be to introduce an "ISK Efficiency" stat or something in the place of KDR?
It would be pretty cool to have that stat no matter what, but if they could make it the most important stat we would have vets running the cheapest suits they could do well in and new players running the best they could afford. This would alleviate some of the stomping. Right now we have the opposite, best players running best gear versus noobs running cheap stuff they can afford to lose.
Because, that's why.
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Nothing Certain
Bioshock Rejects
384
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Posted - 2014.03.31 19:09:00 -
[4] - Quote
Outer Raven wrote:What we need is for the Player Market to open the **** up. When players can supplement their battle earnings with the ability to sell salvaged items isk will flow more freely and FW will become extremely relevant.
I feel that if we continue to change prices now once the PM opens up CCP may do a price adjustment on all items to make the new market relevant an in line with EVE. And if the Dust community gets too use to lower prices a higher adjustment could bite a lot of people in the a##.
How would introducing a player market help those with little isk? The 1 per centers will control the market and just get richer while squeezing new players harder.
Because, that's why.
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