
Joseph Ridgeson
WarRavens League of Infamy
838
 |
Posted - 2014.03.29 09:10:00 -
[1] - Quote
The thing is that Assaults don't have a role, niche, basically something that says "I am better at this than anyone else." People like to say "Assaults are good at assaulting" but that is like saying "dropships are good at dropshipping."; merely stating the name without giving a definition of what 'assaulting' is to them. Don't fall into that trap: give a definition and purpose by which you mean "give them bonus for assaulting."
If you look at any other suit, you can immediately see what they are meant to do and their bonuses help them with that: Scout: Sneaky, fast dude. Bonuses help espionage, using cloaks. Sentinel: Tanky, heavy weapons guy. Bonuses help them resist damage making their high HP go even farther. Commando: High damage, good defense, high versatility with light weapons. Bonuses help them do damage with racial light weapons. Logistics: Support via equipment. Bonuses make it easier to fit equipment and make racial equipment better. Assaults: Medium suit. Bonus saves some CPU/PG for fitting weapons (Assaults still have the second lowest CPU/PG of all other suits) and help in non-focused ways with racial weapons. Amarr and Minmatar help prolong fire, Gallente helps hip-fire, and Caldari gives reload speed.
To use a stupid analogy, there was a dance between Dropsuits and Bonuses. Logistics starts cleaning up with Support, Scout and Stealth snuck out into ally to be alone, Sentinel and Defense are at a table eating pie, Commando and Damage are trying to break into the liquor closet with a stool, and poor little ol' Assault is sitting in the corner waiting for Prince Charming. It was pretty much bound to happen that way to either Commando or Assault. If Assault got the damage bonus, Commando would be the one standing in the corner and we would be asking "what is the point of Commando suits?"
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
|

Joseph Ridgeson
WarRavens League of Infamy
839
 |
Posted - 2014.03.29 09:21:00 -
[2] - Quote
RINON114 wrote: But as the OP said, there's still very little reason to use them over other suits. Use a commando and you get more damage and two light weapons, use two assault CR's and you're onto a winner.
The assault suit should get an extra equipment slot at bare minimum to keep up with logi suits and to offer a higher eHP than scouts.
Which is funny that you mention the first part and then the second part because that still gives little reason to use an Assault over a Logistics. More highs and lows, more equipment, and all for 1 sidearm.
I have the Curse of the Consumer: "I only know what I don't like/won't work and have no idea what I like/will work."
Assaults need something that makes people go "wow, that is useful/cool; I better put some points in Assault Suit if I want to do that." What that something is? I have no damn idea but I certainly hope CCP can figure it out.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
|