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Zahle Undt
Bullet Cluster
1151
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Posted - 2014.03.28 19:49:00 -
[1] - Quote
As someone who uses a couple assault suits I would be more than happy to have those extra bonuses. I like the 3 hi/3 low slot set up on the Ak. 0 though
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster
1152
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Posted - 2014.03.28 20:04:00 -
[2] - Quote
Paran Tadec wrote:Yes. Ducking yes. However all min suits need to be re done to give them a faster shield regen.
Caldari gets most shield buffer AND shield recharging. But min just gets adopted (lol autoaim) and the need to always fit a cpu and pg mod if you want a peo gun on a pro suit.
Really? My min assault runs 4 complex shields, 1 enhanced damage mod, 1 enhanced reactive plate, 1 enhanced armor plate. Boundless combat rifle, Ishukone assault SMG, M1 locus and a compact hive. Do you not have your electronics and engineering maxed maybe?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster
1152
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Posted - 2014.03.28 20:08:00 -
[3] - Quote
@ KAGEHOSHI your proposal turns assaults into half-assed logis and doesn't do much to differentiate the assault. Small CPU/PG bonuses so we can more effectively use all the slots we have and a second grenade slot is what I would like to see.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster
1152
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Posted - 2014.03.28 20:16:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Zahle Undt wrote:@ KAGEHOSHI your proposal turns assaults into half-assed logis and doesn't do much to differentiate the assault. Small CPU/PG bonuses so we can more effectively use all the slots we have and a second grenade slot is what I would like to see. How the hell would it turn them into haf-assed logis? I'm not suggesting giving assaults equipment slots, I suggested giving them more module slots. Did you even read it? Don't you think a Caldari assault starting with 4 high slots and 2 low slots at standard tier would be great?
Sorry I saw 2 equipment slots, but that was basic frames upon closer examination, making them half way between assault and logi (which is a cool concept). So you are saying equal modules on assault and logi with assault getting speed and starting HP bonuses like current and logi's maintaining equipment. That would be fine if their was an increase in PG/CPU to actually make decent use of that slot. I still think an extra grenade slot would be better for making the assault more "unique" but I'm sure you know the saying about opinions
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster
1153
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Posted - 2014.03.28 20:41:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Joseph Ridgeson wrote:KAGEHOSHI Horned Wolf wrote:Zahle Undt wrote:@ KAGEHOSHI your proposal turns assaults into half-assed logis and doesn't do much to differentiate the assault. Small CPU/PG bonuses so we can more effectively use all the slots we have and a second grenade slot is what I would like to see. How the hell would it turn them into haf-assed logis? I'm not suggesting giving assaults equipment slots, I suggested giving them more module slots. Did you even read it? Don't you think a Caldari assault starting with 4 high slots and 2 low slots at standard tier would be great? It would be great but it doesn't differentiate between the Logistic or Assault suit at all. It is basically "You can have a sidearm or you can have more PG/CPU and 2 more equipment." It doesn't have Assaults being able to do anything better than anyone else, meaning they have no niche. Assaults are about weapon offense (same way commandos are, but more emphasis on speed), changing the bonuses to be more about tanking than weapon use would actually further diminish their role, not strengthen it. EDIT: Oops, confused you for the OP. There are already things to differentiate the assault from the logi. Aside from the sidearm, assault has more speed, more stamina, more base HP. You can't really expect them to be that different considering they're from the same frame size. A second grenade slot would be bad; not all assaults use grenades, or want to. Second, there is no mechanic to cycle between grenades. I use an assault suit, and I sure as hell don't think more grenades would be a desirable fix.
I had forgotten we do not have a mechanism to switch grenades, that would have to be added. With only being able to carry 2 grenades even double stacking locus grenades wouldn't make 'nade spam too bad. I just think it would be neat to be able to equip fluxes and locus grenades or locus and av. Not too mention I would like to see at least 1 more grenade type like a chaff grenade that takes down cloaks and passive scanners for some time.
I don't dislike your ideas for improving assaults I just have a different view of them. To me they are the generalists and being able to have different types of grenades makes them more versatile just like being able to have a light weapon of one damage type and a side arm of another increases battlefield versatility.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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