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Zaaeed Massani
RisingSuns
70
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Posted - 2014.03.30 21:05:00 -
[1] - Quote
**** that noise. Absolutely not.
I specced into the Minmatar Commando for one reason and one reason only: the damage bonus to my two favorite weapons, the mass driver and ACR. I'm no more tanky than a regular assault suit. The only way I would be ok with this is if we were given another dropsuit command respec...an eventuality I find highly unlikely. I also just hit proto on my mass driver and I close to proto on my CR. I also spent millions stocking up on them. Why? Because I get a fat damage bonus to them now!
Commando suits finally got some love and are in a solid place right now. Don't you dare take that away from us. Yes, assaults need fixed-but not at the expense of the commando class. Find another solution.
No disrespect meant here at all, your post is obviously clearly thought out. But I think your proposed solution is rather unfair to those of us who wish to play a support class that can still dish out the pain. Because that's the role a commando currently fills to perfection. |
Zaaeed Massani
RisingSuns
70
|
Posted - 2014.03.30 23:06:00 -
[2] - Quote
Cotsy8 wrote:Balancing is much easier than most believe.
Commandos - the class at the moment has good strengths, good weakness and its racial bonus is balanced between its class and with other classes. I would like to see commandos running a AV launcher as their second weapon. So a boost to their racial weapons, and a boost to AV damage (via launchers) would make the class perfect.
I may have misunderstood this when I first read it...you're not suggesting we be locked into an AV weapon as our second weapon, correct? Just suggesting that we get a damage bonus to them? In that case I fully support the idea, and could probably then be persuaded to put more points in AV (although swarms still aren't that great right now, I will put points into them when I get some SP to spare). Locking our second slot to an AV weapon would be awful, though. |
Zaaeed Massani
RisingSuns
70
|
Posted - 2014.03.30 23:10:00 -
[3] - Quote
Canari Elphus wrote:Here were my thoughts for changes based on what we currently have in 1.8
Assaults Role Bonus - 10% to effectiveness of damage modifiers per level (remember, this is a percentage of a percentage) Racial Bonuses - Current bonus to racial weapons
Scouts Current bonuses are fine when you make assaults better slayers.
Logis Role Bonus - Current reduction to equipment Racial Bonus - Current bonus plus 50% of the bonus of allied Faction. Example: Amarr - 100% bonus to uplinks and 50% bonus that caldari get to hives Gallente - 100% bonus to scanners and 50% bonus that Min get to repair tools
Heavies - I think their bonuses are fine with resistances to damage as they are meant to be tanks over slayers.
Commando Role Bonus - damage bonus to racial weapons only Racial Bonus - Assault bonus for racial weapon and 50% bonus to allied weapon (similar to logis)
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