Vespasian Andendare
Subsonic Synthesis RISE of LEGION
749
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Posted - 2014.03.28 18:25:00 -
[1] - Quote
I posted this as a response to another thread, but I'd really like to hear some directed feedback, so I went ahead and posted this thread. Feedback welcome!
Here's a way to better define roles of the suits, WITHOUT arbitrary fitting limits AND promoting certain play styles. Each suit should have a place, a unique role among the other suits that make them an interesting choice to use them or not. Here's a solution, since currently, Assault suit use is marginalized for overall, and sometimes flat-out better choices:
Assault suits should be the best at using light weapons. To accomplish this, they would get a 20-25% role bonus to the damage of light weapons. This role bonus being a flat amount to the suit is sp-independent, so it doesn't penalize new players just coming into the game, and the current bonuses would stick to make Assault suits have more "life" of their weapons. Then, light weapons across the board would be nerfed by the same amount. It gives Assault suits the same power as currently, but it disincentivizes the use of light weapons on sentinel suits, while making Assault suits a compelling choice for light weapon use (due to the power curve and bonuses granted). Assault suits are moderately fast suits with medium survivability.
Commandos would see a slight damage nerf here, yes, but I think the tradeoff for running a Commando suit is that you get "versatility of weapons" and durability. You can pick between two powerful light weapons (not making any sacrifice by using a sidearm) and you're tankier than the Assault suit. So, that defines the Commando vs assault role. Commando tank and speed remain as on live.
Scouts would see a nerf to their damage, as well, but that comes because you can innately sneak around better and you have the element of surprise. Scouts trade damage for better hacking potential, ease of travelling under cloak and gain the element of surprise (and stealth!) on the radar. This solves two problems: Scouts no longer have the "burst surprise" that they currently do, which promotes more smart decision making on the part of the scout and overall improves the quality of life when fighting a scout, since there's slightly more wiggle room if the scout plays poorly.
Logistics would have a damage nerf as well, but of course Logi brings so much to the table that when you're running logi, you shouldn't primarily be a slayer anyway. Versatility of equipment is what a Logi is there for; not slaying. Logi would continue to be the primary "support backbone" of a team, having the same bonuses as currently. They'd be slightly tankier than an Assault suit (as a better recognition of their hazardous role on the battleground), move slower (as they currently do). Slot layouts would have to be adjusted as well, which we are getting a future patch anyway.
Sentinels of course would have a nerf with light weapons, but Heavy weapon damage is retained, further defining their role of "point defense." Additionally, because there are no arbitrary fitting restrictions, a heavy could decide to run a light weapon, but he would have reduced base damage and the most tank (and damage resistance) to compensate. Speed and slot layouts are unchanged, as these suits were recently rebalanced.
With these changes, roles are defined, and each suit has trade-offs for what it runs. There's no arbitrary fitting restrictions, so people are free to run Sentinel RR suits, but at a cost of base damage. Assault suits have the most light weapon potential, moderate speed, but it comes at the cost of being visible all the time.
Your thoughts are appreciated!
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
755
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Posted - 2014.03.30 20:08:00 -
[2] - Quote
Seriously, flat nerfing weapons (and buffing the Assault suit) is about the best way to solve many of the issues, from OP scout suits to underutilized Assault suits.
Think about it:
- Scout suits would be less powerful, so issues with decloak-one shot would be diminished. Also, it makes more sense for Scout cloaking.
- Assault suits would be better used, because they would do 25% MORE damage with light weapons than ANY other suit. A reason to use Assaults.
- Logi Slayers would be WAY less incentivized, since they'd do 25% LESS damage than an Assault suit.
- Sentinel suits running light weapons would do 25% LESS damage than an Assault suit but gets WAY more tank to compensate.
[*] Commandos do 15% LESS damage than Assault, but they get to pick out of TWO light weapons and better tank. If anything, current 1.8 Commandos are essentially "Heavy (medium) Assault suits."
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