True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9014
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Posted - 2014.03.28 19:59:00 -
[1] - Quote
IMPAIRS YOUR ABILITY wrote:I'm not a tank fan thus why I've run a forge forever. That said I don't ever suggest tweaks for them. I get frustrated by all the same qq you see here, running from engagements at light speed, hardners that soak all AV, reppers that bring full health in between each forge shot, etc. Maybe the point of AV is just to harass and keep them from doing their job, and I can handle that I don't have to kill them all.
My questions to tankers is can you justify large blaster turrets? They're the one thing more than anything that doesn't add up from a force multiplier angle with limits on the number of players.
No we can't and that why I suggested they be altered to be more AV focused and fire plasma canon rounds at a slower RoF from a smaller magazine.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9017
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Posted - 2014.03.28 21:12:00 -
[2] - Quote
Benjamin Ciscko wrote:True Adamance wrote:IMPAIRS YOUR ABILITY wrote:I'm not a tank fan thus why I've run a forge forever. That said I don't ever suggest tweaks for them. I get frustrated by all the same qq you see here, running from engagements at light speed, hardners that soak all AV, reppers that bring full health in between each forge shot, etc. Maybe the point of AV is just to harass and keep them from doing their job, and I can handle that I don't have to kill them all.
My questions to tankers is can you justify large blaster turrets? They're the one thing more than anything that doesn't add up from a force multiplier angle with limits on the number of players. No we can't and that why I suggested they be altered to be more AV focused and fire plasma canon rounds at a slower RoF from a smaller magazine. Elaborate because Plasma Cannons are so slow and have mega arc.
That's just it.
You want to be in close range where you can mitigate the travel time and arc of the shots to land direct hits of vehicles. As the turret fires more power shots at a slower RoF skillshoting infantry is still entirely possible by the Blaster then focuses more towards and anti vehicle role.
That being said relying on the enemy to drop HAV for a fight is boring. IMO all tank turrets should be powerful befitting their size, durable as they have been perhaps slightly less durable..... and primarily designed to engage other HAV or ground based vehicles like LAV,MAV, MTAC however they should still be able to hurt infantry units with aim or AoE effects making them more viable for assaulting points but requiring better aim and placement of shots.
As you say the Arc is another feature of the plasma canon and IMO an important and unique feature that should be attributed to the blaster turret if such changes are made. As the Blaster would have pretty good RoF and DPS it could make sense to balance that against its capacity for long and short ranged combat. AT short range the arc is mitigated and the rounds fire as normal, but at long you must compensate for the arcing fire.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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