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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
453
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Posted - 2014.03.28 17:54:00 -
[1] - Quote
IMPAIRS YOUR ABILITY wrote:here's what I'm getting at. As an AV infantry I've never had issue with missile or rail tanks. I've gotten blipped by you Butt in a rail plenty of time while trying to get that last forge shot off and laughed its a good fight and you won. Now role up on me with a blaster and I'll be dead before the first shot is off along with any infantry with a 180 degree view of you. Adding more AV to the question doesn't fix it it only make you weaker against the opposing infantry. 1 blaster is roughly equal to 8 infantry or more. You must be doing something wrong .
I used a ion blaster earlier and head's up .. toe to toe with a forger ( to that forger , my hats off to you .. you didn't back down and I know you just loved the fact that I didn't drive off ) ground level and took five to six shots from a Ishukone ( or how ever it's spelled but I love that name though ) and this merc did themselves justice and blasted me ... so if your having problems maybe you need to rethink your strategy .
Blasters are basically anti-infantry while rail guns are anti-aircraft / vehicle and missiles are anti-vehicle .
Don't know what else to tell you .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
454
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Posted - 2014.03.28 18:01:00 -
[2] - Quote
Harpyja wrote:Blasters should remain as being AI with nearly nonexistent AV abilities. They should go down when a missile or railgun tank so much as looks at them in an appropriate engagement. That's not true and shouldn't be because your mechanics would cause them to be weak against stationary turrets as well as anything that's not a meat-bag .
All large turrets should be able to confront each other while some having a noticeable advantage over others .
I can appreciate the way that it is now even more with the distance change for the large rail guns .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
454
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Posted - 2014.03.28 19:40:00 -
[3] - Quote
IMPAIRS YOUR ABILITY wrote:I think tankers are being miss led ATM. Infantry has not asked for rail gun reduction that is from dropship and blaster tank pilots. I'm not asking for hardner or rep nerfs as I stated earlier that I can deal with just keeping you at bay. I'm no asking for AV buff because I know where it will leave ds pilots.
Blaster tanks are easymode they **** people off and cause a tremendous amount of qq. None of that will help tanks in the end. Could you consider a nerf on the turrets as opposed to all the other proposed changes? I think it would drop your qq at least from infantry and you can fight amongst yourselves over how badass the tank needs to be. Rail guns needed a reduction because 600m is 3/4th's the distance on most maps . That's too much coverage for any weapon that's not being fired from space .
That was needed .
Blaster tanks are not easy mode . Players get hit and still can make an escape because it's not a OKH machine . That takes practice and a little anticipation , seeing as how you have to calculate distance , a players intended movement , your own personal field recognition as far as swarmers and forgers also other tanks . One has to constantly have their head on a swivel with a blaster turret and the added fact that missile and rail turrets can eat them alive at close to mid distance , there is a lot that comes into play while using blasters .
It's not a give me , easy win tool .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
454
|
Posted - 2014.03.28 19:43:00 -
[4] - Quote
Xun Tae wrote:Rail turret needs a second fix. Currently armor/blaster tanks win because they can drive on top of my turret preventing me from shooting. If I pull the trigger in that position it should explode (exposed under belly shot). I can even get behind me taking splash damage. This was going on during 1.6 as well so it's a long needed to be addressed problem .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
454
|
Posted - 2014.03.28 19:51:00 -
[5] - Quote
Tebu Gan wrote:IMPAIRS YOUR ABILITY wrote:I'm not a tank fan thus why I've run a forge forever. That said I don't ever suggest tweaks for them. I get frustrated by all the same qq you see here, running from engagements at light speed, hardners that soak all AV, reppers that bring full health in between each forge shot, etc. Maybe the point of AV is just to harass and keep them from doing their job, and I can handle that I don't have to kill them all.
My questions to tankers is can you justify large blaster turrets? They're the one thing more than anything that doesn't add up from a force multiplier angle with limits on the number of players. I've pointed this out numerous times. Follow that link in my sig to get a better picture of what I've said about them But basically, I don't agree with them being able to murder infantry so easily. I feel small turrets should perform this role. There just aren't that many players who are anywhere near as good at manning a small turret .
That's just from my experience , players that I have had work with ( given the exception of a VERY FEW ) are terrible and waste ammo shooting at everything besides threats . They bail at times that , if given a few more seconds .. would have turned the outcome in the vehicle operator's favor . Leaving at the first blast from a large turret , swarmer , forges and drop ships .
As a vehicle pilot and your not in a steady squad with known people that would be dedicated at that and would have one's back in cases of trouble , a vehicle user with small turrets ... takes a chance at rolling the dice and this is not a stable approach .
That was one of the best things from 1.7 , making small turrets an option . I was against it at first and now I see the error of my ways .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
454
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Posted - 2014.03.28 20:03:00 -
[6] - Quote
CLONE117 wrote:hell the halo warthog mahinegun turret is more effective than our small blasters.
the only time ive managed to kill something with the current small blasters was when the vehicles was not moving and the enemy i was shotting was also not moving. though it was good against heavies back before uprising and my default starter fit lavs removal.
also it takes the whole clip just to kill a scout most times. It's hit detection seems kind of screwy . I specked into them and just don't use them unless I'm in a heavy suit and I pull up so close to someone that they are startled and it takes a moment for them to recognize what I'm doing and by then I've let off so many rounds into them I could hop out and finish the job if no one else on their team is around and I don't have a Mass on me at the time .
They do seem much more weaker then before 1.7 .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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