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GeneralButtNaked
Amarr Templars
929
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Posted - 2014.03.28 17:12:00 -
[1] - Quote
IMPAIRS YOUR ABILITY wrote:I just can't see it add up. Team A comes on the field with 15 infantry and a blaster tank. Team B has just 16 infantry. All converge in the most contested area. Within the first minute Blaster tank kills 7 people, now four of them switch to AV to counter the tank.
Team A -15 infantry vulnerable to 12 at a 1/1 ratio + a tank that is laughably harassed by 4 AV which only slow down its ability to kill everyone because it can't sit in one spot. On top of that all 16 Team B are vulnerable to the tank and the 4 AV are vulnerable to the other 15 infantry. Short of another tank how can team B compete?
If tank is using a rail or missiles none of this happens for all the reason you stated.
Team B spawns two AV at the start of the match, Team A never gets their tank in.
Planning ahead has never been a strong suit of Dust mercs.
Real AV doesn't stop until all the tanks are dead.
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GeneralButtNaked
Amarr Templars
929
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Posted - 2014.03.28 17:29:00 -
[2] - Quote
IMPAIRS YOUR ABILITY wrote:here's what I'm getting at. As an AV infantry I've never had issue with missile or rail tanks. I've gotten blipped by you Butt in a rail plenty of time while trying to get that last forge shot off and laughed its a good fight and you won. Now role up on me with a blaster and I'll be dead before the first shot is off along with any infantry with a 180 degree view of you. Adding more AV to the question doesn't fix it it only make you weaker against the opposing infantry. 1 blaster is roughly equal to 8 infantry or more.
Meh, the issue is that the blaster has too much range, and AV is broken. A working forge with these new hardener values will make short work of armor blaster tanks, and blaster shield tanks are super easy to fight because of the gun depression and lack of impact damage.
The question becomes what are light frames supposed to do? PLC and AV nades isn't enough alpha to get the job done. Swarms are wholly ineffective against repping tanks, and the RE option only wroks if you have supply.
Also, keep in mind that fighting rail tanks is manageable right now because turret prof is broken. When we can actually get the rotation bonus it is going to be a lot easier to fight CQC with a rail. Which is what people will be doing now, because running a balster Maddy is suicide now.
Real AV doesn't stop until all the tanks are dead.
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GeneralButtNaked
Amarr Templars
931
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Posted - 2014.03.28 21:08:00 -
[3] - Quote
Skihids wrote:
To paraphrase "You need a vehicle to counter a vehicle".
Given the changes to hardeners, I think everyone needs to wait until forges are working right to start talking about what needs to happen next.
Being able to one clip either type of tank should be alright, maybe charge times will still need to be changed to deal with all rep tanks.
Right now it is impossible to tell while the FG is so borked.
Real AV doesn't stop until all the tanks are dead.
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