|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sgt Buttscratch
R 0 N 1 N
2118
|
Posted - 2014.03.28 05:36:00 -
[1] - Quote
Idea: For Decloak/weapon switch and also duration.
Lets do it the Crysis way: If you deactivate your cloak manually, the time for weapon swap is increased, but current cloak energy levels are maintained. If you deactive you cloak by shooting, the shot is instant, but cloak is 100% drained, cooldown begins.
Duration Low speed = longer duration High speed = shorter duration.
The reason being, when the cloak is active it has to create a perfect image at all times, on all parts of your suit, when running, surroundings cange faster, making cloak work harder, using more energy.
Give me my scrambler pistol back....**
|
Sgt Buttscratch
R 0 N 1 N
2118
|
Posted - 2014.03.28 05:49:00 -
[2] - Quote
Tech Ohm Eaven wrote:Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread. right now there are no weaknesses to running a cloak why defend crutch gameplay? cloak needs to be ten seconds ON thirty seconds OFF otherwise its just a crutch gameplay not that it really matters once June/ July is here.
Its not crutch, it is a piece of equipment that CAN BE COUNTERED WITH EASE. Try a Thukker, not many scouts have enjoyed them tonight, try using your eyes... you mic, your squad...
Ten seconds is nothing, the duration isn't really the issue. Issue people are having is that they are being ran by full squads, who work together..thus making it seem so much worse. Another issue is the brick tankers...pain in the ass, the need to be busted early..not impossible. I do think brick tanking a scout should have more sever penalties to speed, shimmer visability of cloak and profile db penalties.
Give me my scrambler pistol back....**
|
Sgt Buttscratch
R 0 N 1 N
2118
|
Posted - 2014.03.28 06:01:00 -
[3] - Quote
Ydubbs81 RND wrote:Sgt Buttscratch wrote:Tech Ohm Eaven wrote:Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread. right now there are no weaknesses to running a cloak why defend crutch gameplay? cloak needs to be ten seconds ON thirty seconds OFF otherwise its just a crutch gameplay not that it really matters once June/ July is here. Its not crutch, it is a piece of equipment that CAN BE COUNTERED WITH EASE. Try a Thukker, not many scouts have enjoyed them tonight, try using your eyes... you mic, your squad... Ten seconds is nothing, the duration isn't really the issue. Issue people are having is that they are being ran by full squads, who work together..thus making it seem so much worse. Another issue is the brick tankers...pain in the ass, the need to be busted early..not impossible. I do think brick tanking a scout should have more sever penalties to speed, shimmer visability of cloak and profile db penalties. I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch. The cloak cooldown needs major refinement. They should activate, deactivate, and cooldown like every other active module in the game.
Not everything has to be the same... A charge shot from a scrambler rifle can be followed by a very fast semi auto onslaught, charge shot on the Ion pistol instantly over heats the weapon, Charge shot on the charge sniper, resets the charge to zero... I also posted above that the deactivation should be slightly different. You Idea though is typical of the crutches of needing to always see your target, one of those who lost skill due to the map always being lit up for you. As I said its not a crutch, its the new equipment learn to deal with it.
Luckily for you, between CPM and CCP they nerf the cloak into the ground.. so people with no game can continue to scrub it up.
Give me my scrambler pistol back....**
|
|
|
|