RydogV
Shadow Company HQ Lokun Listamenn
704
|
Posted - 2014.03.28 20:35:00 -
[1] - Quote
Bormir1r wrote:Yagihige wrote:Uncloaking sends your cloak energy to 0%. You can only use it again when it gets back to 100%. Fixed. Too much penalty on cloaks. 25-50% sounds right, imagine standing around in the open butt-naked for a 30 seconds sourrounded by eneimes after you've decloaked and you're trying to evade.
And herein lies the problem. What are you doing dropping a cloak in the middle of a swarm of enemies?!
Before any solution to the 'cloak issue' can be realized, the developer needs to actually figure out what the cloak is designed to be. As it was being discussed, I was under the impression it was being added to the game as a means of giving Scouts a better infiltration role. They are squishy, so give them the ability to traverse a hostile field of battle with more security so that they will not be detected. It was a stealth ability, period.
If the mechanic had been billed as this great offensive tool, then I am pretty sure much of the Community would have voiced out against it. There is nothing inherently stealthy about coming up and ganking three dudes from behind with a shotgun. Anyone adept at flanking should be able to pull that off, without a cloak. There is nothing stealthy about decloaking in a group of enemy, setting off a few remotes, cloaking again in the midst of chaos and then running away. Shotgunning and blowing things up are pretty much the exact opposite of being stealthy. Some might even say it's a pretty cheap approach but 'all's fair'. Honestly, why don't we just expedite the process and give the Scout a teleport ability to boot?
Our friend above is apparently decloaking 'surrounded by enemies'. Nothing stealthy about that either. Now I am not saying that a cloaked Scout should not have the ability to strike from the shadows, but the decision to do so must have consequence. Exposing yourself should have risk that goes with your reward. And the inability to recloak right away seems like a fair trade. You can pick off the lone wolf or straggler (shame on them for not sticking with the team) but you cannot run into the fray of a hotly contested objective and expect to get out alive.
I would much rather see a cloaked Scout be able to hack a Null Cannon without causing it to alert the enemy. That is a benefit of cloaking I can get behind in an objective based game. That puts the infiltrator role front and forward and makes 'The Assassin' a secondary, albeit more risky, vocation. |