|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
One Eyed King
Land of the BIind
841
|
Posted - 2014.03.29 00:54:00 -
[1] - Quote
Iron Wolf Saber wrote:
My question is should all scouts have similar fitting issues to the minmatar or should minmatar be brought up to the rest of the class?
I think all scouts should have fitting issues. Sacrifices should be made.
Iron Wolf Saber wrote:So quick question should decloaking consume some of the 'fuel'
No. I think the fact you can't recloak with cloak stamina lower than 50% is plenty enough counter to always switching back and forth. There have been a number of times I have been forced to hide and wait for my cloak to recharge or head into the fray undampened.
Looking for the scout hangout?
|
One Eyed King
Land of the BIind
1049
|
Posted - 2014.04.12 02:43:00 -
[2] - Quote
Clone D wrote:Playing against cloaked enemies is as fun as playing with redline snipers. They are so spineless that they still wait until you are hacking and sneak up behind you, cloaked, and then blam.
I used to do this before cloaks too so.... I don't get your point. Its not my fault you are not all powerful, and that shouldn't be an option. Bring some back up next time while you hack.
Looking for the scout hangout?
|
One Eyed King
Land of the BIind
1049
|
Posted - 2014.04.12 02:55:00 -
[3] - Quote
keno trader wrote:Adipem Nothi wrote:Double Post, though in response to different point.
@ Scouts, Bastards, Brothers Would it be too much if the cloak's reserve were drained when its user is hit by flux grenade? I can think of any number of scenarios wherein this one change would make things more interesting, for Scout and non-Scout alike. I can think of no scenario wherein it would render neutered every Scout in an area (i.e. old Active Scanners). The measure would address specific QQ scenarios (as in IWS's point defense scenario) while creating for us a new set of challenges and Scout-hunting opportunities. Please list for me the downsides as you see them. I'd like to explore and discuss counterpoints to this specific measure. Edit: This request has been forwarded via crosslink to the Barbershop.Bastard input and opinions are warmly welcomed. o7 Uh..sure? But if a scout gets hit by a grenade, the he/she is doing something SERIOUSLY wrong. Also...putting "bastard" in your post doesn't make it any funnier, cooler, or more civil.
He was referring to a certain group of scouts who go by the term Bastards. Think of it more like a pronoun. He meant no offense, and quite frankly, we enjoy our nickname.
Looking for the scout hangout?
|
One Eyed King
Land of the BIind
1055
|
Posted - 2014.04.12 18:23:00 -
[4] - Quote
For the most part, I think we are getting ahead of the game here in terms of coming up with cloak adjustments before the bugs and kinks are worked out. Cloaks are not entirely working as intended, and we should really hope CCP focuses on making those fixes before even considering the discussion.
At this point, we are all just taking shots in the dark as to how cloaks will work post bug fixes. Quite frankly, I think that adjusting the decloak issue, whether it be faster decloak or inability to use a weapon until fully decloaked, and fixing tacnet will go a long ways towards fixing any perceived problems.
Looking for the scout hangout?
|
One Eyed King
Land of the BIind
1062
|
Posted - 2014.04.13 19:30:00 -
[5] - Quote
Iron Wolf Saber wrote:One Eyed King wrote:For the most part, I think we are getting ahead of the game here in terms of coming up with cloak adjustments before the bugs and kinks are worked out. Cloaks are not entirely working as intended, and we should really hope CCP focuses on making those fixes before even considering the discussion.
At this point, we are all just taking shots in the dark as to how cloaks will work post bug fixes. Quite frankly, I think that adjusting the decloak issue, whether it be faster decloak or inability to use a weapon until fully decloaked, and fixing tacnet will go a long ways towards fixing any perceived problems.
Thing is though we can easily simulate the scenarios where cloaks are working as they should. So by definition none of the problems plaguing the cloak are 'game breaking'
It also appears that a lot of people are simulating ways in which the cloak is still broken, i.e. shotgunning while still visibly concealed. Since this seems to be a major concern for many of those who claim the cloak is broken or OP, especially given that CCP directly stated that those that are cloaked will not be able to fire.
I don't trust that enough of the community will appreciate that fixing this issue will go a long ways towards alleviating those instances in which they see the cloak, in which case they normally request knee jerk reactions such as eliminating the cloak entirely.
I also don't trust that those who are currently abusing the cloak have a vested interest in the scout role or playstyle such that they could care less if a nuclear nerf is dropped on the suit, again.
By truly fixing the issues first, particularly the decloaking issue, you will find fewer people abusing it and fewer people raging at the abuse, and we can move towards a better place than simply theorycrafting and hoping it all works out.
I am tired of the nerf-buff-nerf cycle.
Looking for the scout hangout?
|
|
|
|