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Eko Sol
Onslaught Inc RISE of LEGION
134
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Posted - 2014.03.28 20:53:00 -
[1] - Quote
A scout, by definition, should not go 19/1 b/c it cloaks and shotguns and cloaks and shotguns and cloaks and shotguns....
If you switch to a weapon there should be a decloak animation and then the ability to fire a weapon should be much longer. I'm sick of firing at a cloaked person then they shoot at me, kill me, and then they finally uncloak. I believe there should be a .5 second decloak animation and a .5 second non cloaked period where you cannot fire, use equipment, etc. After the full completion then you should be able to fire. I have personally tested through this and I really think this needs to be changed. I am just running around dropping uplinks and getting in and out of fire fights WAY too easily.
I also believe all motion should cause a shimmer. If you stand still while cloaked and jump straight up then you stay 100% invisible. If you climb a ladder then you stay 100% invisible. This should not be the case. All motion should cause a shimmer to include if someone else runs into such as a friendly lav or tank. If I get moved by a friendly vehicle then I should shimmer.
In FW, I got killed by a friendly who thought I was an enemy cloak or maybe he/she was just a d!ck. Either way, I believe that there should a be a special shimmer that is more indicative of who is a friendly cloak. I originally thought that maybe there should be a dark blue shimmer for friendlies and a light red shimmer for enemy but I think that advertises the cloak too much. Not sure. I would settle for any solution that better helps accidental team killing
I don't think brick tanking is an issue. I think the gap between a pure ADV level user (~7 - 9 mil SP) vs and a pure proto level (~15 - 18 mil SP) is way too large. If a proto min-scout can crack 1 complex reactive plate, 1 kinkat, 1 complex damp, 2 complex shields, 1 complex precision enhancer, a fully proficient shotgun to include pg/cpu reduction, and a cloak all on one unit while someone elses assault suit can't even hit those numbers then I believe there is a serious overall balance issue as opposed to brick tanking is the issue. That an there was a scout that had over 650 armor time and time again. I am not even sure where and how anyone could do that.
Equipment CPU/PG reduction bonus applies to cloaks from Logi's. This should be fixed as well.
I can't possibly comprehend why all of the Rifles were nerfed but sniper rifles, HMG's, and Shotguns were not nerfed. That is absolutely ridiculous that a fully proficient shotgun with a single or two damage mods is single handidly so high in DPS. It makes no sense whatsoever. How the hell does this fix TTK. I may be digressing but this needs to be addressed as well.
I believe the range to see a cloaked person in motion should be limited to 30 meters. I'm sick of getting shot at by a tank at 65 meters while cloaked. I'm not sure if they get a better view or not but it's awfully ridiculous.
I, personally, believe that a cloak should take up 2 equipment slots. This weird Logi cloak scout thing I'm seeing just doesn't seem right. There are more versatility in scouts then there are with Logi's which, to me, seems wrong. |
Eko Sol
Onslaught Inc RISE of LEGION
134
|
Posted - 2014.03.28 23:32:00 -
[2] - Quote
Iron Wolf Saber wrote:Samantha Hunyz wrote:Iron Wolf Saber wrote:So quick question should decloaking consume some of the 'fuel' CCP's vision of the cloak was you could use it to cross an area safely or to get away from a hot area. The current way it works, you can do both easily back to back. Decloaking should reset the fuel to 0. This way you can use either one way or the other, but not constantly spam and crutch on the cloak. The thing is I doubt I can get ccp to shift to a 'consume all fuel' they're pretty set on the 'cloak management' idea and to be honest I have no intention of even fancying the idea.
I would argue that fuel consumption for decloaking is extremely valid. How about cutting remaining time in half so it's always under 50% and can't be reactivated instantly? |
Eko Sol
Strange Playings
154
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Posted - 2014.04.11 22:41:00 -
[3] - Quote
Cloak helps bad players be decent players...period. There is no other piece of equipment, module, racial bonus, fit, etc. that does that. I don't know what needs to be done but something does need to be changed. I run the cloak myself and have some serious success. A success that I would not have had if I didn't run the cloak and ran normal scout. No, I am not a bad player but I am an average player that is now getting good to great player level results. There is a serious balance issue. not to mention that if you are brand new to the game and skill 1 point into cloak, 3 into light suits, and 3 into scout suits you will barely be able to have a complete fit if you pop on a basic cloak. If you only skill 1 into scout suits and 1 into cloak, you won't be able to fit the cloak AT ALL. So new players getting merc'd by cloaks can't even attempt to emulate it until they hit closer to 2 or 3 mil SP. There are problems with it. I just don't know what the fix should be. Personally, I think a strong start is to reduce the 15% reduction to CPU/PG usage to 7% and then change the cloak skill itself to 7% reduction per skill point. It takes a lot less skill points to get that 5 in the cloak skill then it does to go to level 5 in the scout suit. That means at 3 in the scout suit and having a 4 or 5 in the cloak skill makes having a cloak, if you are newer, much more viable early on. Not to mention that I will be proto min scout soon and only use the basic cloak. I have no need for anything above that. There is no incentive for me to use skill points there. |
Eko Sol
Strange Playings
155
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Posted - 2014.04.11 23:53:00 -
[4] - Quote
keno trader wrote:Eko Sol wrote:Cloak helps bad players be decent players...period. There is no other piece of equipment, module, racial bonus, fit, etc. that does that. I don't know what needs to be done but something does need to be changed. I run the cloak myself and have some serious success. A success that I would not have had if I didn't run the cloak and ran normal scout. No, I am not a bad player but I am an average player that is now getting good to great player level results. There is a serious balance issue. not to mention that if you are brand new to the game and skill 1 point into cloak, 3 into light suits, and 3 into scout suits you will barely be able to have a complete fit if you pop on a basic cloak. If you only skill 1 into scout suits and 1 into cloak, you won't be able to fit the cloak AT ALL. So new players getting merc'd by cloaks can't even attempt to emulate it until they hit closer to 2 or 3 mil SP. There are problems with it. I just don't know what the fix should be. Personally, I think a strong start is to reduce the 15% reduction to CPU/PG usage to 7% and then change the cloak skill itself to 7% reduction per skill point. It takes a lot less skill points to get that 5 in the cloak skill then it does to go to level 5 in the scout suit. That means at 3 in the scout suit and having a 4 or 5 in the cloak skill makes having a cloak, if you are newer, much more viable early on. Not to mention that I will be proto min scout soon and only use the basic cloak. I have no need for anything above that. There is no incentive for me to use skill points there. Lol. Guess what else helps bad players turn into decent players. Armor tanking. Want to take that away too? I have no idea about you, but the cloak is literally useless if not utilized correctly. I suppose you're a good player if you're having serious success...or was that something you wanted us to say.
Here is the thing. I don't want to say that I am a GREAT player but I can say that I am inconsistent. Maybe I'm underthinking my abilities during my better matches. I just think, at the minimum, new players should have easier access to emulate the higher level cloaking players. |
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