|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
Molon Labe. General Tso's Alliance
1404
|
Posted - 2014.03.27 13:44:00 -
[1] - Quote
With the nerf to hardeners, railguns will only become more OP.
Good job CCP, now you're forcing them into CQC where they will tear up everything.
The ONLY reason my missile Gunnlogi can beat rail Sicas at CQC is because my 60% resists and 5300 shield. I don't even try going against rail Gunnlogis though, I just call in my own rail Gunnlogi.
The nerf to range was TOO MUCH. Now they are forced to go CQC, which should be an area DOMINATED by missile and blaster tanks.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1404
|
Posted - 2014.03.27 13:59:00 -
[2] - Quote
Adell Shinzumakami wrote:I think ralguns were the only way to counter and army of hardening tank spam....
Although I mostly use harden on my roadkilling LAV, so I'm pretty angry of nerf because of tankers.... Railguns were and still are the easy-to-use, no skill needed go-to weapon of choice for AV for both non-invested and invested pilots alike that want cheap kills.
Yesterday I played some Ambush for the fist time in a while and I took on THREE tanks, destroyed two of them, and escaped the third, all while I was in a missile Gunnlogi. I had a total of four tank kills without losing my own.
I've also stalked hardened shield tanks and waited for their hardener to come offline so I can launch my volley and pop them. It's really fun.
But missiles take skill, knowledge, and patience, while rails require nothing other than charging head first and remembering to activate your damage mod(s) and/or shield hardener.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1404
|
Posted - 2014.03.27 14:07:00 -
[3] - Quote
Lorhak Gannarsein wrote:Don't nerf damage.
Nerf RoF.
Damage is fine; it's the obscene rate of fire that ruins things.
The damage of a railgun now is actually lower (before damage mods, which are their own issue) than it was in 1.6.
I think railguns needed a RoF nerf more than a range nerf, and that damage modifiers needed a good strong whack with the nerfbat. Railguns just need everything nerfed to be honest. Lower damage, increased fire intervals, increased heat cost...
For one, I shouldn't be able to simply hold R1 until the other tank is dead without worrying about overheating. And if I do overheat, it was on the death-dealing blow so the overheat didn't matter anyway.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1408
|
Posted - 2014.03.27 18:23:00 -
[4] - Quote
Baal Omniscient wrote:Temias Mercurial wrote:Dauth Jenkins wrote:DUST Fiend wrote:The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem was the DAMAGE they could put out at those ranges. AKA, DAMAGE was the problem, and still is. The redline still enables glass tanks to have invulnerability, and they can still cover a large portion of the map.
I repeat.
Range was NEVER the problem.
Damage (mods), RoF, and the Redline, are the problems. Apparently nerfing infantry damage mods from 10% to 5% was entirely called for, but god forbid they touch 30% damage mods.
#CCPlogic Range was a major problem for dropships, as they could be denied the majority of the map That's the one change I like as a pilot, but the hardener nerf for dropships... CCP could at least buff dropships by a little bit. And extra high slot for Pythons and low slot for an Incubus would work quite well, or add something else into the Python and Incubus skills. I don't want them to be OP, but those hardeners pre 1.7 did not work well for a dropship... and I hated it. Not arguing, just wanted to say... dropships also got a HP buff in 1.7, not just a hardner buff. Dropships are fine as they are, it's the large rail turrets that are the issue. The hardner changes are just the first round of hotfixes though, let's see what their final product looks like before we make any decisions. For all we know Dropships may be in for another HP buff to make up for the hardner nerf. Just be cool. Railguns still need further nerfing. Their damage output is just way too high, and especially now when our best defense (resists) against them has been nerfed. I for one shouldn't be able to hold R1 until the enemy tank is dead without overheating. The railgun in its current form needs reduced damage, increased fire interval, and increased heat cost.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
|
|
|