|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alena Ventrallis
The Neutral Zone
1025
|
Posted - 2014.03.27 10:28:00 -
[1] - Quote
Some math.
Militia large railgun does 1450 damage. Let's assume they don't fit a damage mod. with a 9% damage bonus to shield (is this ever going to be fixed CCP?) we arrive at 1580.5 damage. Two 40% hardeners reduce this to 568.98 damage (1580.5*0.6*0.6)
The base 2650 shield will go down in 4.1 hits. So a double hardened shield tank will go down in 6 shots from a militia railgun. Adding a proto shield extender brings this to 6.9 hits.
So basically, a militia tank that anyone can use can now kill a double hardened Gunnlogi within a single magazine. Dropships are now even more squishy, because they have to sacrifice most everything to get their health even close to the base health of a sica.
You need to seriously rethink this hardener nerf. The resists were fine, it was the cooldowns that were the problem. Now militia tanks will be even more prevalent, because it is no longer worth the money to run anything stronger.
Also, bravo on cutting railgun range, but giving it the same range as the forge gun? Really? Way too much overkill.
Best PVE idea I've seen.
Fixed link.
|
Alena Ventrallis
The Neutral Zone
1025
|
Posted - 2014.03.27 10:36:00 -
[2] - Quote
They could have kept the range, and reduced the elevation of the turret. Simple fix. Dropships escape by getting above the turret. 300m means that a proto tank now has no range advantage over a forge gun, meaning militia tanks will be even more prevalent still.
But the main point of this thread is to reconsider the hardener problem. Have hardeners go up in resistance through the tiers, and have them all have the same uptime and cooldowns. The issue was never that hardeners made vehicles able to resist AV. It was that they could resist AV all the time by fitting 3, and that the militia hardeners were just as good as the proto ones, with the only difference being the cooldown.
Best PVE idea I've seen.
Fixed link.
|
Alena Ventrallis
The Neutral Zone
1028
|
Posted - 2014.03.27 18:04:00 -
[3] - Quote
Supernus Gigas wrote:I think changing their effectiveness based on tiers would have been much better.
Shield: Militia/Basic: 40% Enhanced: 50% Complex: 60%
Armor: Militia/Basic: 20% Enhanced: 30% Complex: 40%
Or Something along those lines. I think 50%/60%/70% would be better. 60% isn't enough to resist railguns effectively, especially if they fit damage mods.
Best PVE idea I've seen.
Fixed link.
|
|
|
|