Icedslayer
SVER True Blood General Tso's Alliance
151
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Posted - 2014.03.27 02:41:00 -
[1] - Quote
As a long time Dust Scout Vet, I've been playing dust for almost 2 year now. Heavies now feel like they did back in FanFest 2012 build Which is good and bad at the same time, let me explain.
Heavies back then where a 12 or 16x skill, while scouts and assualt we're only a 1x skill meaning most people skilled into either a scout or assualt, which meant there we're barely any heavies on the field, but the few that where on field packed nearly as much health as current day heavies and there HMG where almost like current day hmg but did more damage. This made them a force to been reckoned with and they could change the tide a battle. Engaging heavies back then was a challenge but one that was made so much more rewarding once you took down your foe.
Then the E3 2012 build came and heavies we're a laughing stock, they had there HP slashed and the feared HMG was made into a pee shooter. Along with that they lowered the entry level and made it the same across all suits (i believe it was 2x or 3x) This took all fun out of killing heavies.
Skip forward a year and a half and heavies regained there old EHP and there HMG, with a uncapped turn speed. which is awesome but now that the bar is even across the board and skilling into heavies takes just as much as any other suit, you have the scenario we have now where matches consist of 60-80% heavy suits 30-15% scouts and the rest are medium suits.
Don't get me wrong i love the fact that heavies finally got back there EHP and damage for the HMG. But now the sheer number of heavies in any match is just ridiculous. In my personal opinion they should cap the amount of heavies on the field at anyone time just like they do with vehicles, but keep there EHP and HMG damage stats, hell depending on cap amount you could even raise the EHP.
With a cap this would make the heavies feel important and more of a badass and making them a huge asset that you don't want to lose, akin to tanks, at the same time giving everyone else the same feeling after popping a proto tank, when they finally bring down a heavy suit. Its kinda a win win if you ask me.
And to determine who would be the ones in the heavies could be done a couple differnt ways.
1. Before match a prompt would ask you "would you like to play as a heavy" and all those those who selected yes would then go on a list and be sorted by max skill into heavy suits and heavy weapons, those with the most skill points would then be picked and as soon as one of the selected player switches suit type (ex Scout) he losses his access to playing as a heavy in that match. Which would then go to the next person on the list, notifying him he can now access heavy suits. This approach would heavily favor those who actually invested into the suit type and would ensure satisfaction of heavy vets.
2. First come first serve, who ever spawned in first with a heavy suit would fill the role and upon clone death, that role would be up to anyone who wanted to play as a heavy. This favors newer players and would not always guarantee vets there place on the team as a heavy
Let me know your thoughts on the idea
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