Vell0cet
SVER True Blood General Tso's Alliance
1270
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Posted - 2014.03.27 05:50:00 -
[1] - Quote
CCP Saberwing wrote:I-Shayz-I wrote:KenKaniff69 wrote:Why not buff AV and leave hardeners alone?
Hardeners are the only way to survive against mod'd rails
If you take away their effectiveness, vehicle combat will consist of two shot engagements that require no tactility or skill. Yeah nerfing tanks just messes up with the tank v tank balance...it's actually at a good place right now. Okay, thanks for the feedback guys. A couple questions then (and I'll relay this to the team): - How would you suggest going improving the tank situation? Increasing the viability of AV? - How would you go about fixing Railguns, if not range reduction? I believe damage fall-off is not an option for a server-side hotfix. Nerfing the secret resistances mentioned in Judge's swarm videos would be a good place to start. Making things more overt helps everyone figure out balance. I think the biggest issue with rail guns is the redline itself. There obviously needs to be SOMETHING in place to prevent spawn camping the enemy MCC, but it is a difficult problem. I can't comment on rail tank damage itself, perhaps it needs changes too, but the issue of redline rail tanks is the redline itself for sure.
One mechanism for redline fixes that might work is to have your timer for entering the enemy redline function like stamina or the cloak (instead of resetting to full every time you leave the enemy redline). You have a capped amount of time (maybe 40 seconds), exiting the enemy redline slowly charges that time back up. If it ever hits 0 then you're dead. Even just limiting this for the arial redline might be sufficient. Your dropship won't be able to linger in the enemy airspace for more than 40 seconds, and it'll take 40 seconds out of the redline to recharge, so you can't spawn camp for long periods (certainly long enough for the enemy to spawn in some AV fits and take you out the next time you cross the line.
This likely isn't hot fixable. I don't think addressing the deep and intricate problems involved with balancing AV and vehicles should be handled as a hotfix. I'd like to see a 1.9 patch quickly in April before the big fanfest stuff you guys have planned, with no new content, just balancing and bug fixes. It would be healthy for the game. It would also take the pressure off the team if the fanfest goodies end up getting delayed (as big, exciting new things tend to), since the game should be in a reasonably balanced place.
Best PvE idea ever!
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