The-Errorist
582
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Posted - 2014.03.27 07:14:00 -
[1] - Quote
CCP Saberwing wrote:I-Shayz-I wrote:KenKaniff69 wrote:Why not buff AV and leave hardeners alone?
Hardeners are the only way to survive against mod'd rails
If you take away their effectiveness, vehicle combat will consist of two shot engagements that require no tactility or skill. Yeah nerfing tanks just messes up with the tank v tank balance...it's actually at a good place right now. Okay, thanks for the feedback guys. A couple questions then (and I'll relay this to the team): - How would you suggest going improving the tank situation? Increasing the viability of AV? - How would you go about fixing Railguns, if not range reduction? I believe damage fall-off is not an option for a server-side hotfix.
When uprising 1.8 came, the ttk of unhardened vehicles vs other unhardened vehicles dropped dramatically (not counting damage mods). Contrary to what CCP intended, that made tanking less fun and made hardeners too important.
Hardeners need nerfed by 5% and they would also need to have a shorter active duration or have higher fitting costs. They are just too useful to not have much of a downside.
The only problem with large railguns are that they have way to much damage per second than large blasters and higher damage per minute than large blasters and missiles. For the weapon that has the largest optimal range, it should have the least dps and or dmp.
To improve AV and vehicle balance in general: shield tanks should not be able to continue repairing while under fire, the shield delay damage threshold is too high. Armor repair modules are too effective and to be nerfed; on an Gallente, tank you can get a permanent repair rate very close to a shield recharge rate of a Caldari one, have a hardener, and still be able to get an advanced large turret.
On a Incubus, you can stack all of the low slots with armor repairs and repair more damage per second than 3 assault forge-gunners can deal.
Flux and AV grenades need their capacity increased back to 3.
Plasma cannon projectile speed is too slow and it needs to have 2 rounds per magazine.
Swarm launcher range lock-on needs to be increased by at most 50m or they need their missile speed increased.
Not as important changes that would make vehicles VS infantry more balanced:
Tanks have more innate resistance to light weapons than light and medium vehicles when they don't need it.
When one is in a vehicle, there should be a swarm launcher lock-on notification. |