Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
764
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Posted - 2014.03.27 08:23:00 -
[1] - Quote
Bar Be wrote:CCP Saberwing wrote: Okay, thanks for the feedback guys. A couple questions then (and I'll relay this to the team):
- How would you suggest going improving the tank situation? Increasing the viability of AV? - How would you go about fixing Railguns, if not range reduction? I believe damage fall-off is not an option for a server-side hotfix.
I don't understand. After many constructive threads, videos etc on this in the months since 1.7 dropped you ask moments before the change is made... Eh? I would suggest someone puts a bit of effort into digging through the forums and YouTube for the nuggets of gold amongst the BS. What are the odds of a good hotfix idea being fairly presented and debated in this single thread..? As an infantry player my main counter to tanks is not to play Ambush...
This - there have been pages and pages and entire threads that are full of structured, well presented and well argued information based on facts, videos and analysis... coming here a day or two before a change that has been crying out for about 4 months looks sloppy and unprofessional.
If you dug through the threads in the feedback and general discussion section, there are reams of data on how to fix things, ranging from (but not limited to): webifiers, having hardeners prevent speed boosters or have them slow you down while they are active, removing the recall functionality while out of the redline, increasing ammo levels on AV weapons to match the levels on tanks/infantry, increase their damage/range, removing third person view from ground based vehicles, increasing blaster dispersion, depressing the red line around a burn zone to prevent long range rail sniping, increasing rail gun heat and firing time, increasing AV weapons, introducing more AV weapons, increasing the effectiveness of AV grenades, increasing visibility of HAV's on minimap, reducing ammo levels of blaster magazines, etc, etc.
There are all suggestions, some good, some bad, but you have the data sets and analytics to be able to make the informed choices. I feel tanks vs tanks are almost in the right place, but AV vs HAV's is completely skewed (and with bugged forge guns, nigh on useless right now). |