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![Booker DaFooker Booker DaFooker](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Booker DaFooker
Carbon 7 CRONOS.
194
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Posted - 2014.03.26 15:22:00 -
[1] - Quote
Sigberct Amni wrote:No way you guys. CCP is LASER FOCUSED on the PS3 and they would never tell a lie.
Nice article but a closer look with that" focused" statement in context puts it in a slightly different light
"And the thing is, we're going to be supporting the product for a long time, regardless of platform. Right now, we're laser-focused on PS3, and you'll see where we go."
This was said in October of last year so a lot of water has passed under the bridge since then and I would be expecting them to be nothing but laser focussed whatever else was going on. The key thin here is that they intend to support long term "regardless of platform"!!
We will indeed be very interested to see where they go! ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Bullshit Baffles Brains
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![Booker DaFooker Booker DaFooker](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Booker DaFooker
Carbon 7 CRONOS.
194
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Posted - 2014.03.26 15:37:00 -
[2] - Quote
dent 308 wrote:Interesting theory, however doing a beta on ps3 would be a ****** way to rollout on ps4. Different platforms, architectures, other things. A PS4 build would need extensive testing on the PS4.
This PS3 build could generate good data on game mechanics though.
Exactly, it is game mechanics we have been testing. Neither CCP or Sony would want what we have been going through on a shiny new machine.
My understanding (albeit very limited I can assure you) is that Unreal 4 engine does not make it difficult to transfer assets from Unreal 3. This would surely be less manpower intensive than creating from new? One part of your team refines play mechanics on the old while another part pretties everything up for the new.
Whatever the time frame, there will come a time in the future when Dust will have to move on to PS4. The massive headache for CCP then will be how to integrate the new systems into the eve universe as the PS3 is now. Will they all run together? Cant see that happening. They surely wont force everyone to go to PS4 overnight. This worries me, how will they do it? any ideas?
Bullshit Baffles Brains
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![Booker DaFooker Booker DaFooker](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Booker DaFooker
Carbon 7 CRONOS.
196
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Posted - 2014.03.27 00:14:00 -
[3] - Quote
Jake Bloodworth wrote:As a proud Ps4 owner, I hope your conspiracy theory is true. However, most of your "evidence" is easily explained away. Everyone knows the Unreal engine has a very distinct look. Let's call it the "generic" unreal game. All of those scenery vistas that you are presenting as evidence are simply the "look" of an unreal game. CCP is probably using as many native assets as possible when working on Dust. So, you have the generic, embarrassing terrain that is Dust 514.
I will say that the last shot gave me some hope. The art style did indeed look like Amarr and Minmitar.
Overall, I think CCP is developing for the Ps4. It is in their best interest to do so, and it's easier to develop for.
I really hope you are right., we all know that it will move eventually, it will have to if ccp continues with it's so called ten year plan. I just happen to be of the opinion that the game we all want Dust to be can only be achieved on PS4 (yeah ok, also PC but that aint gonna happen IMHO) and the longer it remains solely on PS3 I feels like I'm being robbed of my game!! lol
Bullshit Baffles Brains
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