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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
577
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Posted - 2014.03.26 13:08:00 -
[1] - Quote
Outlaw OneZero wrote:CCP please hold off on the reduction of Heavy EHP. Heavy EHP is not the problem with the heavy suit, it is supposed to be a meatshield and it is finally fulfilling this purpose. Here are 2 things that are actually wrong with heavy suits that you should look at instead. 1. Heavy CPU/PG is too high. I can fit a full proto tank and a proto HMG on a standard Amarr Sentinel frame. I can almost fit full proto in every slot on an advanced Amarr Sentinel frame (adv sidearm). I have invested nothing in my weapons fitting optimization skills to do this. No other suit has this amount of fitting. I really don't have to make any hard choices when it comes to fitting a Setinel suit. In fact I have so much CPU/PG left over on my proto Amarr Sentinel I feel like I'm being cheated. Reduce the CPU/PG of these suits so that only the proto sentinel frame can fit all proto gear. The commando is in a much better place, I really have to think about whether I want to fit tank or gank on those suits as I can't do both. 2. Lock the heavy weapon slot to heavy weapons. Yes, I know there are only 2 right now. The commando suit allows for a heavy frame to fit light weapons, the sentinel no longer needs to provide this option. With 600+HP scouts and 800+HP Assaults and Logis running around in the game a reduction of heavy suit EHP makes no sense. Particularly considering most of the playerbase seems to be pretty happy with them as they are now.
Much better and reasonable than nerfing the ehp
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
581
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Posted - 2014.03.26 16:29:00 -
[2] - Quote
there's a commando suit that you can use for that u fool
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
581
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Posted - 2014.03.26 17:36:00 -
[3] - Quote
BL4CKST4R wrote:Turn speed.
maybe a bit decrease in the heavies turn speed
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
584
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Posted - 2014.03.27 01:49:00 -
[4] - Quote
Shruikan Iceeye wrote:Shadow Archeus wrote:I agree with 1
Not with two......and here's why.....imaging you have just enough sp to proto out the sentinel suit and hmg and forge.....that's all you have
Now drop into a map with a lot of open terrain and you have a seriously screwed heavy.....he can either pray his enemies sit still long enough to get a hit with a forge or pray he can get in range with his hmg....there's no choice for medium range engagements....if there was a heavy weapon with this capability I would be all for it but as it stands no....and CCP has already said that this isn't likely to happen until other heavy weapons are introduced
THIS
Well it's just the heavy slot that he proposes to be locked for heavy weapons only, the side arm will still be there and we heavies can deal with having the side arm to deal with for ranged defense and offense.
Don't nerf heavies, instead do This
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
586
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Posted - 2014.03.27 15:30:00 -
[5] - Quote
Orin the Freak wrote:I agree with both of these points. As a matter of fact, I was discussing this earlier with some friends. Instead of nerfing EHP (Heavies are SUPPOSED to be walking meat walls!) I brought up maybe a slight damage nerf to the HMG. My friends then said "well then expect to see more heavies using Rail Rifles and AR's". Which made me think, just make the H slot restricted to ONLY heavy weapons.
THEN I began to think about that. What if anything lighter than a heavy weapon in the H slot got dramatically reduced accuracy? Or, just make it H only, no matter how illogical that may be, it seems more .
Then if you wanna play with light weapons, play a commando :) not a far stretch, only a few thousand SP to get into a basic commando.
I like it. But the HMG still absolutely destroys everything. Best weapon + most EHP = massively powerful.
but... shotguns.. :(
The HMG does not need to be nerfed at all, it could do with a bit on increase in its range. But one thing CCP could do is add a sort of charge up time to the HMG, holding down the fire button will make the barrel rotate for a second and after that it starts to fire. Maybe though, I would only like that though if they increased the range
Don't nerf heavies, instead do This
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
599
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Posted - 2014.03.28 03:31:00 -
[6] - Quote
boba's fetta wrote:da GAND wrote:Orin the Freak wrote:I agree with both of these points. As a matter of fact, I was discussing this earlier with some friends. Instead of nerfing EHP (Heavies are SUPPOSED to be walking meat walls!) I brought up maybe a slight damage nerf to the HMG. My friends then said "well then expect to see more heavies using Rail Rifles and AR's". Which made me think, just make the H slot restricted to ONLY heavy weapons.
THEN I began to think about that. What if anything lighter than a heavy weapon in the H slot got dramatically reduced accuracy? Or, just make it H only, no matter how illogical that may be, it seems more .
Then if you wanna play with light weapons, play a commando :) not a far stretch, only a few thousand SP to get into a basic commando.
I like it. But the HMG still absolutely destroys everything. Best weapon + most EHP = massively powerful.
but... shotguns.. :( The HMG does not need to be nerfed at all, it could do with a bit on increase in its range. But one thing CCP could do is add a sort of charge up time to the HMG, holding down the fire button will make the barrel rotate for a second and after that it starts to fire. Maybe though, I would only like that though if they increased the range use an assualt hmg =)
already did, not much of a difference though.
Don't nerf heavies, instead do This
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
708
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Posted - 2014.04.07 00:17:00 -
[7] - Quote
TunRa wrote:da GAND wrote:Orin the Freak wrote:I agree with both of these points. As a matter of fact, I was discussing this earlier with some friends. Instead of nerfing EHP (Heavies are SUPPOSED to be walking meat walls!) I brought up maybe a slight damage nerf to the HMG. My friends then said "well then expect to see more heavies using Rail Rifles and AR's". Which made me think, just make the H slot restricted to ONLY heavy weapons.
THEN I began to think about that. What if anything lighter than a heavy weapon in the H slot got dramatically reduced accuracy? Or, just make it H only, no matter how illogical that may be, it seems more .
Then if you wanna play with light weapons, play a commando :) not a far stretch, only a few thousand SP to get into a basic commando.
I like it. But the HMG still absolutely destroys everything. Best weapon + most EHP = massively powerful.
but... shotguns.. :( The HMG does not need to be nerfed at all, it could do with a bit on increase in its range. But one thing CCP could do is add a sort of charge up time to the HMG, holding down the fire button will make the barrel rotate for a second and after that it starts to fire. Maybe though, I would only like that though if they increased the range If you read the description of the HMG you would know why your suggestion is stupid. It's like you guys completely ignore the fact this isn't just an FPS but a FPS with a deep back story and lore.
hmmmm you may be right *******, but I know that this game has a deep story and lore. I was following EVE before I heard about Dust 514.
Don't nerf heavies, instead do This
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