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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1303
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Posted - 2014.03.26 12:51:00 -
[1] - Quote
CCP please hold off on the reduction of Heavy EHP. Heavy EHP is not the problem with the heavy suit, it is supposed to be a meatshield and it is finally fulfilling this purpose.
Here are 2 things that are actually wrong with heavy suits that you should look at instead.
1. Heavy CPU/PG is too high. I can fit a full proto tank and a proto HMG on a standard Amarr Sentinel frame. I can almost fit full proto in every slot on an advanced Amarr Sentinel frame (adv sidearm). I have invested nothing in my weapons fitting optimization skills to do this. No other suit has this amount of fitting. I really don't have to make any hard choices when it comes to fitting a Setinel suit. In fact I have so much CPU/PG left over on my proto Amarr Sentinel I feel like I'm being cheated.
Reduce the CPU/PG of these suits so that only the proto sentinel frame can fit all proto gear. The commando is in a much better place, I really have to think about whether I want to fit tank or gank on those suits as I can't do both.
2. Lock the heavy weapon slot to heavy weapons. Yes, I know there are only 2 right now. The commando suit allows for a heavy frame to fit light weapons, the sentinel no longer needs to provide this option.
With 600+HP scouts and 800+HP Assaults and Logis running around in the game a reduction of heavy suit EHP makes no sense. Particularly considering most of the playerbase seems to be pretty happy with them as they are now. |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1308
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Posted - 2014.03.26 14:58:00 -
[2] - Quote
Kam Elto wrote:Heavy weapons and shotguns only. Don't allow any rifles.
I don't agree, its a suit designed to hold a heavy weapon. No other suit can fit a heavy weapon, lock it to heavy weapons only. If you really want to run a shotgun on a heavy a Galente Commando will fit it and give you a bonus to reload and damage. |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1309
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Posted - 2014.03.26 15:09:00 -
[3] - Quote
So a scout should be able to fit HMG then, right? |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1309
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Posted - 2014.03.26 15:11:00 -
[4] - Quote
Yokal Bob wrote:what! fine the rest of the suits can only have weapons and modules tied to their tier suit too. plus have you seen the gallente heavy cpu/pg? it sucks
I haven't seen the gallente heavy CPU/PG. It sounds like CCP needs to take a careful look at the values for all heavy suits and make sure they match up with the appropriate loadouts for the level of suit. |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1312
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Posted - 2014.03.26 15:43:00 -
[5] - Quote
Piercing Serenity wrote:
The only thing I can disagree with is the following line:
"Reduce the CPU/PG of these suits so that only the proto sentinel frame can fit all proto gear."
The CPU should be even less than that. This option does not completely solve the problem of: "I do not have to make hard choices in my fittings". What it does it change the situation from "All heavies have easy fittings" to "Proto heavies have easy fittings". Since Proto is the only competitive option for any class, you haven't solve the problem fully. Moreover, no suit can fill all of its slots with all prototype gear, even at the prototype level. Heavies should not be the exception to this rule. They too should have to choose between A complex damage mod and a proto plate.
TL:DR - If sentinels get a CPU/PG reduction (with I now agree with), it should prevent any tier from filling all of its slots with proto mods.
A proto suit with maxed skills should be able to fit proto everything, this should be the basis for the CPU/PG of the proto frame. This should require the optimization skills too. All other tiers should force fitting sacrifices. |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1313
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Posted - 2014.03.26 15:48:00 -
[6] - Quote
BL4CKST4R wrote:Turn speed.
If they are never going to make the shotgun a true alpha weapon, then heavy turn speed should be reduced slightly. Its a heavy with a heavy weapon, it should take a little longer to swing it around. |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1314
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Posted - 2014.03.26 16:16:00 -
[7] - Quote
This seems like a really expensive fit to run in pubs. Is there a cheaper way to get 80-90% of that effectiveness?
I'd love to run full proto, but until I can get a good group together that I know will have injectors, I just can't afford to lose more than 2 proto suits in a match. My 'Templar Sentinel gets about 85% of the performance of the proto one and is less than 1/10 of the cost. |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1345
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Posted - 2014.03.27 12:57:00 -
[8] - Quote
Goric Rumis wrote: Limiting the heavy slot to heavy weapons is short-sighted. If rail rifle heavies really are a problem, perhaps we should consider what will happen when heavies get longer-range anti-personnel heavy weapons. Maybe we should be considering balance and functionality with a longer view in mind that considers what's coming down the road, instead of jumping at short-term solutions that will just cause more grief down the line. You would also have to be okay with locking light weapon slots to light weapons only, or justify allowing sidearms in light weapon slots but not light weapons in heavy weapon slots.
Actually I was looking at this from a longer perspective. Trying to balance the EHP of Sentinels without locking the heavy weapon slot becomes very difficult. You have to consider all of the different weapon types and ranges instead of a small number of heavy weapons. If the slot is locked, then future heavy weapons introduce a small number of variables in the Tank/Gank equation of heavies.
Right now there are no hard choices. If I want to have 1700HP and a proto medium range weapon (literally ANY proto rifle), I can do that on an advanced Amarr sentinel AND most of those rifles are good in CQC too. I do have to make sacrifices in mobility, hit box and EWAR, but those seem to be far less significant than pure HP and damage output over range.
It might even be a good idea to just introduce a fitting penalty for light weapons in the heavy slot rather than lock it completely. Say the suit isn't optimized for that type of weapon and incurs a 20-40% fitting cost increase. That way you create a decision point that might make assault or commando a more attractive option for light weapon usage. |
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