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Buster Friently
Rosen Association
2094
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Posted - 2014.03.26 16:30:00 -
[1] - Quote
Vrain Matari wrote:Reav Hannari wrote:Disgruntled but not leaving.
Irritated that the programmers tasked with implementing the release did a crap job. Irritated that the QA team failed to identify the crap job. I feel sorry for the community team that has to deal with the backlash and for the designers that have their work trashed by the inept.
As a senior software engineer (aren't we all senior?) and development team lead I wouldn't accept this. If it was my team there would be a lot of people going on probation right now and if already on probation would be walking out the door.
This release is full of amateur mistakes, not obscure bugs that are only found under the pressures of real players. Many of the issues were found by the players analyzing the SDE a week or so before the patch even shipped. Agreed. What it says about Rouge bothers me. I hope this patch was produced by peeps he shoved in a back room and was just to get some content into the game while the real work was done on somthing else.
That would be nice, but I've heard this sort of hope all the way back to closed beta.
I think CCP Shanghai just doesn't have the manpower or talent to be working on something else, unfortunately.
I hope that I'm wrong though. |
Buster Friently
Rosen Association
2095
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Posted - 2014.03.26 16:45:00 -
[2] - Quote
deezy dabest wrote:I for one have become incredibly disgruntled to the point where I am now only logging in to help out newbies who still want to try to enjoy this game and hang out with the friends I have made here.
I am tired of CCP taking the easy way out and intentionally manipulating the player base to try to squeeze a little extra AUR out of them when they would have much better cash flow at the end of the day if they could actually keep a new player around for more than a few matches.
True, but they either don't know how, or don't have the capability to do it properly. |
Buster Friently
Rosen Association
2102
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Posted - 2014.03.26 16:55:00 -
[3] - Quote
deezy dabest wrote:Buster Friently wrote:deezy dabest wrote:I for one have become incredibly disgruntled to the point where I am now only logging in to help out newbies who still want to try to enjoy this game and hang out with the friends I have made here.
I am tired of CCP taking the easy way out and intentionally manipulating the player base to try to squeeze a little extra AUR out of them when they would have much better cash flow at the end of the day if they could actually keep a new player around for more than a few matches. True, but they either don't know how, or don't have the capability to do it properly. I think they have proven with EVE that they can build a player base if they want to. Even tho they really have no grasp of console players and need to do some learning there they have proven that they will consistently take the easy way out and keep milking vets through lies and only dropping the necessary content to suck in SP and in turn AUR for boosters.
Eve is developed by CCP Iceland, not CCP Shanghai.
Also, Eve has survived due to it being unique, not necessarily polished or balanced.
For Dust to survive, CCP et all need to focus on making it unique.
People will play a flawed but interesting game. They will not play a boring but flawless game.
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Buster Friently
Rosen Association
2152
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Posted - 2014.04.02 18:33:00 -
[4] - Quote
Vrain Matari wrote:Buster Friently wrote:deezy dabest wrote:Buster Friently wrote:deezy dabest wrote:I for one have become incredibly disgruntled to the point where I am now only logging in to help out newbies who still want to try to enjoy this game and hang out with the friends I have made here.
I am tired of CCP taking the easy way out and intentionally manipulating the player base to try to squeeze a little extra AUR out of them when they would have much better cash flow at the end of the day if they could actually keep a new player around for more than a few matches. True, but they either don't know how, or don't have the capability to do it properly. I think they have proven with EVE that they can build a player base if they want to. Even tho they really have no grasp of console players and need to do some learning there they have proven that they will consistently take the easy way out and keep milking vets through lies and only dropping the necessary content to suck in SP and in turn AUR for boosters. Eve is developed by CCP Iceland, not CCP Shanghai. Also, Eve has survived due to it being unique, not necessarily polished or balanced. For Dust to survive, CCP et all need to focus on making it unique. People will play a flawed but interesting game. They will not play a boring but flawless game. Let's see, boring but flawless. Boring: Standard old FPS game modes and tropes Flawless: FPS mechanics. Game: Titanfall. Yes, I pretty well agree here, but if you are claiming that Titanfall will be around for a while, I'm not really sure.
Also, they do have some innovation - they have the Titans, and they have small group sizes mixed with PVE elements both of which, to me at least, are at least mildly new.
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Buster Friently
Rosen Association
2161
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Posted - 2014.04.03 20:47:00 -
[5] - Quote
Skihids wrote:CCP would be doing itself a favor by deepening the game play. Tanks wouldn't have to be good at killing infantry if they had other things to do. Likewise scouts wouldn't have to be able to get the same number of kills as a heavy if they had more important things to do than rack up kills.
A wide but shallow game is far more difficult to balance than a deep one. In the shallow game every asset is competing directly with every other and that means balancing widely divergent assets against each other. In our current case that includes balancing a main battle tank against a dropsuit for infantry kills. That's nearly impossible to do if you want to maintain the traditional idea that a tank is a bad ass machine. Deepen the game a bit though and suddenly it's no longer so difficult. Give tanks a different task that infantry can't do and make them far less efficient at killing infantry. With that seperation you can now make them far more difficult to destroy beause they aren't competing in the same space as a suit. They now balance themselves out naturaly and no longer require an artificial vehicle limit. Tanks in Ambush mode would be a non-issue because they wouldn't be good at killing infantry which is the only objective in the mode. Yes you could call one in and roll around, but you may as well just left the match as your side would be one man short.
We don't need more toys that are all expected to do the same thing.
I'll be listening to the Fanfest announcement with an ear toward how they will deepen gameplay. That is the key.
This is so true. Dust has had this issue since day 1. there really is only one role - "slayer", and that's a good chunk of it's problems. If we had other, interesting, things to do, there would be much less pain on the balancing side.
People will play a flawed but interesting game, they will not play a flawless but boring game.
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