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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
574
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Posted - 2014.03.26 01:27:00 -
[1] - Quote
I can't seem to get it right, can't do decent in a close up fight cuz my hp is s****. And the heavy machine guns bullets don't reach far enough to do any decent damage.
Any tios from heavies around here?
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
574
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Posted - 2014.03.26 01:47:00 -
[2] - Quote
Awesome Pantaloons wrote:My set up:
Sentinel M/1-Series MH-82 Heavy Machine Gun M512-A Submachine Gun Flux Grenade Enhanced Shield Extender Enhanced Heavy Damage Modifier Enhanced Ferroscale Plates Enhanced Armor Repairer
Just went 27/2 against GAC with it. Give it a try. I could go toe-to-toe against Amarr and Gallente Sentinels. Work on your strafing and you'll outlast them no problem.
Alright I'm gonna give this a try
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
574
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Posted - 2014.03.26 01:58:00 -
[3] - Quote
ROMULUS H3X wrote:da GAND wrote:I can't seem to get it right, can't do decent in a close up fight cuz my hp is s****. And the heavy machine guns bullets don't reach far enough to do any decent damage.
Any tios from heavies around here? Try the glitched out Forge Gun, at least 50% of your BEST shots reach your target... Yet at least when you do, you can rack in some GOOD warpoints like +75 every other shot....or other, other shot, orrrrrr otherrrr other other shot..... god dam is the FORGE GUN JAMMED AGAIN... x_@
Heard about that, I don't feel like using the Forge Gun anyways if they fix it
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
574
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Posted - 2014.03.26 02:16:00 -
[4] - Quote
Magnus Amadeuss wrote:I didn't realize 1k+ HP (without fitting 1 module) was considered low.
Wtf are u talking about? Our HP starts out with much less than 1k.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
574
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Posted - 2014.03.26 02:44:00 -
[5] - Quote
Lorhak Gannarsein wrote:da GAND wrote:Magnus Amadeuss wrote:I didn't realize 1k+ HP (without fitting 1 module) was considered low. Wtf are u talking about? Our HP starts out with much less than 1k. um max skills takes you to uh 1031.25 HP which is bigger than 1k
Oh you guys are talking about shield and armor total together
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
574
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Posted - 2014.03.26 05:42:00 -
[6] - Quote
So been getting use to how the suit works out and getting the hang of it. Running around in a heavy suit sometimes isn't exactly what I planned when putting SP into heavy suits but it's going fine so far.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
577
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Posted - 2014.03.26 13:10:00 -
[7] - Quote
VALCORE72 wrote:3 damage mods ... 2 ckincats ....... 6kin burst ....... stay away from other heavys .......
I'm not sure about using damage mods, since it's nerf.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
577
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Posted - 2014.03.26 13:16:00 -
[8] - Quote
bamboo x wrote:da GAND wrote:I can't seem to get it right, can't do decent in a close up fight cuz my hp is s****. And the heavy machine guns bullets don't reach far enough to do any decent damage.
Any tios from heavies around here? Is your HMG proficiency 5? I ran around slaughtering people in an ambush, man. All you have to do is make the most of that speed. Strafe back and forth with hipfire.
No I haven't gotten to the proficiency yet, cuz this us my first heavy suit.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
581
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Posted - 2014.03.26 16:57:00 -
[9] - Quote
jerrmy12 kahoalii wrote:I-Shayz-I wrote:bamboo x wrote:I-Shayz-I wrote:****
I TOTALLY FORGOT ABOUT THE BURST
No wonder I've been soing so horrible with the thing. The burst is an AMAZING idea.
two damage mods, sprint mod, armor rep, burst. OMG OMG OMG this is it I'm pretty sure I saw you running around proto stomping in an ak.0 though Because I didn't know how I was supposed to run the minmatar sentinel against all these caldari heavies. The Ak.0 has a resist to HMGs so at least I'm able to do something in it. I completely forgot about the burst, and the next time I get on I'll be wrecking with it just like I do with my Ak.0, only pulling my boundless out against waves of heavies. Lol the caldari heavy is weak compared to the other heavies, only good for regen if you survive
That shield regeneration though and the depleted recharge delay
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
587
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Posted - 2014.03.27 23:38:00 -
[10] - Quote
ROMULUS H3X wrote:da GAND wrote:VALCORE72 wrote:3 damage mods ... 2 ckincats ....... 6kin burst ....... stay away from other heavys ....... I'm not sure about using damage mods, since it's nerf. Stack some Myofibers than, 2/3 Complex mods and you can lay out most suits
so a heavy going around punching people lol, I suppose with the Myofibril Stims it could be deadly still
Don't nerf heavies, instead do This
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
606
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Posted - 2014.03.28 04:54:00 -
[11] - Quote
zzZaXxx wrote:Mad Syringe wrote:Haven't played the heavy too much, since the min commando is so much fun. My setup on the sentinel is as follows:
Skilled to LV5 Sent
Adv min sent Complex damage on the left complex cardiac + advanced kincat on the right LV4 Burst HMG Syndicate SMG Flux nades
I had several mexican standoffs against amarr sentinels with it... hilarious... you need to aim at the melon though!
On a sidenote, the min commando is my new logi... running a proto repper on it and if the heavy in front of me fails, it's MD in the face time... LOL
didn't have that much fun in ages... OMG great idea! I'm min logi and was thinking min commando for secondary. That would fit me perfectly. I'm a little concerned about the lowest hitpoints of any heavy frame while still being saddled with a bigger hitbox and the worst precision and profile.
sounds like a pretty good fit indeed
Don't nerf heavies, instead do This
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
607
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Posted - 2014.03.28 16:52:00 -
[12] - Quote
Mad Syringe wrote:da GAND wrote:zzZaXxx wrote:Mad Syringe wrote:Haven't played the heavy too much, since the min commando is so much fun. My setup on the sentinel is as follows:
Skilled to LV5 Sent
Adv min sent Complex damage on the left complex cardiac + advanced kincat on the right LV4 Burst HMG Syndicate SMG Flux nades
I had several mexican standoffs against amarr sentinels with it... hilarious... you need to aim at the melon though!
On a sidenote, the min commando is my new logi... running a proto repper on it and if the heavy in front of me fails, it's MD in the face time... LOL
didn't have that much fun in ages... OMG great idea! I'm min logi and was thinking min commando for secondary. That would fit me perfectly. I'm a little concerned about the lowest hitpoints of any heavy frame while still being saddled with a bigger hitbox and the worst precision and profile. sounds like a pretty good fit indeed It's the perfect fit for those CQC situations in the old rings map (cargo hub) and the new small gallente sockets (buildings). The tunnel betwheen the supply depot and the node in the big research facility is also a blast for that setup. Just put shields in the highs, and a self repper in the lows. I did 2000 Wp mostly repping heavies one match... 50% of the time I didn't even get points for that... LOL Put a MD in the main slot (right weapon slot) that you have the best anti scout weapon ready for those pesky cloakers...
Getting use to that mass driver with that commando suits and it's pretty good
Don't nerf heavies, instead do This
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