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Michael Arck
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Posted - 2014.03.25 19:30:00 -
[1] - Quote
For destroying my RR.
So far, I'm not a fan of the TTK. Maybe I got to get used to it? The SB-39 just might be useless now, I might have to switch to the assault variant
I'm like, "eh" playing this...
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Michael Arck
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Posted - 2014.03.25 19:38:00 -
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Defy Gravity wrote:Useless? Ha. I don't see it the stats may say its nerfed but in the end skill will be the deciding factor......
Think for a second instead of judging my OP as another kid living in the basement just whining. With looking down sights, the rate of fire and TTK, you are very vulnerable using the RR, leaving you susceptible to attacks. Oh I can hear you now, shoot from cover or some crap. I need faster response. I bet you don't use the RR...
The RR didn't need it. The CR needs it. That damn Viziam Scrambler Rifle needed it eons ago.
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Michael Arck
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Posted - 2014.03.25 19:40:00 -
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Arkena Wyrnspire wrote:It damned well needed it.
Judging from what really Arkena? That you see so many used in PCs? Funny. But in a pub match where just a small amount of brain can sweep the resisting force and seem like OP. Yea, lets go with those guys about the RR.
Oh and let me put the disclaimer up since people think they can read someone's mind. This isn't a QQ. It's just a damn shame what they did to my RR. This is my third game now and so many adjustments must be made to remain effective with the RR.
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Michael Arck
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Posted - 2014.03.25 21:09:00 -
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Happy Jack SD wrote:The Rail Rifle got a 11% damage nerf.
The Scrambler Pistol got a RoF nerf, making the proto do somewhere around 40% less damage.
QQ moar for your Rifle.
Oh shut up...the scrambler isn't a threat like the Viziam or the Combat Rifle. This isn't a QQ, moron. So many slow brain folks think a complaint is automatic QQ.
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Michael Arck
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Posted - 2014.03.25 21:10:00 -
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Buster Friently wrote:Michael Arck wrote:Arkena Wyrnspire wrote:It damned well needed it. Judging from what really Arkena? That you see so many used in PCs? Funny. But in a pub match where just a small amount of brain can sweep the resisting force and seem like OP. Yea, lets go with those guys about the RR. Oh and let me put the disclaimer up since people think they can read someone's mind. This isn't a QQ. It's just a damn shame what they did to my RR. This is my third game now and so many adjustments must be made to remain effective with the RR. That's because the RR was OP and a primary driver of making the TTK stupidly short. If you prefer stupid games with stupidly short TTK there are plenty to choose from. Of course it takes time to learn how to play after coasting on EZ mode for a while. I mean, it's not like you're completely losing your hand holding - you still have hitscan and AA making you better than you really are, so don't feel too bad.
Good lord, you're more clueless than a maid tasked to do surgery in the ER...I will elaborate later
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Michael Arck
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Posted - 2014.03.25 23:15:00 -
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bamboo x wrote:Your RR is one of the two weaknesses of the strongest suit in the game, Amarr Sentinel.
Also maybe not being OP will open your eyes a little to what the AR, LR, MD, etc. have been going through.
Bamboo, that's fresh cow turd and you know it. Open my eyes? C'mon now, I've been playing since last year, March. I used the GEK religiously. Didn't whimper when the MDs were the rave and battles were nothing but a futuristic style of bomberman volleyball. And I suffered through my rookie days getting my butt lit up to the LR. Plus weren't you one of the ones claiming the AR was OP?
So my eyes are open, they've been open. I view things objectively. You don't hardly see me whining about stuff on these forums.
The same thing with the AR nerf is the same thing with the RR. The AR complaints were stupid then. It wasn't like people had a plethora of weapon choices. Folks whined about ARs because there are so many on the field. Ya think? They claimed the AR was OP. Uhhh yea it is to someone who keeps playing this game like its COD trying to rush folks like a merc can't possibly strafe, shoot and just overall out maneuver you to get a kill. They thought they can COD it, you know, just shoot with the fastest weapon possible with the highest damage and beat them to a kill. You play COD recently? Strafing and shooting kills folks on there because they are used to doing the previous strategy. And they've been doing that for years.
The RR nerf wasn't even necessary, compared to what power the Viziam Scrambler Rifle still holds. My first game, I was lit up by that thing and didn't stand a chance. Do I go about crying for a nerf and trying to entice players to join on my selfish mission? No I do not. I understand that weapon is powerful for a reason. And I know to do better next time.
Same thing with the uplinks, when folks celebrated intel kill assist points. I urged the community that doing so would it increase its usage and "You have been scanned" would flood your HUD. But no. No one responded or said a word to it. Months later, the same folks that were praising the WPs associated with it are the same ones who now rallied to get it nerfed. Stupid.
The point is, the majority community doesn't know what its talking about half time. The point is, most nerfs come on the heels of selfish endeavors, not whats best for the game as a whole
The TTK is increased and I have a RR that is damage reduced. Those two subtractions can push me towards another FOTM styled weapon for easy kills. So what's next to nerf? We already see the cloak issue starting to take the same form of procedure in possible nerfing like the AR and RR witnessed.
I need quick acting responses to a battlefield that is forever changing. Me looking down sights and firing upon a person leaves me susceptible to being killed. How can that not be a visible problem? Cause I can move to something else that is faster in response in giving damage, which would lead the community to another uproar of what's OP. This was all done to give the players who doesn't work at getting better, to have a chance on the battlefield? Please.
And didn't we already try the slow TTK and hated it?
These constant fluxes are not good. Okay, so I suck it up and get used to 1.8. Fine, I can do that. That's easy. The question is, will we be reverting back to the old style again? Will the community push towards wanting a faster TTK and buffs for weapons they previously wanted nerfed, like the MD and the flaylock? It's getting old adjusting constantly to new add on material only for those who will not adjust to help promote a change that revamps the entire game in itself.
This is what people should be realizing. Not answering a thread with the common, get good type responses.
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Michael Arck
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Posted - 2014.03.25 23:17:00 -
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Happy Jack SD wrote:Michael Arck wrote:Oh shut up...the scrambler isn't a threat like the Viziam or the Combat Rifle. If the Scr Pistol "isn't a threat" than you either: -never used it Or -suck at FPS How about I nerf something you use (rifle scrub) by 40% Michael Arck wrote:This isn't a QQ, moron. So many slow brain folks think a complaint is automatic QQ. Oh, I'm sorry. I didn't realize you were doing something other than complaining
Yeah you would think that when your brain is viewing things on a narrow slim scope. But if you think that, then my ideas on what is going on with these constant fluxes and a true perspective on the community won't register in your brain. You're just wasting your time here.
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Michael Arck
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Posted - 2014.03.25 23:21:00 -
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Joel II X wrote:What are you talking about? I still wreck face with the STD one. No damage mods nor prof. It's still beast, just not OP.
Freaking loser.
Loser? There's no need for all that. Let's not get nasty here. I can go there too but it does nothing to discuss the situation. But thank you for submitting your post, because we all rely on what Joel II X says as the definitive for every merc that steps into New Eden.
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Michael Arck
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Posted - 2014.03.25 23:22:00 -
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Buster Friently wrote:Michael Arck wrote:bamboo x wrote:Your RR is one of the two weaknesses of the strongest suit in the game, Amarr Sentinel.
Also maybe not being OP will open your eyes a little to what the AR, LR, MD, etc. have been going through. The point is, the majority community doesn't know what its talking about half time. The point is, most nerfs come on the heels of selfish endeavors, not whats best for the game as a whole This is the only part you get right. The OP high DPS, no downside hitscan AA bullethoses are the whole problem. They have been for a while. They nerf across the board was warranted. The extra nerf to the RR was warranted.
How so? Judging from the majority of non competitive folks in pubs who choose to AFK, let folks kill you even when looking, don't hack objectives and revive people in the middle of gunfire?
Yea ok...
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Michael Arck
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Posted - 2014.03.25 23:24:00 -
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Skihids wrote:When were MD's all the rage?
I recall a fair amount of complaints, but only from folks who didn't use it. I never saw much use in matches either. It mostly stood out because it was so rare to be killed by one, sort of like how shark attacks make the news.
Are you complaining that you are vulnerable when looking through a scope? If so, you need to realize that it's there to facilitate longer range shots and won't be so hot when used in the middle of the action, just like you don't use a sniper rifle in CQC.
Or did I miss something?
You sir are blatantly lying. I don't know about you but I was here for the MD bonanza and it wasn't pretty. A plethora of mercenaries used that thing and a plethora of mercenaries complained about it.
You and many others just don't get. You and many others choose to omit information to conjure up any story to go against what I'm saying.
If it were true, I would agree with you...but you didn't post the truth about MDs.
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Michael Arck
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Posted - 2014.03.25 23:29:00 -
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Buster Friently wrote:Michael Arck wrote:Buster Friently wrote:Michael Arck wrote:bamboo x wrote:Your RR is one of the two weaknesses of the strongest suit in the game, Amarr Sentinel.
Also maybe not being OP will open your eyes a little to what the AR, LR, MD, etc. have been going through. The point is, the majority community doesn't know what its talking about half time. The point is, most nerfs come on the heels of selfish endeavors, not whats best for the game as a whole This is the only part you get right. The OP high DPS, no downside hitscan AA bullethoses are the whole problem. They have been for a while. They nerf across the board was warranted. The extra nerf to the RR was warranted. How so? Judging from the majority of non competitive folks in pubs who choose to AFK, let folks kill you even when looking, don't hack objectives and revive people in the middle of gunfire? Yea ok... How do these baseless assumptions and subtle put downs have anything to do with anything? I think the situation is clear: TTK has been far too short Bullet hoses are the primary contributor to low TTK across the board. Reduce overall DPS by nerfing said weapon group, and nerf damage mods for good measure. Nerf the extra OP weapons a little more. This seems perfectly reasonable, although the damage mod nerf does kinda screw over the already weak sniper role, but other than that, this is one of the more cogent attempts on CCP's part to actually fix something that has needed to be fixed since closed beta.
LOL c'mon man!
Baseless assumptions? So 80 percent of the matches you play are filled with competitive players in pub matches? So folks don't revive you in the middle of gunfire? Blueberries don't leave you die if you just saved their butt? Blues don't run and hide in the hills once objectives has been claimed and give up? Why else folks want the NPE? To train mercs how to fight.
That's not baseless assumptions, that's just the truth.
In order for this to be discussed, we must stop lying to ourselves and stop looking for counters to my argument that doesn't make any sense or is conjured up just to be opposite
I appreciate counters. But not fantasies.
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Michael Arck
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Posted - 2014.03.25 23:32:00 -
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Buster Friently wrote:Michael Arck wrote:Skihids wrote:When were MD's all the rage?
I recall a fair amount of complaints, but only from folks who didn't use it. I never saw much use in matches either. It mostly stood out because it was so rare to be killed by one, sort of like how shark attacks make the news.
Are you complaining that you are vulnerable when looking through a scope? If so, you need to realize that it's there to facilitate longer range shots and won't be so hot when used in the middle of the action, just like you don't use a sniper rifle in CQC.
Or did I miss something? You sir are blatantly lying. I don't know about you but I was here for the MD bonanza and it wasn't pretty. A plethora of mercenaries used that thing and a plethora of mercenaries complained about it. You and many others just don't get. You and many others choose to omit information to conjure up any story to go against what I'm saying. If it were true, I would agree with you...but you didn't post the truth about MDs. During the "MD era" the AR was being used at ten times the rate of the MD. Ten times! At this time the AR was being used more frequently than 10 of the 12 weapons in the game - combined. There never has been any time when something other than a bullethose has been the flavor of the game. What you guys seem to think of as FoTM, are actually a second order fluctuation that lives well beneath the ubiquitous of the OP bullethoses.
Okay, me discussing this with you is coming to an end. The inclusion of MDs brought about the era of grenade launcher lobs. Folks were killing with it crazy. That's why the MDs now have lights underneath them so you can see their flightpath and anticipate their direction. That's why they were nerfed hardcore. Yes, ARs were still prevalent but it did nothing against many mercs who learned that they can sit back cozy and grenade launch with a nanohive at their feet.
I know what I'm talking about. I've played this game many hours for many nights.
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Michael Arck
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Posted - 2014.03.25 23:33:00 -
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You got it buddy.
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Michael Arck
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Posted - 2014.03.25 23:37:00 -
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DUST Fiend wrote:Take that, anti respec person
LOL I'm jumping on board next time! I kid! I kid!
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Michael Arck
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Posted - 2014.03.25 23:43:00 -
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General12912 wrote:Michael Arck wrote:For destroying my RR.
So far, I'm not a fan of the TTK. Maybe I got to get used to it? The SB-39 just might be useless now, I might have to switch to the assault variant
I'm like, "eh" playing this... it usd to be able to drop a heavy really fast... oh wait, it still can.
Uh a heavy isn't supposed to die because its heavy? But let's break your post down into two scenarios instead of making that like generator post.
From a distance, yes. If you're a heavy and you're firing at me from a distance, yes I can strafe and keep tagging your noggin with ease, dropping you.
Up close? Not really. With TTK increased and changes to the weapons, you should be winning the 1v1, now in 1.8, more so than before.
If not, you're doing something wrong and you need to change that.
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Michael Arck
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Posted - 2014.03.26 00:12:00 -
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Monkey MAC wrote:Welcome to balance my friend, if you can't stand the heat get out of the kitchen.
smh...it has nothing to do with balance. You cannot balance weapons so that they are equal to each other. Do you realize that? There's no such thing as weapon balance. Is the Viziam Scrambler Rifle on par with a Militia AR? Is the FG on par with the MD? No...because they are not balanced.
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Michael Arck
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Posted - 2014.03.26 00:51:00 -
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If you cared to read about my MD post, why didn't you read that one long post where I stated that I didn't complain about the MD and in fact, I haven't complained about much on here.
If you just waltzed in here just to talk about who's right or wrong about the time of MD, please, find yourself the exit door. I don't have time to argue about who's right about the MD experience. That's not the point of thread
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Michael Arck
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Posted - 2014.03.26 00:53:00 -
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Skihids wrote:Michael Arck wrote:Monkey MAC wrote:Welcome to balance my friend, if you can't stand the heat get out of the kitchen. smh...it has nothing to do with balance. You cannot balance weapons so that they are equal to each other. Do you realize that? There's no such thing as weapon balance. Is the Viziam Scrambler Rifle on par with a Militia AR? Is the FG on par with the MD? No...because they are not balanced. They can't be identical, but they certainly can be balanced in their role. The RR has great range, so it needs to be less effective in CQC. That is done in both cases by limiting your FoV with the scope.
Balance! He said weapon balance! Of course they can't be identical, but we're not talking about the identity of the weapon or the look. He was talking about weapon balance. You're putting pancakes on salad...stop it.
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Michael Arck
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Posted - 2014.03.26 00:56:00 -
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General12912 wrote: im talking cqc genius. if an RR comes up from behind, your done.
and heavy doesnt need to be invincible. it does need to take a bit more to kill it. you need to be able to at least have to empty a clip or two to drop him.
LOL oh my god, seriously man, I'm trying...I'm trying to be patient...
But I covered two scenarios...one involved CQC. Did you not read that??
Michael Arck wrote:
Up close? Not really. With TTK increased and changes to the weapons, you should be winning the 1v1, now in 1.8, more so than before.
If not, you're doing something wrong and you need to change that.
Please read and digest information before just knee jerking your responses.
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Michael Arck
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Posted - 2014.03.26 01:01:00 -
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Skihids wrote: You stated that balance is impossible and I respectfully disagree.
Because you cannot balance weapons so that they are equal to each other. It is impossible. Each weapon has their own advantages and disadvantages that are unique. There is no such thing as weapon balance
You know what weapon balance is? I'll give you an example...if everyone was given rocks and sticks. That's weapon balance.
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Michael Arck
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Posted - 2014.03.26 01:02:00 -
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General12912 wrote:Michael Arck wrote:Skihids wrote:Michael Arck wrote:Monkey MAC wrote:Welcome to balance my friend, if you can't stand the heat get out of the kitchen. smh...it has nothing to do with balance. You cannot balance weapons so that they are equal to each other. Do you realize that? There's no such thing as weapon balance. Is the Viziam Scrambler Rifle on par with a Militia AR? Is the FG on par with the MD? No...because they are not balanced. They can't be identical, but they certainly can be balanced in their role. The RR has great range, so it needs to be less effective in CQC. That is done in both cases by limiting your FoV with the scope. Balance! He said weapon balance! Of course they can't be identical, but we're not talking about the identity of the weapon or the look. He was talking about weapon balance. You're putting pancakes on salad...stop it. actually, MAC does have a point. they need to be best in their respective designs and roles. he isnt talking about the look of the weapon. he is talking about perormance. Skihids statement is ignorant, as he is comparing weapons of different tiers
You are another who is insinuating what he said. Weapon balance is weapons that are balanced to each other. You cannot have weapon balance.
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Michael Arck
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Posted - 2014.03.26 01:05:00 -
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Monkey MAC wrote:Michael Arck wrote:Skihids wrote:Michael Arck wrote:Monkey MAC wrote:Welcome to balance my friend, if you can't stand the heat get out of the kitchen. smh...it has nothing to do with balance. You cannot balance weapons so that they are equal to each other. Do you realize that? There's no such thing as weapon balance. Is the Viziam Scrambler Rifle on par with a Militia AR? Is the FG on par with the MD? No...because they are not balanced. They can't be identical, but they certainly can be balanced in their role. The RR has great range, so it needs to be less effective in CQC. That is done in both cases by limiting your FoV with the scope. Balance! He said weapon balance! Of course they can't be identical, but we're not talking about the identity of the weapon or the look. He was talking about weapon balance. You're putting pancakes on salad...stop it. No skihds is right balance is more than just It took three seconds to kill him with this gun, so it should take 3 seconds with this one too.You RR is the longest range rifle so it makes sense that its going to produce poor results against short range weapons in short-range environments. Thats balance. Well this gun obliterates him in these circumstances so I need to pick fights with these conditions and avoid fights where he wil win.And I said Welcome to balance my friendNo mention of the word weapon.
That is not balance!! That is the rifle's operation and design!!! And the RR was designed to be good in CQC!! . CCP has stated this!
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Posted - 2014.03.26 01:06:00 -
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Skihids wrote:Michael Arck wrote:If you cared to read about my MD post, why didn't you read that one long post where I stated that I didn't complain about the MD and in fact, I haven't complained about much on here.
If you just waltzed in here just to talk about who's right or wrong about the time of MD, please, find yourself the exit door. I don't have time to argue about who's right about the MD experience. That's not the point of thread I read the tirade, but perhaps it didn't all stick with me through a reading of the entire thread. Why did you bring it up if you didn't hold the view that it was OP?
lol because it's a reply to someone and it touched on a few things that you mentioned? You can't figure that out on your own?
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Posted - 2014.03.26 01:08:00 -
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Espartoi wrote:Michael Arck wrote:Skihids wrote:Michael Arck wrote:Monkey MAC wrote:Welcome to balance my friend, if you can't stand the heat get out of the kitchen. smh...it has nothing to do with balance. You cannot balance weapons so that they are equal to each other. Do you realize that? There's no such thing as weapon balance. Is the Viziam Scrambler Rifle on par with a Militia AR? Is the FG on par with the MD? No...because they are not balanced. They can't be identical, but they certainly can be balanced in their role. The RR has great range, so it needs to be less effective in CQC. That is done in both cases by limiting your FoV with the scope. Balance! He said weapon balance! Of course they can't be identical, but we're not talking about the identity of the weapon or the look. He was talking about weapon balance. You're putting pancakes on salad...stop it. Pancakes on salad.. i could try that. Yes the RR feels different but it wasn't downed to much like the CR and i remember that RRuser vs CRuser the RR wins in mid and long distance. The problem that i see with the RR(maybe is a bug) is that sometimes i can't hit **** even at close-medium range. It feels like if the other guy is using lag switch or something and when am holding to charge often i lose the entire magazine feels weird.
Yea I have noticed that too. It's as if I'm just shooting blanks or something....
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