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Buster Friently
Rosen Association
2065
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Posted - 2014.03.25 19:48:00 -
[1] - Quote
Michael Arck wrote:Arkena Wyrnspire wrote:It damned well needed it. Judging from what really Arkena? That you see so many used in PCs? Funny. But in a pub match where just a small amount of brain can sweep the resisting force and seem like OP. Yea, lets go with those guys about the RR. Oh and let me put the disclaimer up since people think they can read someone's mind. This isn't a QQ. It's just a damn shame what they did to my RR. This is my third game now and so many adjustments must be made to remain effective with the RR.
That's because the RR was OP and a primary driver of making the TTK stupidly short.
If you prefer stupid games with stupidly short TTK there are plenty to choose from.
Of course it takes time to learn how to play after coasting on EZ mode for a while. I mean, it's not like you're completely losing your hand holding - you still have hitscan and AA making you better than you really are, so don't feel too bad.
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Buster Friently
Rosen Association
2065
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Posted - 2014.03.25 19:58:00 -
[2] - Quote
Happy Jack SD wrote:The Rail Rifle got a 11% damage nerf.
The Scrambler Pistol got a RoF nerf, making the proto do somewhere around 40% less damage.
QQ moar for your Rifle.
Duel ya with my flaylock, lol ;)
Probably the flaylock would still be inferior |
Buster Friently
Rosen Association
2068
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Posted - 2014.03.25 21:28:00 -
[3] - Quote
Michael Arck wrote:Buster Friently wrote:Michael Arck wrote:Arkena Wyrnspire wrote:It damned well needed it. Judging from what really Arkena? That you see so many used in PCs? Funny. But in a pub match where just a small amount of brain can sweep the resisting force and seem like OP. Yea, lets go with those guys about the RR. Oh and let me put the disclaimer up since people think they can read someone's mind. This isn't a QQ. It's just a damn shame what they did to my RR. This is my third game now and so many adjustments must be made to remain effective with the RR. That's because the RR was OP and a primary driver of making the TTK stupidly short. If you prefer stupid games with stupidly short TTK there are plenty to choose from. Of course it takes time to learn how to play after coasting on EZ mode for a while. I mean, it's not like you're completely losing your hand holding - you still have hitscan and AA making you better than you really are, so don't feel too bad. Good lord, you're more clueless than a maid tasked to do surgery in the ER...I will elaborate later
Please do. This ought to be entertaining. |
Buster Friently
Rosen Association
2074
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Posted - 2014.03.25 23:18:00 -
[4] - Quote
Michael Arck wrote:bamboo x wrote:Your RR is one of the two weaknesses of the strongest suit in the game, Amarr Sentinel.
Also maybe not being OP will open your eyes a little to what the AR, LR, MD, etc. have been going through. The point is, the majority community doesn't know what its talking about half time. The point is, most nerfs come on the heels of selfish endeavors, not whats best for the game as a whole
This is the only part you get right.
The OP high DPS, no downside hitscan AA bullethoses are the whole problem. They have been for a while. The nerf across the board was warranted. The extra nerf to the RR was warranted. |
Buster Friently
Rosen Association
2074
|
Posted - 2014.03.25 23:25:00 -
[5] - Quote
Michael Arck wrote:Buster Friently wrote:Michael Arck wrote:bamboo x wrote:Your RR is one of the two weaknesses of the strongest suit in the game, Amarr Sentinel.
Also maybe not being OP will open your eyes a little to what the AR, LR, MD, etc. have been going through. The point is, the majority community doesn't know what its talking about half time. The point is, most nerfs come on the heels of selfish endeavors, not whats best for the game as a whole This is the only part you get right. The OP high DPS, no downside hitscan AA bullethoses are the whole problem. They have been for a while. They nerf across the board was warranted. The extra nerf to the RR was warranted. How so? Judging from the majority of non competitive folks in pubs who choose to AFK, let folks kill you even when looking, don't hack objectives and revive people in the middle of gunfire? Yea ok...
How do these baseless assumptions and subtle put downs have anything to do with anything?
I think the situation is clear:
TTK has been far too short Bullet hoses are the primary contributor to low TTK across the board. Reduce overall DPS by nerfing said weapon group, and nerf damage mods for good measure. Nerf the extra OP weapons a little more.
This seems perfectly reasonable, although the damage mod nerf does kinda screw over the already weak sniper role, but other than that, this is one of the more cogent attempts on CCP's part to actually fix something that has needed to be fixed since closed beta.
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Buster Friently
Rosen Association
2074
|
Posted - 2014.03.25 23:28:00 -
[6] - Quote
Michael Arck wrote:Skihids wrote:When were MD's all the rage?
I recall a fair amount of complaints, but only from folks who didn't use it. I never saw much use in matches either. It mostly stood out because it was so rare to be killed by one, sort of like how shark attacks make the news.
Are you complaining that you are vulnerable when looking through a scope? If so, you need to realize that it's there to facilitate longer range shots and won't be so hot when used in the middle of the action, just like you don't use a sniper rifle in CQC.
Or did I miss something? You sir are blatantly lying. I don't know about you but I was here for the MD bonanza and it wasn't pretty. A plethora of mercenaries used that thing and a plethora of mercenaries complained about it. You and many others just don't get. You and many others choose to omit information to conjure up any story to go against what I'm saying. If it were true, I would agree with you...but you didn't post the truth about MDs.
Wow, now I know you're trolling.
During the "MD era" the AR was being used at ten times the rate of the MD. Ten times! At this time the AR was being used more frequently than 10 of the 12 weapons in the game - combined.
There never has been any time when something other than a bullethose has been the flavor of the game. What you guys seem to think of as FoTM, are actually a second order fluctuation that lives well beneath the ubiquitous of the OP bullethoses.
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Buster Friently
Rosen Association
2075
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Posted - 2014.03.25 23:32:00 -
[7] - Quote
Michael Arck wrote:
LOL c'mon man!
Baseless assumptions? So 80 percent of the matches you play are filled with competitive players in pub matches? So folks don't revive you in the middle of gunfire? Blueberries don't leave you die if you just saved their butt? Blues don't run and hide in the hills once objectives has been claimed and give up? Why else folks want the NPE? To train mercs how to fight.
That's not baseless assumptions, that's just the truth.
In order for this to be discussed, we must stop lying to ourselves and stop looking for counters to my argument that doesn't make any sense or is conjured up just to be opposite
I appreciate counters. But not fantasies.
80 percent - really? You have evidence? revive in gunfire - KDR means nothing. A revive in the middle of the gunfire is a net WP bonus for your team even if you are put down again instantly. Blueberries are dumb, I can't argue here.
Now, still, most of what you said is baseless - as in - has no base. Also, what does this have to do with the very well deserved nerf to the RR, which is the point in your original post, no?
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Buster Friently
Rosen Association
2075
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Posted - 2014.03.25 23:35:00 -
[8] - Quote
Michael Arck wrote:Buster Friently wrote:Michael Arck wrote:Skihids wrote:When were MD's all the rage?
I recall a fair amount of complaints, but only from folks who didn't use it. I never saw much use in matches either. It mostly stood out because it was so rare to be killed by one, sort of like how shark attacks make the news.
Are you complaining that you are vulnerable when looking through a scope? If so, you need to realize that it's there to facilitate longer range shots and won't be so hot when used in the middle of the action, just like you don't use a sniper rifle in CQC.
Or did I miss something? You sir are blatantly lying. I don't know about you but I was here for the MD bonanza and it wasn't pretty. A plethora of mercenaries used that thing and a plethora of mercenaries complained about it. You and many others just don't get. You and many others choose to omit information to conjure up any story to go against what I'm saying. If it were true, I would agree with you...but you didn't post the truth about MDs. During the "MD era" the AR was being used at ten times the rate of the MD. Ten times! At this time the AR was being used more frequently than 10 of the 12 weapons in the game - combined. There never has been any time when something other than a bullethose has been the flavor of the game. What you guys seem to think of as FoTM, are actually a second order fluctuation that lives well beneath the ubiquitous of the OP bullethoses. Okay, me discussing this with you is coming to an end. The inclusion of MDs brought about the era of grenade launcher lobs. Folks were killing with it crazy. That's why the MDs now have lights underneath them so you can see their flightpath and anticipate their direction. That's why they were nerfed hardcore. Yes, ARs were still prevalent but it did nothing against many mercs who learned that they can sit back cozy and grenade launch with a nanohive at their feet. I know what I'm talking about. I've played this game many hours for many nights.
Clearly you don't really though. The MDs were nerfed due to an internal LAN game by the devs, not live use. Also, the MDs disappeared after that despite being used less than 10% as often as ARs at the time (yep, I have evidence of this). AR's weren't just prevalent, they made all other weapons pointless. Also, that never really changed, we just got new ARs with new names - until now.
1.8 is a move in the right direction because it encourages weapon diversity by evening the lopsided usefulness, and increasing TTK overall.
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