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Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
3091
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Posted - 2014.03.25 18:25:00 -
[1] - Quote
No
Worst that can happen? It becomes pre 1.7 and vehicles become useless again no matter how you fit it
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3092
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Posted - 2014.03.25 18:51:00 -
[2] - Quote
Roy Ventus wrote:Takahiro Kashuken wrote:No
Worst that can happen? It becomes pre 1.7 and vehicles become useless again no matter how you fit it what? That can't be possible. If Vehicles keep 1.7 stats and AV gets 1.6 stats back, no one should be useless. Explain.
We have less slots and diff mods from 1.6
Swarms can do 3k per volley in 1.6 so an armor tank can go bye bye very easily, as for shield FG can already damage them very easily and quicker firing times makes it even quicker and easier so a triple hardened gunlogi will be the only way to survive
If anything with the balance you change a couple of things not everything at once, right now i see adding in adv/proto hulls and balancing with adv/proto AV as the only option that was its balanced for proto AV vs a proto vehicle
Right now in PC vehicles are fine and usable but in pubs if your against a **** team it will run riot
You do not balance for pubs where the matchmaking is **** to nonexistant and where you can come up against academy players in militia gear
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3094
|
Posted - 2014.03.27 11:14:00 -
[3] - Quote
Atiim wrote:Takahiro Kashuken wrote: We have less slots and diff mods from 1.6
Swarms can do 3k per volley in 1.6 so an armor tank can go bye bye very easily, as for shield FG can already damage them very easily and quicker firing times makes it even quicker and easier so a triple hardened gunlogi will be the only way to survive
If anything with the balance you change a couple of things not everything at once, right now i see adding in adv/proto hulls and balancing with adv/proto AV as the only option that was its balanced for proto AV vs a proto vehicle
Right now in PC vehicles are fine and usable but in pubs if your against a **** team it will run riot
You do not balance for pubs where the matchmaking is **** to nonexistant and where you can come up against academy players in militia gear
Actually, I don't believe HAVs are balanced in PC either. They only seem that way because you field your own vehicles to deal with them Why? Quote 1 | Quote 2 | Quote 3Heck, just read all of this thread here. Care to explain?
3 examples? that it?
In all my time in PC its still roughly the same as before
Sure whoever wins the tank fight gets control and the freedom of the map for a short amount of time until they roll up again but last i checked i cant hack an objective when in a tank let alone control the city, the infantry are small and nimble and can move in and out alot easier
As for rail thats what its supposed to do, deny DS and espc DS which can cause more havok against infantry inside compounds than a tank and can also transport infantry around the map far more easier and faster than a tank
The 3 turrets are all useful in there own way, rails seem to be the most popular now because they can effectively deal with tanks and ds at the same time and have no drawback with CQC
Infantry will always be more valuable than vehicles on the majority of maps and rarely has a loss been down to not enough tanks or even the tanks losing the vehicle battle, its generally down to the infantry because they are the ones that hack and defend key points that vehicles cant do, they are responisble for putting down links/hives/repping ppl and supporting each other
Intelligence is OP
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