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Dust Project 514
Care Bear Cub
305
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Posted - 2014.03.25 17:59:00 -
[1] - Quote
After seeing it used and using it myself for a few matches and I already see problems with it.
This problems I have with it have do with how it works.
The impression I have from it is that it is NOT designed as an nuetral device, but as a defensive one. It works most effectively for avoiding and escaping risky situations.
The problems:
1. Activation by first switching to equipment slot is fine, but requiring to remain within the slot for the duration leaves you defenseless against attacks.
2. Does not disable when damaged. I had shot people while they were cloaked just to see them remain cloaked and run away (Showing that it is a defensive device).
3. It is spamable for half of it's total duration. This isn't a big problem, but can be abused by swift attackers.
4. The profile bonus allows players to be invisble to nearly everything, except the naked eye.
5. The duration and recharge time are currently over kill. They last longer than they should and need to.
The Impression I HAD was that it would be more effective as a active sneaking device for generally reduced detection travel.
My suggested designs:
1. Activation requires switching to device, but can switch out during duration without deactivation, allowing for active preparation for other actions.
2. & 3. Should deactivate and force a hard recharge when high active action is performed (attacking, recieving damage, using other equipment), elimination spamming of the cloak.
4. The Profile bonus should work against Active Scanners and player view detection, BUT should show up on the Tacnet radial (for players that pay attention).
5. The duration and recharge should be reduced to 50% for each variant, to avoid prolonged camping and incentive to hide and recharge. This would keep players on the move if they want to get the most out of the cloak.
And that's it. This is just my opinion based on several matches of experience.
I was hoping to have matches where I could play as a ghost logistic to avoid fights in between helping teammates. Well actually I can still do that. :P
What do you guys thinks? |
Dust Project 514
Care Bear Cub
305
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Posted - 2014.03.25 18:18:00 -
[2] - Quote
Echo 1991 wrote:pagl1u M wrote:You are saying that it works as a defensive device, that is exactly what it was created for. So.... Hardly defensive when a shotty scout is running around quickly killing you then cloaking again.
Exactly. Intentions don't always work out the way the creators hope. Unless CCP likes unbalance.
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Dust Project 514
Care Bear Cub
305
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Posted - 2014.03.25 18:21:00 -
[3] - Quote
Michael Epic wrote:Dust Project 514 wrote:As? I think you're just upset people can get away and you don't get a kill. Their "win" button is bigger than yours and you're wanting it changed immediately. Pretty much everything you just said alludes to "I can't win, so change it." COD mentality.
What you think is wrong. I don't have a problem with other people using it. I've only been killed by maybe less than 5 cloak users in the past few hours.
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Dust Project 514
Care Bear Cub
306
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Posted - 2014.03.25 18:37:00 -
[4] - Quote
Roy Ventus wrote:For the suggestions, I dislike number one and I'm confused on number four, but I like the rest. THank you and I saw that mistake on number four. I forgot to specify what I mean't. Made it seems as if Iwanted players to being invisable to the naked eye, which I actually mean't by the upside down arrow display above players heads.
My bad.
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