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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2136
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Posted - 2014.03.25 14:31:00 -
[1] - Quote
I really like the AS cooldown timer icon. It clearly shows where the AS is at so I don't have to switch back to see where it is at. +1 for quality of life improvement, a few players don't like the scanner because of the changes but it seems pretty good and more situatational now.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The-Errorist
579
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Posted - 2014.03.25 23:20:00 -
[2] - Quote
It's like that for cloak fields too; finally, vehicles aren't the things that show cooldown info. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
385
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Posted - 2014.03.25 23:26:00 -
[3] - Quote
I'd love to see icons like that for currently deployed nanohives / drop uplinks, where they display a green circle around them that cycles down as they're used up or disappears entirely when they're destroyed. |
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2151
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Posted - 2014.03.26 00:04:00 -
[4] - Quote
MINA Longstrike wrote:I'd love to see icons like that for currently deployed nanohives / drop uplinks, where they display a green circle around them that cycles down as they're used up or disappears entirely when they're destroyed.
That is a good idea. There are times that I want to know how many spawns are remaining or how much the hive has left.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Monkey MAC
Rough Riders..
2248
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Posted - 2014.03.26 00:06:00 -
[5] - Quote
MINA Longstrike wrote:I'd love to see icons like that for currently deployed nanohives / drop uplinks, where they display a green circle around them that cycles down as they're used up or disappears entirely when they're destroyed.
I like it, but how would you represent multiple hives from the same slot? Also is it just me or have they changed the FOV slightly?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2154
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Posted - 2014.03.26 00:12:00 -
[6] - Quote
Monkey MAC wrote:MINA Longstrike wrote:I'd love to see icons like that for currently deployed nanohives / drop uplinks, where they display a green circle around them that cycles down as they're used up or disappears entirely when they're destroyed. I like it, but how would you represent multiple hives from the same slot? Also is it just me or have they changed the FOV slightly?
I don't know how to keep track of multiple items or even how to show which is low. Maybe just show the lowest one and Have it turn green on the overview map. I would be fine with being able to tell from the overview map only because I just want to know where the item is that is being used the most and how much it has remaining.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Monkey MAC
Rough Riders..
2249
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Posted - 2014.03.26 00:14:00 -
[7] - Quote
The Robot Devil wrote:Monkey MAC wrote:MINA Longstrike wrote:I'd love to see icons like that for currently deployed nanohives / drop uplinks, where they display a green circle around them that cycles down as they're used up or disappears entirely when they're destroyed. I like it, but how would you represent multiple hives from the same slot? Also is it just me or have they changed the FOV slightly? I don't know how to keep track of multiple items or even how to show which is low. Maybe just show the lowest one and Have it turn green on the overview map. I would be fine with being able to tell from the overview map only because I just want to know where the item is that is being used the most and how much it has remaining.
I was thinking prehaps, breaknthe circle into fragments then green is active/red is empty. so you deploy 1 you get a green circle, deploy 2 and get a green semi-circle, when the first runs out it turns red?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
388
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Posted - 2014.03.26 00:15:00 -
[8] - Quote
The Robot Devil wrote:Monkey MAC wrote:MINA Longstrike wrote:I'd love to see icons like that for currently deployed nanohives / drop uplinks, where they display a green circle around them that cycles down as they're used up or disappears entirely when they're destroyed. I like it, but how would you represent multiple hives from the same slot? Also is it just me or have they changed the FOV slightly? I don't know how to keep track of multiple items or even how to show which is low. Maybe just show the lowest one and Have it turn green on the overview map. I would be fine with being able to tell from the overview map only because I just want to know where the item is that is being used the most and how much it has remaining.
Put different items side by side, and multiple items of same type get a smaller icon and go overtop others. I mean the bottom of the screen isn't really used by a whole lot. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
388
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Posted - 2014.03.26 00:17:00 -
[9] - Quote
Monkey MAC wrote:The Robot Devil wrote:Monkey MAC wrote:MINA Longstrike wrote:I'd love to see icons like that for currently deployed nanohives / drop uplinks, where they display a green circle around them that cycles down as they're used up or disappears entirely when they're destroyed. I like it, but how would you represent multiple hives from the same slot? Also is it just me or have they changed the FOV slightly? I don't know how to keep track of multiple items or even how to show which is low. Maybe just show the lowest one and Have it turn green on the overview map. I would be fine with being able to tell from the overview map only because I just want to know where the item is that is being used the most and how much it has remaining. I was thinking prehaps, breaknthe circle into fragments then green is active/red is empty. so you deploy 1 you get a green circle, deploy 2 and get a green semi-circle, when the first runs out it turns red?
That works too and takes up much less screen space. |
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2155
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Posted - 2014.03.26 00:19:00 -
[10] - Quote
I am easy so anything is better than nothing. It can and will change as time goes on so getting it perfect the first time isn't high on my list. Right now DUST is getting its footing and we should try as many things as possible. We are on a good path, it may be slow and full of bugs but Rome wasn't built in a day and neither was New Eden. Growing pains suck but are easily overcome with patients and feedback.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Iron Wolf Saber
Den of Swords
13729
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Posted - 2014.03.26 00:21:00 -
[11] - Quote
Do it like vehicle icons, if you have multiples it will have multiples.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2155
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Posted - 2014.03.26 00:26:00 -
[12] - Quote
Iron Wolf Saber wrote:Do it like vehicle icons, if you have multiples it will have multiples.
Sounds great to me, anything that helps me do my job better is welcomed. I made 3k WP today just dropping UL with a dragonfly, it would have been nice to know when they were getting close to being depleted or have been destroyed. I know that they make a noise when destroyed but I don't always hear it so I am not sure if the sound is affected by distance.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
392
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Posted - 2014.03.26 00:28:00 -
[13] - Quote
Iron Wolf Saber wrote:Do it like vehicle icons, if you have multiples it will have multiples.
You can get a lot of different nanohives and drop uplinks out though, so for each 'piece' of equipment say like an allotek drop uplink if you only have one out it shows a full circle for that one, but if you drop a second it turns into two semicircles, with no icon for basic, the triangle over the item for adv and the x for pro. And for the rare items that allow 3 deployed - 3 semicircles on one icon. This will save on screen space overall, while keeping you aware of your equipment. |
The-Errorist
580
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Posted - 2014.03.26 00:34:00 -
[14] - Quote
Iron Wolf Saber wrote:Do it like vehicle icons, if you have multiples it will have multiples. Pass these ideas on to CCP. |
Monkey MAC
Rough Riders..
2251
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Posted - 2014.03.26 00:37:00 -
[15] - Quote
MINA Longstrike wrote:Iron Wolf Saber wrote:Do it like vehicle icons, if you have multiples it will have multiples. You can get a lot of different nanohives and drop uplinks out though, so for each 'piece' of equipment say like an alloyed drop uplink if you only have one out it shows a full circle for that one, but if you drop a second it turns into two semicircles, with no icon for basic, the triangle over the item for adv and the x for pro. And for the rare items that allow 3 deployed - 3 semicircles on one icon. This will save on screen space overall, while keeping you aware of your equipment.
Yeah I mean imagine a logi with say 4 uplinks/ 4 nanohives each 3 deployed simultaneously, thats a lot of circles for rather menial information. On deployed equipment you only need to know if its active or not, anything more than that and you risk cluttering the HUD, I would suggest.
BLUE - NON-DEPLOYED (Still in Inventory) GREEN - DEPLOYED (Active) RED - DESTROYED (No longer active, destroyed/empty)
Since you can't restock equipment, or deploy more than a fixed amount per item you would not need more than this. Also don't give HUD info for equipment not on the suit, even if it was previously deployed.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
392
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Posted - 2014.03.26 00:45:00 -
[16] - Quote
Monkey MAC wrote:MINA Longstrike wrote:Iron Wolf Saber wrote:Do it like vehicle icons, if you have multiples it will have multiples. You can get a lot of different nanohives and drop uplinks out though, so for each 'piece' of equipment say like an alloyed drop uplink if you only have one out it shows a full circle for that one, but if you drop a second it turns into two semicircles, with no icon for basic, the triangle over the item for adv and the x for pro. And for the rare items that allow 3 deployed - 3 semicircles on one icon. This will save on screen space overall, while keeping you aware of your equipment. Yeah I mean imagine a logi with say 4 uplinks/ 4 nanohives each 3 deployed simultaneously, thats a lot of circles for rather menial information. On deployed equipment you only need to know if its active or not, anything more than that and you risk cluttering the HUD, I would suggest. BLUE - NON-DEPLOYED (Still in Inventory) GREEN - DEPLOYED (Active) RED - DESTROYED (No longer active, destroyed/empty) Since you can't restock equipment, or deploy more than a fixed amount per item you would not need more than this. Also don't give HUD info for equipment not on the suit, even if it was previously deployed.
I'd rather see each type of equip, whether on suit or not... With semi circles blue for undeployed, purple(?) for undeployed but would exceed cap, full green for deployed but unused with little tick marks that turn red as they're used or go fully red as the equip is destroyed or used up.
In the center of the icon it shows the item type with a little triangle for adv, or x for pro, just a standard icon for bsc. |
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2156
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Posted - 2014.03.26 05:29:00 -
[17] - Quote
Bump so the topic don't get lost, this is a good idea.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Lynn Beck
Wake N' Bake Inc Top Men.
907
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Posted - 2014.03.26 05:31:00 -
[18] - Quote
The-Errorist wrote:It's like that for cloak fields too; finally, vehicles aren't the things that show cooldown info. Ever do both?
They're halfway bugged.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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The-Errorist
581
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Posted - 2014.03.26 18:53:00 -
[19] - Quote
Lynn Beck wrote:The-Errorist wrote:It's like that for cloak fields too; finally, vehicles aren't the things that show cooldown info. Ever do both? They're halfway bugged. Did you report that bug? |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
398
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Posted - 2014.03.26 21:04:00 -
[20] - Quote
baaaamp |
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