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Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
166
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Posted - 2014.03.25 13:37:00 -
[1] - Quote
So there's gonna be tank changes in a hot fix coming up (u rock ccp). What should the changes be? Honestly all they have to do is decrease the range and damage of the rail gun, and only give militia tanks 1 low and 1high slot (3 at max). Ccp u do want 3 tanks still rolling around the match but they need to be weak especially since they're only 70K
Plz dont remove militia tanks cuz we need a vehicle battle but just make militia tanks a fun way to throw some isk away
BORN CALDARI
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Harpyja
Molon Labe. General Tso's Alliance
1393
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Posted - 2014.03.25 13:52:00 -
[2] - Quote
I doubt militia tanks will ever be removed.
But I do count on militia tanks getting a further reduction to their effectiveness.
As you said, a 70k ISK tank shouldn't be powerful. Much less with 0 SP.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Deltahawk Durango
Hellstorm Inc League of Infamy
165
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Posted - 2014.03.25 13:57:00 -
[3] - Quote
pg/cpu nerf for militia tanks pg/cpu increase for hardeners and turbo
and if railgun damage is nerfed, blasters should be nerfed equally
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
167
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Posted - 2014.03.25 13:58:00 -
[4] - Quote
Deltahawk Durango wrote:pg/cpu nerf for militia tanks pg/cpu increase for hardeners and turbo
and if railgun damage is nerfed, blasters should be nerfed equally Yeah maybe not damage but just range But something tells me they do want to nerf the range that much cuz it's Caldari tech
BORN CALDARI
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IMPAIRS YOUR ABILITY
WASTELAND JUNK REMOVAL Top Men.
273
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Posted - 2014.03.25 13:58:00 -
[5] - Quote
Get rid of large blaster turrets, the math on the amount of a force multiplier they are doesn't add up |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1144
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Posted - 2014.03.25 13:59:00 -
[6] - Quote
The problem with all vehicles right now is hardener stacking. Just only allow a single hardener to be fit to a vehicle or vastly reduce the DMG % reduction of hardeners.
Investigate 9/11
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Joseph Ridgeson
WarRavens League of Infamy
785
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Posted - 2014.03.25 14:00:00 -
[7] - Quote
1 high and 1 low is a rough idea, but 2:2 is bad as well at least in my opinion. It shows NO difference in a Sica or a Soma. Since you can armor tank a sica decently, just use a Sica and get more CPU/PG and use damage mods (most Sicas I have seen are thus). I would suggest 2:1 for the Sica and 1:2 for the Soma.
Militia gear serves too good of a purpose to be destroyed. Would be a huge risk to hope you like tanks and dump hundreds of thousands or millions into them to try 'em.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
167
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Posted - 2014.03.25 14:01:00 -
[8] - Quote
That sounds good^ Plus make blasters have a 50% reduction to infantry
BORN CALDARI
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Espartoi
Krusual Covert Operators Minmatar Republic
137
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Posted - 2014.03.25 14:01:00 -
[9] - Quote
That was fast, the patch was just released and now begin a how to fix [insert name] topic...
I think i really need to see whats going on.
I win you lose.
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Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
167
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Posted - 2014.03.25 14:02:00 -
[10] - Quote
Espartoi wrote:That was fast, the patch was just released and now begin a how to fix [insert name] topic...
I think i really need to see whats going on. Well I haven't even played it but they said they are gonna hot fix tanks so.....
BORN CALDARI
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