True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8897
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Posted - 2014.03.25 22:51:00 -
[1] - Quote
Xaviah Reaper wrote:If CCP could sticky this thread, the data will be more extensive and therefore provide more purpose.
There are already posts requesting 1.9 changes and ideas. So I would like to put it to a vote.
The system - read the options below. Select one choice for what you feel 1.9's centre point / main focus should be. Comment with the #_ of your final decision, then (if you want to) include a brief reason as to why you have made this choice.
#1 - sort out all imbalance, no new content please.
#2 - finish adding content, then worry about imbalance.
#3 - introduce the player owned-market.
#4 - introduce PvE.
#5 - focus on the NPE (new player experience)
#6 - other (please specify in your best English)
The closing date is tba. If CCP decide to use this data, we must vote sensibly and with the future of the game at heart.
On the closing date, I will personally count up the total and report them in an edit. Reaper
Democracy is weak and overrated so sayeth the Amarr!
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9208
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Posted - 2014.04.03 00:00:00 -
[2] - Quote
Constable Jones wrote:#4. PvE is the MOST important thing.
Brilliant for the New Player Experience as it gives a relatively safe environment to learn the mechanics properly, not to mention letting everyone else let off some steam by playing without the risk of getting steamrolled by full squads of Proto-carrying High-SP vets.
Set it up with various levels of difficulty, each offering variable ISK/SP rewards, with the top level -almost- (but not quite) matching standard Pub matches.
Hell, you could even add in Factional PvE potentially, let people work on their LP outwith PVP.
Hell I think PvE should have some of the hardest and most difficult content at higher levels, paying out good ISK values, contributing no kills and only deaths, but be a huge challenge for even experienced players.
Sure I think PvE should be a part of NPE but limiting it there is short sighted. PvE could have more significance too for higher SP players.
If Lvl 1-2 missions were NPE and helped learn game basics, Lvl 3-5 could provide extensive challenges for squads, corps, etc requiring heavy team work to even survive with the chances of rare weapon/ module drops being high.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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