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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Denesian Morenti
The Neutral Zone
12
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Posted - 2014.03.25 12:57:00 -
[1] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
"Stupid question", but what does EHP mean?
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Denesian Morenti
The Neutral Zone
12
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Posted - 2014.03.25 13:32:00 -
[2] - Quote
SgtDoughnut wrote:Denesian Morenti wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. "Stupid question", but what does EHP mean? Effective hp It is more relevent in eve where you have passive and active hardners to change your resistance to damage types, you increase your ehp by either giving yourself more hp or making that hp harder to drain away.
Thanks! |
Denesian Morenti
The Neutral Zone
12
|
Posted - 2014.03.25 13:43:00 -
[3] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
Does this apply to sentinel, commando or both? Worried that you are going to make the commando a paper tiger again. I could see the sentinel EHP being to high with the resistance bonuses though. |
Denesian Morenti
The Neutral Zone
12
|
Posted - 2014.03.25 14:10:00 -
[4] - Quote
CCP Logibro wrote:Denesian Morenti wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. Does this apply to sentinel, commando or both? Worried that you are going to make the commando a paper tiger again. I could see the sentinel EHP being to high with the resistance bonuses though. Sentinel and Basic Heavy, not Commando.
THANKS!!!!!!!!!!!!!!! |
Denesian Morenti
The Neutral Zone
12
|
Posted - 2014.03.25 15:25:00 -
[5] - Quote
bamboo x wrote:CCP Logibro wrote:Sentinel and Basic Heavy, not Commando. I've got to admit man, I'm worried for the Min and Cal Sentinels. I've been killing them pretty effectively already in the Amarr Sentinel. Even with the basic and militia gear. My squad mates were destroying Cal sentinels with shotguns. Hell, I even beat a Min sentinel with a militia scrambler pistol. Are you sure it's wise to make the squishy ones even weaker?
Shields always go down quicker than armor. CCP, please keep this in mind.
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