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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
234
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Posted - 2014.03.24 19:06:00 -
[1] - Quote
Below are all the EHP values for the new 1.8 Sentinel suits. All values were made using max armor, shield, and sentinel skills. All suits were tanked, being they were only fit with complex extenders or plates. I hope maybe this information will influence your choice in suit come tomorrow All links to math are posted below values. Thank you.
Minmatar Hybrid - Plasma = 1681 Hybrid - Railgun = 1550 Projectile = 1509 Laser = 1745 Explosive (splash) = 2113 Average of all values = 1719.6 (1720) Effective HP https://forums.dust514.com/default.aspx?g=posts&m=1971230#post1971230
Caldari Hybrid - Plasma = 1722 Hybrid - Railgun = 1634 Projectile = 1578 Laser = 1685 Explosive (splash) = 2288 Average of all values = 1781.4 (1782) Effective HP https://forums.dust514.com/default.aspx?g=posts&m=1971028#post1971028
Gallente Hybrid - Plasma = 1900 Hybrid - Railgun = 1912 Projectile = 1855 Laser = 2032 Explosive (splash)= 2325 Average of all values = 2004.8 (2005) Effective HP https://forums.dust514.com/default.aspx?g=posts&t=150046
Amarr Hybrid - Plasma = 1871 Hybrid - Railgun = 1824 Projectile = 1908 Laser = 1992 Explosive (splash)= 2323 Average of all values = 1983.6 (1984) Effective HP https://forums.dust514.com/default.aspx?g=posts&m=1970353#post1970353 |
Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
239
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Posted - 2014.03.25 05:38:00 -
[2] - Quote
how did no one see this
Also, my post is different from the other guys because I wanted to see the maximum EHP values achievable with each suit. Why are you all so critical? No I didn't compare each individual plate No I didn't calculate vs. proficiency Yes I only fit each suit with pure HP Because that was my goal, to see the maximum ehp achievable. There was no other goal. That is the only info I intended to figure out. I figured it out. Here it is. If for some reason you think I "didn't do a good enough job", then go do what I didn't, and make a post about it. That is all.
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AfroSunshineY Consequence
R 0 N 1 N
238
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Posted - 2014.03.25 05:48:00 -
[3] - Quote
Actually, I think this is really good. makes the minmatar seem way UP though! |
Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
240
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Posted - 2014.03.25 05:51:00 -
[4] - Quote
AfroSunshineY Consequence wrote:Actually, I think this is really good. makes the minmatar seem way UP though!
*gives like
Now we have same # of likes *fist bump* |
AfroSunshineY Consequence
R 0 N 1 N
241
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Posted - 2014.03.25 05:52:00 -
[5] - Quote
Nice.
EDIT: i just realized we could literally just keep posting and liking in perpetuity. |
bamboo x
Eternal Beings Proficiency V.
324
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Posted - 2014.03.25 05:56:00 -
[6] - Quote
Wow, shields really are crap in this game. I'd expect Caldari to have higher numbers VS hybrid railgun, explosive, and projectile than it does.
You know, that Gallente one really will be viable... just not against Amarr Sentinels.
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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Oswald Rehnquist
1310
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Posted - 2014.03.25 05:59:00 -
[7] - Quote
You know what I just noticed,
Projectile weapons are the weakness of 3 of the 4 Sentinels, on top of the CR being the best paper theory 1.8 service rifle
Below 28 dB
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LT Dans Legs
Bullet Cluster
315
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Posted - 2014.03.25 08:00:00 -
[8] - Quote
Nice post. Thanks for doing the math. I hate math lol.
To Live Is To Die
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Ghosts Chance
Inf4m0us
1550
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Posted - 2014.03.25 08:31:00 -
[9] - Quote
Oswald Rehnquist wrote:You know what I just noticed,
Projectile weapons are the weakness of 3 of the 4 Sentinels, on top of the CR being the best paper theory 1.8 service rifle
not true actually, but you would have to make your own spreadsheet and start factoring in proficiancy and actual builds to see why.
best 2 rifles of 1.8 are scrambler and rail for overall type coverages
thats the problem with doing calculations without proficiancy and with MAXED brick tanks, it doesnt show you the actual numbers you would need to make that call.
to OP:
the purpose of gathering and oganising data for the community like this is to help people make informed choices and to explore the ins and outs of the weaknesses and strengths.
your calculations do niether, and are spreading more disinformation then they are information. |
Oswald Rehnquist
1312
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Posted - 2014.03.25 08:56:00 -
[10] - Quote
Ghosts Chance wrote:Oswald Rehnquist wrote:You know what I just noticed,
Projectile weapons are the weakness of 3 of the 4 Sentinels, on top of the CR being the best paper theory 1.8 service rifle not true actually, but you would have to make your own spreadsheet and start factoring in proficiancy and actual builds to see why. best 2 rifles of 1.8 are scrambler and rail for overall type coverages thats the problem with doing calculations without proficiancy and with MAXED brick tanks, it doesnt show you the actual numbers you would need to make that call.
The combat rifle was found superior dps wise to all the other rifles in another post to all the other rifles when dps, let alone the best damage profile in the game. I'm pretty sure that would factor into the the game as the best singular weapon. https://forums.dust514.com/default.aspx?g=posts&t=150170 https://forums.dust514.com/default.aspx?g=posts&t=146201
Top it off with Armor > Shields when it comes to tanking.
It's late for me so pardon me (2am) if I'm glancing over something obvious, the proficiency change would just be a flat 15% less ehp to either armor or shields, if it wasn't implemented, it should have been (being more open with the math would be nice as well). But max brick tanking is more of a proof of concept as we know most have at least one or two regen based modules (maybe an advance dam mod if cpu is short?) but the degree of freedom makes it difficult to predict how fits will fly, I just saw his max ehp as just a form of stability.
Below 28 dB
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Ghosts Chance
Inf4m0us
1552
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Posted - 2014.03.25 09:07:00 -
[11] - Quote
Oswald Rehnquist wrote:Ghosts Chance wrote:Oswald Rehnquist wrote:You know what I just noticed,
Projectile weapons are the weakness of 3 of the 4 Sentinels, on top of the CR being the best paper theory 1.8 service rifle not true actually, but you would have to make your own spreadsheet and start factoring in proficiancy and actual builds to see why. best 2 rifles of 1.8 are scrambler and rail for overall type coverages thats the problem with doing calculations without proficiancy and with MAXED brick tanks, it doesnt show you the actual numbers you would need to make that call. The combat rifle was found superior in its combination of dps / cpu/pg / damage profile wise to all the other rifles. I'm pretty sure that would factor into the the game as one of the best singular weapon. https://forums.dust514.com/default.aspx?g=posts&t=150170https://forums.dust514.com/default.aspx?g=posts&t=146201Top it off with Armor > Shields when it comes to tanking. It's late for me so pardon me (2am) if I'm glancing over something obvious, the proficiency change would just be a flat 15% less ehp to either armor or shields, if it wasn't implemented, it should have been (being more open with the math would be nice as well). But max brick tanking is more of a proof of concept as we know most have at least one or two regen based modules (maybe an advance dam mod if cpu is short?) but the degree of freedom makes it difficult to predict how fits will fly, I just saw his max ehp as just a form of stability.
i made quite a bit of spreadsheets to come to that conclusion but in short.
scramblers are excedingly powerful against everything that isnt a sentinal or gallante, wich is a huge majority of the available dropsuit selection. but their weakness is also the easyest to exploit so when they hit a counter they feel it HARD.
combat rifles are powerful that is true and on paper are the best choice but situations tend to differ and it gets beat by the rail rifles ability to pull the range card.
rail rifle is king for the same reason that the old sharpshooter skill was king... range is the most powerful factor in weapons and its damage profile in my spreadsheets are JUST slightly behind the combat rifle, so for the difference of 1-2 bullets worth of HP you gain conciderable advantage in terms of range.
rail rifle is best in show, the best all round rifle in the game.
combat rifle comes in second, becuase the lwoer range means it requires more skill to obtain the same performance of the rail rifle.
the scrambler is a REALLY powerful option as its high alpha damage combined with high ROF high damage strikes makes it a contender against everything that isnt an amaar or galente heavy, but those two suits trump alot of things in 1.8 so thats why it deserves its place.
IF you can use a combat rifle well, then it edges out over the rail, but for general puposes the rail just wins out becuase the high per bullet damage figure and its higher range give it the BEST damage projection hands down, and its hard to really show just how much of an advantage that brings using math. |
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