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Temias Mercurial
ANGEL FLEET
26
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Posted - 2014.03.24 12:32:00 -
[1] - Quote
The actual TTK with the rifles is not too different from their current TTK. It's about 75-100 points more with the new stat, about 10 bullets essentially, with an automatic, if you're a decent aim. You'll still be able to kill people with single magazines, assuming you can land 65-80% of your shots. |
Temias Mercurial
ANGEL FLEET
27
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Posted - 2014.03.24 14:30:00 -
[2] - Quote
Cody Sietz wrote:I wanna see what happens.
Though I agree with you on most points, but disagree on others(like lowering RoF)
The ScR needed a balance, and this is how they chose to do it...we will see how it plays out(I think a hipfire and and heat build up nerf would have been fine, also maybe dropping the RoF for that weapon would have been good)
The ScR is quite balanced, due to the fact that it's semi-automatic. Also, when so few people use it, why is this even an issue? I see one ScR in every 40 games or so. I know I'm not the only one using it, but is sure seems like it. The weapon is highly skilled, high risk, high reward. Automatic weapons tend to assist the players aim, as they are not dependent upon each individual shot. It may be powerful, but everything kills in the same amount of the time with infinite ammunition anyway. That's one of the perks of the ScR thought, if you're a decent shot, you won't have to worry about your reserves. |
Temias Mercurial
ANGEL FLEET
29
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Posted - 2014.03.24 17:22:00 -
[3] - Quote
Master Smurf wrote:Temias Mercurial wrote:Cody Sietz wrote:I wanna see what happens.
Though I agree with you on most points, but disagree on others(like lowering RoF)
The ScR needed a balance, and this is how they chose to do it...we will see how it plays out(I think a hipfire and and heat build up nerf would have been fine, also maybe dropping the RoF for that weapon would have been good) The ScR is quite balanced, due to the fact that it's semi-automatic. Also, when so few people use it, why is this even an issue? I see one ScR in every 40 games or so. I know I'm not the only one using it, but is sure seems like it. The weapon is highly skilled, high risk, high reward. Automatic weapons tend to assist the players aim, as they are not dependent upon each individual shot. It may be powerful, but everything kills in the same amount of the time with infinite ammunition anyway. That's one of the perks of the ScR thought, if you're a decent shot, you won't have to worry about your reserves. Oh the SCR does the same as well - aim slightly left or right of your target and charge a shot and fire. The main reason you see less Scramblers are due to the rise of the Rail and Combat but that doesnt mean that the spamming of 70-80 dmg shots was balanced. All of the rifles needed balancing in different ways but CCP hasnt figured out how to find the nuggets on their forum or cant program those nuggets. ON TTK - Once again they attacked it on many fronts while making some weird sidesteps - no HMG, No Vehicle, no armor speed penalty change. I guess its round 1.
Actually, even before 1.7, ScR were somewhat of a rarity, in my experience. The fact that the ScR can deal 70-80 damage shots is insignificant when only 1-2 shots from a RR or CR deal greater to or equal damage. The charge shot is what people regard as "OP", but you only have about 5 more shots left before overheating. It's the greatest 1v1 weapon, but it's unlikely that the average user will be able to take on multiple enemies without overheating, and then dying, due to the fact that RR and CR can easily kill 2-3 people per magazine. The ScR is efficient, but with great cost. The ScR does not assist the user with automatic fire like the other three rifles.
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