Kara Anschel
Tech Guard RISE of LEGION
60
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Posted - 2014.03.24 05:38:00 -
[1] - Quote
This might be a shocker, but I really don't think tanks are OP, I just don't think they are tiered or balanced well. We only have two tiers of vehicle (mlt, and std) but we have four tiers of AV (mlt, std, adv, pro). It's very hard to balance 4 tiers around 2 tiers. It also doesn't help that there are four tiers of modules for tanks, so a standard tank or a militia tank can fit all the way to proto but still be just a standard tank.
Vehicles are annoying sure, but people simply don't AV. When my corp squads up, it's generally me with a Kaalakiota forge and my Corp Leader with his Ishukone. We also have a resident rail tanker whose been trying infantry lately. Anywho, if any combination of the three of us pull out rails or forges, the vehicle game is done. We win. Even doubled hardened Maddies have trouble with this kind of firepower. However, we will be the only people running AV the entire game. AV generally doesn't start in my games until I start slinging slugs at people. People normally don't pull out the AV fits until six Somas hit the field, and sorry kiddies but that's too late.
I can understand why people are hesitant to AV however, simply put, without vehicles you are useless. Swarms are only lock on, PLC is a joke (still get kills with it on occasion), and unless you practice, popping redberries with a forge is difficult (my favorite pastime). I guess you could get vehicles with the MD, but until 1.8 drops I don't think it's even viable. AV means almost entirely removing your AI capability for the off chance a tank rolls your way WITHOUT hardeners. (Seriously though, **** hardeners)
1.8 may not seem to address vehicles but I do think it is a step in the right(ish) direction. All racial commando suits are coming out, Gallente and Minmatar damage buffs work for the light AV, and they all have an equipment slot for hives. WP for damaging vehicles will help too. Now people actually have some intensive to shoot at that tank, points are points. Much better than offloading 15k damage into something, watch it speed away, double hardened, and get nothing but a railgun to the face.
1.8 is not without downsides however, the nerf to damage mods and proficiencies is going to hurt (The forge still works wonders at advanced without mods though, so I'm not too concerned). These nerfs hit the swarm launcher very hard, but if the damage bug is ever fixed, it will still get a performance jump to what we see today.
Personally, I think we need less time between patches and lighter patches, even if they are as simple are just bringing proficiency back to what it was. Two weeks should be enough time to see how these changes all play out, and then change accordingly. |