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Lorhak Gannarsein
Science For Death
2272
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Posted - 2014.03.23 09:31:00 -
[1] - Quote
Yes, I watched Judge's video.
Yes, I agreed with nearly everything he said.
No, I don't see how that changes the broken-ness of swarms.
What I got from that was that DS resist to swarms was broken, and that shield recharge breaking needs to be looked at.
Swarms are no more broken than they were before. Forges have similar issues dealing with multiple hardeners, though obviously not as pronounced.
(I do think Judge could have been more rigorous, however. I don't know, for example, whether or not the STD DSes have the same resists, and to the best of my recollection that wasn't tested. His testing environment was also subpar. I'd think it'd be better had he tested the swarms with a cooperative party on the other side, and preferably with one on his side also.)
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Asha Starwind
DUST University Ivy League
561
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Posted - 2014.03.23 09:45:00 -
[2] - Quote
Lorhak Gannarsein wrote:Yes, I watched Judge's video.
Yes, I agreed with nearly everything he said.
No, I don't see how that changes the broken-ness of swarms.
What I got from that was that DS resist to swarms was broken, and that shield recharge breaking needs to be looked at.
Swarms are no more broken than they were before. Forges have similar issues dealing with multiple hardeners, though obviously not as pronounced.
(I do think Judge could have been more rigorous, however. I don't know, for example, whether or not the STD DSes have the same resists, and to the best of my recollection that wasn't tested. His testing environment was also subpar. I'd think it'd be better had he tested the swarms with a cooperative party on the other side, and preferably with one on his side also.)
It's just the 'your doing it wrong' crowd changing their tune now that some proof has been dropped in front of them. Too many people like to comment on the things they don't even use.
Mad Bomber
Now with 50% less profile
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Lorhak Gannarsein
Science For Death
2272
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Posted - 2014.03.23 10:02:00 -
[3] - Quote
It seems like people are seeing these videos and reading entirely the wrong thing into them.
I mean, I've seen a few people calling for a flat damage buff to swarms.
Which is ridiculous, because the kind of damage they'd need to fix the issues they're currently experiencing would be incredible.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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straya fox
Sad Panda Solutions
265
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Posted - 2014.03.23 10:16:00 -
[4] - Quote
Proto swarms do a similar amount of damage to a proto forge gun on paper, but the results are very different.
I don't know whats going on but something does not seem right. |
Medic 1879
Forsaken Immortals Top Men.
1921
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Posted - 2014.03.23 10:17:00 -
[5] - Quote
You already named the issues the dont stop shield regen and DS's get a large resist for some reason CCP just need to fix these 2 problems then see how swarms stand instead of buffing them.
Lead Diplomat for Forsaken Immortals.
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Django Quik
Dust2Dust.
2493
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Posted - 2014.03.23 10:24:00 -
[6] - Quote
Whether the problem is attributed to swarms themselves or the vehicles in question, something is broken. As we all know people on these forums are generally pretty poor at expressing what they actually mean.
The video is already pretty long as it is and gets the main points across sufficiently, so putting extra stuff in just for "completeness" would be a little OTT.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Lorhak Gannarsein
Science For Death
2272
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Posted - 2014.03.23 10:27:00 -
[7] - Quote
Django Quik wrote:Whether the problem is attributed to swarms themselves or the vehicles in question, something is broken. As we all know people on these forums are generally pretty poor at expressing what they actually mean.
The video is already pretty long as it is and gets the main points across sufficiently, so putting extra stuff in just for "completeness" would be a little OTT.
I know, I think it could have been formatted better too :P
Not that I could be bothered, though.
I just think it could have been more 'scientific'.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Lady MDK
Kameira Lodge Amarr Empire
70
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Posted - 2014.03.23 10:32:00 -
[8] - Quote
Judge does tend to do very good analysis of these issues.
I took out a militia Dropship yesterday in one shot from my swams (standard spec) he was unfitted and I think someone else was shooting as well as he had no shields when I fired.
This is as it should be I think... However once a drop ship has a tank its another matter on the whole... in most cases.
One thing I also try to bear in mind is i'm only a medium suit with the lightest class of AV gun currently in game maybe one or two of us shouldn't be able to tackle a tanked dropship. Maybe that's a job for the heavier classes of weapon in my opinion. Now if a decent spec forge or other heavy AV weapons (when we get them, nudge nudge ccp ;)) has trouble that's another problem.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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BrownEye1129
Death In Xcess Corporation
169
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Posted - 2014.03.23 10:36:00 -
[9] - Quote
I want to believe the swarm missiles are exploding prior to impact and that is why they are utter ****. 3 Packed AV Nades, and 3 Proto Swarms with 3 Complex Mods "should" pop a militia tank. The very least drop it below 50%!! Nope not a problem with Tank/AV Balance. Matter of fact reduce the effectiveness of Damage Mods bc I scare tanks into using a hardener. Can't be having that. I would really enjoy a Weapon SP refund, swarms are "NOT" the same swarms I spec'ed into. Please Fix or give us back our SP. Quit trolling us already. |
Judge Rhadamanthus
Amarr Templar One
1717
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Posted - 2014.03.23 11:26:00 -
[10] - Quote
Lorhak Gannarsein wrote:
(I do think Judge could have been more rigorous, however. I don't know, for example, whether or not the STD DSes have the same resists, and to the best of my recollection that wasn't tested. His testing environment was also subpar. I'd think it'd be better had he tested the swarms with a cooperative party on the other side, and preferably with one on his side also.)
I did respond to you on this here.
Everything Dropship youtube channel
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Lorhak Gannarsein
Science For Death
2275
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Posted - 2014.03.23 11:39:00 -
[11] - Quote
Judge Rhadamanthus wrote:Lorhak Gannarsein wrote:
(I do think Judge could have been more rigorous, however. I don't know, for example, whether or not the STD DSes have the same resists, and to the best of my recollection that wasn't tested. His testing environment was also subpar. I'd think it'd be better had he tested the swarms with a cooperative party on the other side, and preferably with one on his side also.)
I did respond to you on this here. Lorhak Gannarsein wrote:........I do think he might have been more meticulous in his live testing. It seems a bit off that he's showing us during a battlefield scenario; there are all sorts of variables that must be taken into account when doing something like that. I saw a few swarm missiles impact on terrain at several points in the video, for example...... As it is, the video is essentially 21 minutes of spectacle with a few graphs being the only important things there. This is a video about the issues. This is in no way the sum total of my testing nor representative of how I gather all my data. It does however form part of the testing. If a control test shows swarms can kill an ADS in 10 hits for example but in no real battle is it possible to ever land 10 hits then the control test does not represent anything other than raw numbers. Many people need to see it rather than just look at a chart that says it. A chart can be dismissed more easily then watching 3 of us trying to take on a vehicle can. You need both control battle tests and "in the wild" battle data, These are also useless without a data model. to look for anomalies and run many scenarios. Also who wants to watch 20 minutes of me standing in a corner shooting 11 different builds of a swarm launcher into an ads..Then again into a tank...then a LAV?
...
It probably says something about me that I would watch that.
Anyway, thanks for the indepth response! That wasn't really the thrust of my post, though; I was more despairing of the community's interpreting the results.
Again, I absolutely agree with your conclusions, and I'm incredibly glad that someone has the time, equipment and inclination to do things like this!
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Takahiro Kashuken
Red Star. EoN.
3070
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Posted - 2014.03.23 11:53:00 -
[12] - Quote
Shield regen is fine
Swarms are explosive, shield is 70% resistance to explosive, also each missile hits on its own so if it doesnt breach the damage limit it wont cause damage and the shield will rep back
Intelligence is OP
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Shadow Archeus
OSG Planetary Operations Covert Intervention
342
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Posted - 2014.03.23 11:57:00 -
[13] - Quote
I agree that it showed that hardeners are more broken than swarms are
However I also believe that a full barrage of swarms SHOULD interupt shield regen Swarms SHOULD have a better damage % on Ds as well
Running stacked hardeners are more broken that swarms are
Real heavies use lasers
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Kigurosaka Laaksonen
DUST University Ivy League
705
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Posted - 2014.03.23 12:12:00 -
[14] - Quote
It seems as though swarms should do x amount of damage per missile, but, according to Judge's video, do significantly less damage. Am I interpreting that incorrectly? What other way is there to interpret this? EDIT: There is no other way to interpret this. In game, we are told swarms do x amount of damage. In practice, they do much less. END EDIT
"I don't know, for example, whether or not the STD DSes have the same resists"
Resist rely on whether you're shooting shield or armor and with what weapon type (explosive does -20% to shields and +20% to armor). Resists are completely independent of the suit/vehicle involved. It's that simple. Takahiro's statement, for example, is completely wrong. "Swarms are explosive, shield is 70% resistance to explosive..." As I said, resistances rely on you hitting shield or armor and with what weapon type. Shields don't have a 70% resistance to explosive weapons. Instead, explosive weapons do -20% damage to shields.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Texs Red
DUST University Ivy League
324
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Posted - 2014.03.23 12:12:00 -
[15] - Quote
The reduction to swarm damage used to be the only reason dropships could survive in Chromosome. Prior to the super hardeners and AV nerf of 1.7 it was really only feasible to run with 1 hardener so around 25% passive or 35% active was about as good as you could do. Back then swarms also locked out to 400m, which was usually the entire play field, and they were homing. I believe Judge actually did a video about how imbalanced 400m of homing AV range was for this game. |
Lorhak Gannarsein
Science For Death
2275
|
Posted - 2014.03.23 12:26:00 -
[16] - Quote
Shadow Archeus wrote:I agree that it showed that hardeners are more broken than swarms are
However I also believe that a full barrage of swarms SHOULD interupt shield regen Swarms SHOULD have a better damage % on Ds as well
Running stacked hardeners are more broken that swarms are
I never said they shouldn't. Neither did Judge, for the record.
Kigurosaka Laaksonen wrote:It seems as though swarms should do x amount of damage per missile, but, according to Judge's video, do significantly less damage. Am I interpreting that incorrectly? What other way is there to interpret this? EDIT: There is no other way to interpret this. In game, we are told swarms do x amount of damage. In practice, they do much less. END EDIT
"I don't know, for example, whether or not the STD DSes have the same resists"
Resist rely on whether you're shooting shield or armor and with what weapon type (explosive does -20% to shields and +20% to armor). Resists are completely independent of the suit/vehicle involved. It's that simple. Takahiro's statement, for example, is completely wrong. "Swarms are explosive, shield is 70% resistance to explosive..." As I said, resistances rely on you hitting shield or armor and with what weapon type. Shields don't have a 70% resistance to explosive weapons. Instead, explosive weapons do -20% damage to shields.
Judge's video showed that ADS had inherent 25% resist on shields and 45% resist on armour against swarms (potentially). I don't recall whether or not he showed the numbers for the STD DSes.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Garrett Blacknova
Codex Troopers
4585
|
Posted - 2014.03.23 12:33:00 -
[17] - Quote
Swarms are not broken because of the raw numbers on them.
They're broken because of the ability for shields to rep through them, and the ability for armour reps to exceed their DPS.
Swarms themselves might not need alteration, but there are game mechanics which result in Swarms being broken, and EITHER Swarms need a buff OR those mechanics need to be changed. |
jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:40:00 -
[18] - Quote
Lorhak Gannarsein wrote:Yes, I watched Judge's video.
Yes, I agreed with nearly everything he said.
No, I don't see how that changes the broken-ness of swarms.
What I got from that was that DS resist to swarms was broken, and that shield recharge breaking needs to be looked at.
Swarms are no more broken than they were before. Forges have similar issues dealing with multiple hardeners, though obviously not as pronounced.
(I do think Judge could have been more rigorous, however. I don't know, for example, whether or not the STD DSes have the same resists, and to the best of my recollection that wasn't tested. His testing environment was also subpar. I'd think it'd be better had he tested the swarms with a cooperative party on the other side, and preferably with one on his side also.) Shields need to keep thier regen under fire, or this becomes like 1.6 Maddy 514
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:41:00 -
[19] - Quote
Garrett Blacknova wrote:Swarms are not broken because of the raw numbers on them.
They're broken because of the ability for shields to rep through them, and the ability for armour reps to exceed their DPS.
Swarms themselves might not need alteration, but there are game mechanics which result in Swarms being broken, and EITHER Swarms need a buff OR those mechanics need to be changed. If shields cant rep through an anti ARMOR weapon then I will never use a shield vehicle again, I'll use a op armor vehucke
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:42:00 -
[20] - Quote
Lorhak Gannarsein wrote:Shadow Archeus wrote:I agree that it showed that hardeners are more broken than swarms are
However I also believe that a full barrage of swarms SHOULD interupt shield regen Swarms SHOULD have a better damage % on Ds as well
Running stacked hardeners are more broken that swarms are I never said they shouldn't. Neither did Judge, for the record. Kigurosaka Laaksonen wrote:It seems as though swarms should do x amount of damage per missile, but, according to Judge's video, do significantly less damage. Am I interpreting that incorrectly? What other way is there to interpret this? EDIT: There is no other way to interpret this. In game, we are told swarms do x amount of damage. In practice, they do much less. END EDIT
"I don't know, for example, whether or not the STD DSes have the same resists"
Resist rely on whether you're shooting shield or armor and with what weapon type (explosive does -20% to shields and +20% to armor). Resists are completely independent of the suit/vehicle involved. It's that simple. Takahiro's statement, for example, is completely wrong. "Swarms are explosive, shield is 70% resistance to explosive..." As I said, resistances rely on you hitting shield or armor and with what weapon type. Shields don't have a 70% resistance to explosive weapons. Instead, explosive weapons do -20% damage to shields. Judge's video showed that ADS had inherent 25% resist on shields and 45% resist on armour against swarms (potentially). I don't recall whether or not he showed the numbers for the STD DSes. So basicly armor has more tank to swarms than shields? Explosives do 80% damage to shields, but armor its 55%?
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:44:00 -
[21] - Quote
Shadow Archeus wrote:I agree that it showed that hardeners are more broken than swarms are
However I also believe that a full barrage of swarms SHOULD interupt shield regen......no, it shouldnt Swarms SHOULD have a better damage % on Ds as well
Running stacked hardeners are more broken that swarms are
Closed beta vet
Tears, sweet delicious tears
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Garrett Blacknova
Codex Troopers
4587
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Posted - 2014.03.23 12:49:00 -
[22] - Quote
jerrmy12 kahoalii wrote:Garrett Blacknova wrote:Swarms are not broken because of the raw numbers on them.
They're broken because of the ability for shields to rep through them, and the ability for armour reps to exceed their DPS.
Swarms themselves might not need alteration, but there are game mechanics which result in Swarms being broken, and EITHER Swarms need a buff OR those mechanics need to be changed. If shields cant rep through an anti ARMOR weapon then I will never use a shield vehicle again, I'll use a op armor vehucke As long as VEHICLES can rep through anti-VEHICLE weapons, I'll be saying something is wrong.
Plasma Cannons can't be repped through by shields or armour. Neither can Forge Guns. Neither can high-end AV Grenades, which aren't even meant to be a primary AV weapon. Why should Swarms be the ONLY anti-vehicle weapon incapable of harming certain vehicles? |
jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:51:00 -
[23] - Quote
Garrett Blacknova wrote:jerrmy12 kahoalii wrote:Garrett Blacknova wrote:Swarms are not broken because of the raw numbers on them.
They're broken because of the ability for shields to rep through them, and the ability for armour reps to exceed their DPS.
Swarms themselves might not need alteration, but there are game mechanics which result in Swarms being broken, and EITHER Swarms need a buff OR those mechanics need to be changed. If shields cant rep through an anti ARMOR weapon then I will never use a shield vehicle again, I'll use a op armor vehucke As long as VEHICLES can rep through anti-VEHICLE weapons, I'll be saying something is wrong. Plasma Cannons can't be repped through by shields or armour. Neither can Forge Guns. Neither can high-end AV Grenades, which aren't even meant to be a primary AV weapon. Why should Swarms be the ONLY anti-vehicle weapon incapable of harming certain vehicles? You explained wrong I meant I dont want shields to stop rwcharging if hit whike a hardener is on...and shuekds are about regen why shouksnt they out rep swarms if hardener is on? But oh well
Closed beta vet
Tears, sweet delicious tears
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Garrett Blacknova
Codex Troopers
4587
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Posted - 2014.03.23 12:56:00 -
[24] - Quote
jerrmy12 kahoalii wrote:shields are about regen why shouksnt they out rep swarms if hardener is on? But oh well For the same reason armour reps shouldn't be outpacing the damage Swarm Launchers do. And certainly shouldn't be outpacing the regen rate on shields.
No I didn't explain wrong. You ARE wrong, and I explained WHY you're wrong.
Vehicles should not be able to make themselves effectively invulnerable to anti-vehicle weapons. Resistance is fine, immunity is not. Armour reps shouldn't be able to get as high as they do, and shield reps shouldn't be able to keep going through anti-vehicle weapons unless you're stacking multiple hardeners. |
Kigurosaka Laaksonen
DUST University Ivy League
707
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Posted - 2014.03.23 15:41:00 -
[25] - Quote
Lorhak Gannarsein wrote:Judge's video showed that ADS had inherent 25% resist on shields and 45% resist on armour against swarms (potentially). I don't recall whether or not he showed the numbers for the STD DSes.
Nothing in the game has inherent resists. Why should dropships?
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