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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:40:00 -
[1] - Quote
Lorhak Gannarsein wrote:Yes, I watched Judge's video.
Yes, I agreed with nearly everything he said.
No, I don't see how that changes the broken-ness of swarms.
What I got from that was that DS resist to swarms was broken, and that shield recharge breaking needs to be looked at.
Swarms are no more broken than they were before. Forges have similar issues dealing with multiple hardeners, though obviously not as pronounced.
(I do think Judge could have been more rigorous, however. I don't know, for example, whether or not the STD DSes have the same resists, and to the best of my recollection that wasn't tested. His testing environment was also subpar. I'd think it'd be better had he tested the swarms with a cooperative party on the other side, and preferably with one on his side also.) Shields need to keep thier regen under fire, or this becomes like 1.6 Maddy 514
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:41:00 -
[2] - Quote
Garrett Blacknova wrote:Swarms are not broken because of the raw numbers on them.
They're broken because of the ability for shields to rep through them, and the ability for armour reps to exceed their DPS.
Swarms themselves might not need alteration, but there are game mechanics which result in Swarms being broken, and EITHER Swarms need a buff OR those mechanics need to be changed. If shields cant rep through an anti ARMOR weapon then I will never use a shield vehicle again, I'll use a op armor vehucke
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:42:00 -
[3] - Quote
Lorhak Gannarsein wrote:Shadow Archeus wrote:I agree that it showed that hardeners are more broken than swarms are
However I also believe that a full barrage of swarms SHOULD interupt shield regen Swarms SHOULD have a better damage % on Ds as well
Running stacked hardeners are more broken that swarms are I never said they shouldn't. Neither did Judge, for the record. Kigurosaka Laaksonen wrote:It seems as though swarms should do x amount of damage per missile, but, according to Judge's video, do significantly less damage. Am I interpreting that incorrectly? What other way is there to interpret this? EDIT: There is no other way to interpret this. In game, we are told swarms do x amount of damage. In practice, they do much less. END EDIT
"I don't know, for example, whether or not the STD DSes have the same resists"
Resist rely on whether you're shooting shield or armor and with what weapon type (explosive does -20% to shields and +20% to armor). Resists are completely independent of the suit/vehicle involved. It's that simple. Takahiro's statement, for example, is completely wrong. "Swarms are explosive, shield is 70% resistance to explosive..." As I said, resistances rely on you hitting shield or armor and with what weapon type. Shields don't have a 70% resistance to explosive weapons. Instead, explosive weapons do -20% damage to shields. Judge's video showed that ADS had inherent 25% resist on shields and 45% resist on armour against swarms (potentially). I don't recall whether or not he showed the numbers for the STD DSes. So basicly armor has more tank to swarms than shields? Explosives do 80% damage to shields, but armor its 55%?
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:44:00 -
[4] - Quote
Shadow Archeus wrote:I agree that it showed that hardeners are more broken than swarms are
However I also believe that a full barrage of swarms SHOULD interupt shield regen......no, it shouldnt Swarms SHOULD have a better damage % on Ds as well
Running stacked hardeners are more broken that swarms are
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:51:00 -
[5] - Quote
Garrett Blacknova wrote:jerrmy12 kahoalii wrote:Garrett Blacknova wrote:Swarms are not broken because of the raw numbers on them.
They're broken because of the ability for shields to rep through them, and the ability for armour reps to exceed their DPS.
Swarms themselves might not need alteration, but there are game mechanics which result in Swarms being broken, and EITHER Swarms need a buff OR those mechanics need to be changed. If shields cant rep through an anti ARMOR weapon then I will never use a shield vehicle again, I'll use a op armor vehucke As long as VEHICLES can rep through anti-VEHICLE weapons, I'll be saying something is wrong. Plasma Cannons can't be repped through by shields or armour. Neither can Forge Guns. Neither can high-end AV Grenades, which aren't even meant to be a primary AV weapon. Why should Swarms be the ONLY anti-vehicle weapon incapable of harming certain vehicles? You explained wrong I meant I dont want shields to stop rwcharging if hit whike a hardener is on...and shuekds are about regen why shouksnt they out rep swarms if hardener is on? But oh well
Closed beta vet
Tears, sweet delicious tears
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