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Second Cerberus
Tested In Production
95
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Posted - 2014.03.23 01:31:00 -
[1] - Quote
Wow, based on some of these responses I swear half of the community wants this game to die.
The majority of matches involve some element of cheap OHK's, ROFL stomps of your team, getting killed even though you got the jump on the other player and for extra fun, lag, no place to train and a need to live on the forums to know what's going on with the game.
If the first few matches turn people off the game permanently that is a problem for all of us who love this game. It really shouldn't be that hard to retain players with a FREE to PLAY shooter.
A better NPE is not a bad thing for vets, I can't understand the thinking behind hating on suggestions to improve it.
When I started with DUST the NPE was also terrible, but that was a CLOSED BETA. There is no excuse for it to be this poor with the game having been released for a year.
"I don't always test my code, but when I do, I do it in production." - CCP
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Second Cerberus
Tested In Production
95
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Posted - 2014.03.23 04:43:00 -
[2] - Quote
I would agree the NPE parallels to EvE are a bit of a stretch as the games are operating under completely separate business models.
Only a few percent of FTP players are going to spend money and as players gain SP, they have less use for boosters and the like meaning sales to existing players could stagnate. In my opinion, BPO's were the best monetized option that CCP has offered and they are on their way out. I don't even look at the new packs as I have enough SP to skill into at least the STD level of the suits and weapons I'm interested in.
A successful FTP game needs a large, renewing player base. EvE has true PVE to ease players into the game and the subscription model to make a smaller player base viable. DUST has neither of these.
A stagnant userbase with no need for consumable microtransactions is the quickest way to kill DUST. Everyone should support a better NPE to attract new players. I am really struggling to think of how a bigger userbase would be a negative for any vet.
"I don't always test my code, but when I do, I do it in production." - CCP
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Second Cerberus
Tested In Production
95
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Posted - 2014.03.23 04:47:00 -
[3] - Quote
calisk galern wrote:when I joined...I watched you tube videos explaining everything I ever needed to know...including spawning mechanics, proper fitting tactics, sp mechanics, capping rules, general sniping locations, and strengthes and weakness of various builds....
yep thinking outside the box made life easy ^^
I know every time I get invited to try a FTP game, I always make a point to do a day or two of youtube research before I download the game and give it a try. Doesn't everybody? (/sarcasm)
Seriously, though I understand your point which I think is you get out of DUST what you put into it and that's a valid point.
However, no one is saying new players should be able to spawn into a PC match without putting in the time, but should new players be kicked straight into tankbush/protostomp 514?
How does a better NPE hurt anyone?
"I don't always test my code, but when I do, I do it in production." - CCP
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Second Cerberus
Tested In Production
104
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Posted - 2014.03.23 14:08:00 -
[4] - Quote
Cyzad4 wrote: He had been doing youtube research for the last few days too lol and I tossed him a M isk just to cover intro costs which helped. also managed to drop a dude and steal his tank on his 4th match ever which was definitely the highlight of the day.
We're squading up again this afternoon so this is actually a success story but just further illustrates the abysmal NPE
For the record you are absolutely correct on the extra 1 mil. A family member started a new account so I sent them a mil to help buy skillbooks. I suggested they go Logi since I knew they had a better chance of survival if they weren't on the frontline. I was shocked that if I had not done that if probably would have taken 5+ matches to unlock even the std minmatar suit. That means 5 matches of getting absolutely wrecked in militia if you were lucky enough to get a kill at all.
If you stick it out for 5-10 matches and have someone who knows where to put your SP it gets better, but I really believe many players wouldn't even know there was a light at the end of the tunnel.
Increase the new account base funds by 1 mil and reduce ISK and SP requirements to skill into STD level equipment.
Neither of those suggestions hurts vets at all unless you're scared of noobs in a STD suit.
"I don't always test my code, but when I do, I do it in production." - CCP
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Second Cerberus
Tested In Production
105
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Posted - 2014.03.23 14:14:00 -
[5] - Quote
The Terminator T-1000 wrote:Darwin's law: adapt or die!
Correct, but perhaps not how you meant.
DUST will either adapt to the fact it is operating under a FTP microtransaction model or it will die.
CCP is a business and if DUST can't make money they will have to make a decision on whether to continue development at a loss.
I hope the last message on the "News" screen when CCP runs out of money and has to shut down the servers is either "HTFU" or "Welcome to New Eden".
The irony would be epic.
"I don't always test my code, but when I do, I do it in production." - CCP
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