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Henchmen21
Planet Express LLC
785
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Posted - 2014.03.23 00:00:00 -
[1] - Quote
The Caldari are the allies of the Amarr, you know the people that enslaved the Minmatar for all those years.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
785
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Posted - 2014.03.23 00:08:00 -
[2] - Quote
Cotsy8 wrote:Henchmen21 wrote:The Caldari are the allies of the Amarr, you know the people that enslaved the Minmatar for all those years. Its temp, there will be 4 NK released eventually. When that happens itll be up to CCP whether the current NK SP will be wasted in a Cal weapon or re-funded. Different racial weapons will most likely require a different skill tree which is why I am not going min scout in 1.8. Too much risk,
Lazy programming does sound like the most likely cause.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
786
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Posted - 2014.03.23 00:10:00 -
[3] - Quote
mollerz wrote:Why does Ishukune build minmatar submachine guns? Caldari are all about business. War profiteering included.
Now- the real question is when are the minmatar industrials going to get a minja weapon into production so we can stop funding our enemies' allies to fulfill our shortage of weapon production?
Hopefully the Minmatar version gives them tetanus.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
786
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Posted - 2014.03.23 00:14:00 -
[4] - Quote
Cotsy8 wrote:Henchmen21 wrote:Cotsy8 wrote:Henchmen21 wrote:The Caldari are the allies of the Amarr, you know the people that enslaved the Minmatar for all those years. Its temp, there will be 4 NK released eventually. When that happens itll be up to CCP whether the current NK SP will be wasted in a Cal weapon or re-funded. Different racial weapons will most likely require a different skill tree which is why I am not going min scout in 1.8. Too much risk, Lazy programming does sound like the most likely cause. Just look: http://i.imgur.com/IeaUIzU.jpg
Will be interesting to see what the differences are.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
786
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Posted - 2014.03.23 01:04:00 -
[5] - Quote
Just so long as there is some lore behind it I am happy. Have had a limited amount of success with NK thus far, still not sure what scout suit I'll run but NK will likely be a part of what ever I do run.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
788
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Posted - 2014.03.23 01:29:00 -
[6] - Quote
COVERT SUBTERFUGE wrote:I couldn't be happier with the Min scout of 1.8.
60% hack speed with skills hacking while cloaked over 1000 Nova Knife alpha damage with skills 60 stamina regen rate 2 equipment slots
It embodies all the elements I find most fun. My fav feature of 1.8 <3.
Really the only other one I am looking at is the Gal and that's just so as to not scanned, though the hp regen is nice as well. That's two mods I wouldn't have to fit in my lows if I go Gal.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
788
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Posted - 2014.03.23 01:48:00 -
[7] - Quote
Sgt Kirk wrote:Gallente Plasma Club.
Beat the freedom into your enemies.
That made me LOL
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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