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Bat Shard0
Kang Lo Directorate Gallente Federation
48
|
Posted - 2014.03.22 13:45:00 -
[1] - Quote
I writing this provoked by my last game today when I lost 2 Assault dropships because of enemy Sica in the red line. Its not about the monney, its because of balance
I play the game since closed beta. I have specialization only in sniper and can use all type of dropships. Personally preffer galente ADS. When I fly some time I play alone, some time I play with side gunner - both is fun for me. In general tanks dominate the ground and dropships dominate the air, right? But when they colide I see imbalance. Let me explain.
As a vehicals both tank and dropship can be fit with turrets - Tank have 1 heavy + 2 light turret slots, dropship up to 2 light turret slots. If you ever try to kill tank with light turret you probably know this is not easy task, especially after Uprising 1.7 and increased tank speed. But if you try to kill Dropship with Tank you probably know it is easy. Everything you must do is to go in red zone on the hill and wait until the pilot show himself. 2 hits and probably dropship is down. The heavy Rail turret has enormous alpha and formidable rate of fire, and its disadvantage - low turret rotation speed and heat build - is not a big problem when you shoot from long range and need only 2-3 direct hits. So the 100k ISK Sika can literally close the sky in every game with friendly red line option. It mean even pilots with 15 mil SP in vehicle command, vehicle upgrades and turret operation is impotent to do anything against a tank driver who play the game form only 10 days. As it is possible in EVE too, at least there are counter measures in space. In DUST the only counter is to call out the dropship and go by foot or use other tank. Personally I feel it is not right. I understand tankers try to use their advantages with minimal risk, but that game is FPS, not farmville. If you want to kill something - go forward and risk you ass. And it comes to CCP to change rules. My personal opinion is to nerf range of rail turrets up to 200-250 m. So rail tanks still shall have advantage in range against blaster tanks, but staying in red line shall be worthless because no targets in its range. I think it is fair.
I dont mind against the Forge gunners. Their alpha is similar to rail tanks, but their range prevent them to shoot from red line and hit the targets in the midlle of the map plus they are much defensless that tanks. Probably some tankers shall say that in the middle of the map they are defensless against the dropships and I shall agree - but I believe it easy can be fixed if the upper point for light turret on tanks can shoot in every angle even in 90 degrees. standard 20MJ rail turret easy shall make every dropship pilot above the tank to reconsider its position.
I hope other proposals shall be seen here.
http://dust514news.blogspot.com/
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
422
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Posted - 2014.03.22 14:09:00 -
[2] - Quote
Bat Shard0 wrote:I writing this provoked by my last game today when I lost 2 Assault dropships because of enemy Sica in the red line. Its not about the monney, its because of balance
I play the game since closed beta. I have specialization only in sniper and can use all type of dropships. Personally preffer galente ADS. When I fly some time I play alone, some time I play with side gunner - both are fun for me. In general tanks dominate the ground and dropships dominate the air, right? But when they colide I see imbalance. Let me explain.
As a vehicals both tank and dropship can be fit with turrets - Tank have 1 heavy + 2 light turret slots, dropship up to 2 light turret slots. If you ever try to kill tank with light turret you probably know this is not easy task, especially after Uprising 1.7 and increased tank speed. But if you try to kill Dropship with Tank you probably know it is easy. Everything you must do is to go in red zone on the hill and wait until the pilot show himself. 2 hits and probably dropship is down. The heavy Rail turret has enormous alpha and formidable rate of fire, and its disadvantage - low turret rotation speed and heat build - is not a big problem when you shoot from long range and need only 2-3 direct hits. So the 100k ISK Sika can literally close the sky in every game with friendly red line option. It mean even pilots with 15 mil SP in vehicle command, vehicle upgrades and turret operation is impotent to do anything against a tank driver who play the game form only 10 days. As it is possible in EVE too, at least there are counter measures in space. In DUST the only counter is to call out the dropship and go by foot or use other tank. Personally I feel it is not right. I understand tankers try to use their advantages with minimal risk, but that game is FPS, not farmville. If you want to kill something - go forward and risk your ass. And it comes to CCP to change rules. My personal opinion is to nerf range of rail turrets up to 200-250 m. So rail tanks still shall have advantage in range against blaster tanks, but staying in red line shall be worthless because no targets in its range. I think it is fair.
I dont mind against the Forge gunners. Their alpha is similar to rail tanks, but their range prevent them to shoot from red line and hit the targets in the midlle of the map plus they are much defensless than tanks. Probably some tankers shall say that in the middle of the map they are defensless against the dropships and I shall agree - but I believe it easy can be fixed if the upper point for light turret on tanks can shoot in every angle even in 90 degrees. standard 20MJ rail turret easy shall make every dropship pilot above the tank to reconsider its position.
I hope other proposals shall be seen here.
GG, it was me. get the fk off the field you noob. |
Dunce Masterson
Savage Bullet
57
|
Posted - 2014.03.22 14:32:00 -
[3] - Quote
http://www.youtube.com/watch?v=FHy6CXWk3K4&list=UUy11xToip47aIW0M9TSOKrQ
This needs to be done.
I could give you 10 reason why the Dust team cant get the Amarr tank style right but they are all out of care.
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Skihids
Bullet Cluster Legacy Rising
3100
|
Posted - 2014.03.22 17:16:00 -
[4] - Quote
Redline rails close off the entire sky, so my millions of SPs in ADS are useless.
Last time my ADS was pushed off he table I went Logi LAV road killing. Ths time I'll throw a few more SP into HAVs and drive a blaster tank instead. It's the only way to make use of the millions I've invested in Vehicle Upgrades, so it must be what CCP wants me to do. After all they are nerfing AV so it couldn't be much clearer. |
Bat Shard0
Kang Lo Directorate Gallente Federation
48
|
Posted - 2014.03.22 18:02:00 -
[5] - Quote
Yeah, the tank is not mobile artilery, if you want it to be at least make it balistik and name it mobile artilery
http://dust514news.blogspot.com/
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Bat Shard0
Kang Lo Directorate Gallente Federation
48
|
Posted - 2014.03.27 11:18:00 -
[6] - Quote
Sir Dukey wrote:Bat Shard0 wrote:I writing this provoked by my last game today when I lost 2 Assault dropships because of enemy Sica in the red line. Its not about the monney, its because of balance
I play the game since closed beta. I have specialization only in sniper and can use all type of dropships. Personally preffer galente ADS. When I fly some time I play alone, some time I play with side gunner - both are fun for me. In general tanks dominate the ground and dropships dominate the air, right? But when they colide I see imbalance. Let me explain.
As a vehicals both tank and dropship can be fit with turrets - Tank have 1 heavy + 2 light turret slots, dropship up to 2 light turret slots. If you ever try to kill tank with light turret you probably know this is not easy task, especially after Uprising 1.7 and increased tank speed. But if you try to kill Dropship with Tank you probably know it is easy. Everything you must do is to go in red zone on the hill and wait until the pilot show himself. 2 hits and probably dropship is down. The heavy Rail turret has enormous alpha and formidable rate of fire, and its disadvantage - low turret rotation speed and heat build - is not a big problem when you shoot from long range and need only 2-3 direct hits. So the 100k ISK Sika can literally close the sky in every game with friendly red line option. It mean even pilots with 15 mil SP in vehicle command, vehicle upgrades and turret operation is impotent to do anything against a tank driver who play the game form only 10 days. As it is possible in EVE too, at least there are counter measures in space. In DUST the only counter is to call out the dropship and go by foot or use other tank. Personally I feel it is not right. I understand tankers try to use their advantages with minimal risk, but that game is FPS, not farmville. If you want to kill something - go forward and risk your ass. And it comes to CCP to change rules. My personal opinion is to nerf range of rail turrets up to 200-250 m. So rail tanks still shall have advantage in range against blaster tanks, but staying in red line shall be worthless because no targets in its range. I think it is fair.
I dont mind against the Forge gunners. Their alpha is similar to rail tanks, but their range prevent them to shoot from red line and hit the targets in the midlle of the map plus they are much defensless than tanks. Probably some tankers shall say that in the middle of the map they are defensless against the dropships and I shall agree - but I believe it easy can be fixed if the upper point for light turret on tanks can shoot in every angle even in 90 degrees. standard 20MJ rail turret easy shall make every dropship pilot above the tank to reconsider its position.
I hope other proposals shall be seen here. GG, it was me. get the fk off the field you noob.-says every redline railgunner ever.
Well, afrer reducing large railgun optimal from 600 to 300 meters let see who will get the fk off from the field, noob :)
Thank you CCP for that decision. I strongly believe it is a step in right direction. Thank you!
http://dust514news.blogspot.com/
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
678
|
Posted - 2014.03.27 11:54:00 -
[7] - Quote
I'm all for reducing range on that fing railgun. Force the no talent bastards onto the field for a change.
Tanks - Balancing Turrets
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
52
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Posted - 2014.04.13 14:06:00 -
[8] - Quote
few weeks after the hot fix I can say reducing range of big rails works fine. I still die in the sky, but at least I can see who is shooting me. No more closed skyes in battles. I believe everyone is happy with the fix
http://dust514news.blogspot.com/
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a brackers
Vanguardian Remnant
16
|
Posted - 2014.04.18 12:12:00 -
[9] - Quote
Tanks can still shut the sky on small maps though. I think we need the simple solution, of which there are 2 choices. firstly make the redline a physical barrier which removes 90% of the damage of a bullet going through it. Other optiom is to put a 2 min timer per life on friendly red line, after that it becomes a standard 20sec redline for the friendlies as well
Proto dropship pilot
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